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Product Line: HARP
Product Edition: HARP
Product Name: HARP SF Beta PDF
Product Type:
Author: Nicholas H.M. Caldwell
Stock #: harpsfb
ISBN:
Publisher: ICE
Page Count:
Release Date: 09-Mar-07
Language: English

Format Cover Price Released
PDF $15.00 09-Mar-07

Purchase:
HARP SF Beta PDF at Noble Knight Games (Used)
Note: This was an initial beta release of HARP Sci Fi which was eventually replaced by the final version

Cover/Jacket Text:
Welcome to HARP SF! This book is a complete science-fiction
role playing game. HARP SF is all you need whether your game
focuses on events on a single inhabited world in the near future or
is a galaxy-spanning epic set millennia hence in the far future.
HARP SF retains all the simplicity and flexibility of the
original HARP fantasy game but expands its reach to a whole new
universe of infinite possibilities.

Table of Contents:

Introduction .................................5
What is Role Playing? ...........................................................5
What is a Character?.............................................................5
What is a System Operator? .................................................5
Designer Notes......................................................................5
The Tintamar Universe ..................6
A Brief History of Tintamar.................................................6
A Human Perspective....................................................6
An Alien Perspective .....................................................7
The Cosmology of Tintamar ...............................................8
Sol System......................................................................8
The Human Sector......................................................10
The Nexus Sector ........................................................14
The Terran Federation........................................................17
Political Structure .......................................................17
The Federation AstroNavy..........................................17
Starsoldier Corps.........................................................18
FedPol ..........................................................................18
Organizations .....................................................................18
Megacorporations .......................................................18
Other Organizations ...................................................19
Character Creation Overview ....... 21
Step One: Choose a Profession ..........................................21
Step Two: Generate Statistics .............................................21
Step Three: Choose Species & Culture ..............................21
Step Four: Buy Skills & Talents ..........................................21
Step Five: Purchasing Equipment ......................................21
Step Six: Final Touches .......................................................22
Professions................................ 23
Adept ...................................................................................23
Dilettante ............................................................................23
Entertainer ..........................................................................23
Merchant .............................................................................24
Pilot .....................................................................................24
Researcher ...........................................................................24
Scout....................................................................................24
Soldier .................................................................................24
Spy .....................................................................................24
Tech .....................................................................................25
Multiple Professions ...........................................................25
Gaining Levels.....................................................................26
Character Statistics ................... 27
Generating Stats..................................................................27
Stat Bonuses & Development Points .................................28
Increasing Stats ...................................................................28
Species & Culture .......................29
Species Characteristics .......................................................29
Species Descriptions...........................................................29
Gorsiva.........................................................................30
Human.........................................................................30
Krakur..........................................................................31
Madji............................................................................31
Runcori ........................................................................32
Silth ..............................................................................33
Tricerans ......................................................................33
Subspecies and Genetic Adaptation ..................................34
Additional Character Information ....................................35
Height & Mass.............................................................35
Starting Age .................................................................36
Base Movement Rate...................................................36
Cultures...............................................................................37
Aristocratic ..................................................................37
Belter............................................................................37
Corporate ....................................................................37
Cosmopolitan..............................................................38
Eotic .............................................................................38
Frontier........................................................................38
Militaristic ...................................................................38
Religious ......................................................................39
Scientific ......................................................................39
Adolescent Skill Ranks .......................................................39
Skills ......................................... 41
Purchasing Skills.................................................................41
Skill Rank Limitations ................................................41
Skill Rank Progression ................................................41
The Master Skill List...........................................................42
Other Skills ..................................................................42
Skill Descriptions ........................................................42
Talents and Other Options ..........58
Master Talent List ...............................................................59
Talents .................................................................................59
Special Starting Items and Status.......................................66
Multiple Professions ...........................................................67
Fate Points...........................................................................67
Training Packages ...............................................................67
Outfitting Your Character ..................................................71
Monetary Units...................................................................72
Encumbrance......................................................................72
Technology & Equipment ............. 73
Stages of Technology ..........................................................73
Availability of Technology..................................................73
Tintamar Knowledge Base: The State of the Art...............74
Agriculture...................................................................74
Arms & Armor ............................................................74
Communications and Computing.............................74
Energy..........................................................................74
Industry .......................................................................74
Law and Order ............................................................74
Medicine ......................................................................74
Transport .....................................................................75
Equipment Descriptions ....................................................75
Armor and Other Protective Gear..............................75
Shields..........................................................................76
Melee Weaponry .........................................................76
Ranged Weaponry .......................................................76
Weapon Accessories ....................................................77
Energy Cells and Ammunition...................................77
Computers, Communications and Scanners.............78
Medical Gear ...............................................................79
Personal Gear ..............................................................81
Stealth and Counter Stealth Gear...............................81
4
HARP SF Beta
Survival Gear ...............................................................82
Equipment Tables ...............................................................82
Vehicles .....................................89
When is a Vehicle Maneuver Needed? ...............................89
Vehicle Maneuver Chart .....................................................90
Hyperspace Failure .............................................................91
Flight and Pursuit ...............................................................91
Slower Than Light Travel ...................................................92
Faster Than Light Travel.....................................................93
Transport Vehicles ..............................................................95
Sample Vehicles...................................................................98
Four Man Shuttle ........................................................98
Transport Shuttle ........................................................98
Light Freighter.............................................................99
Cargo Shuttle.............................................................100
Scoutship ...................................................................101
Vehicle Weaponry .............................................................102
Adventuring ............................. 106
Dice Rolling Conventions ................................................106
Using the Maneuver Table................................................107
All or Nothing Maneuvers ........................................107
Stat Based Maneuvers ...............................................107
Percentage Results .....................................................108
Bonus Results ............................................................108
Skill vs. Skill...............................................................108
Modifying Maneuver Rolls .......................................109
Resistance Rolls (RR) ................................................109
Resolution Methods..................................................109
Fumbles .....................................................................109
Unusual Actions & Maneuvers .................................112
Attacking Objects and Structures ....................................112
Computer Issues ...............................................................113
Diseases, Poisons, and Drugs ...........................................114
Equipment Issues..............................................................116
Senses and Their Limitations...........................................119
Sensors and Countermeasures.........................................120
Special Combat Conditions .............................................124
Occupational Hazards and Hostile Environments125 .........
Gravity .......................................................................125
Radiation ...................................................................128
Explosive Decompressions and Vacuum .................128
High and Low Pressure .............................................129
Asphyxiation..............................................................130
Traps and Security.....................................................130
Sample Devices .........................................................130
Watery Hazards .........................................................132
Other Dangers ...........................................................133
Injury, Healing, & Death ..................................................133
Combat .....................................136
Personal Combat ..............................................................136
The Combat Round..........................................................136
Determining Initiative......................................................137
Offensive Bonus................................................................137
Defensive Bonus ...............................................................138
Weapons ............................................................................138
Armor................................................................................139
Shields ...............................................................................141
Combat Actions ................................................................142
Ranged Weapons ..............................................................145
Resolving Combat ............................................................146
Reading the Critical Tables...............................................147
Critical Tables ...................................................................148
Vehicle Combat.................................................................165
Vehicle Critical Tables.......................................................173
Personal Combat and Vehicular Combat ........................177
Cyberware.................................179
Cyber Compatibility.........................................................179
Installing Cyberware.........................................................179
Using Cyberware...............................................................179
Cyberware Maintenance...................................................180
Cyberware Damage ..........................................................180
Cyberware Repair .............................................................181
Upgrading and Removing Cyberware .............................181
Cybertech ................................ 188
Electronic Characters: Virtual Persons and AIs ..............188
Creating a Virtual Character ....................................188
Virtual Characters: Stats, Skills, and Talents............189
Creating AI Characters .............................................190
Electronic Character Development..........................191
Life in Cyberspace .....................................................191
Downloading Back Into Reality.......................................193
Electromagnetic Hazards..........................................193
Robots ...............................................................................194
Creating Robot Characters .......................................194
Robotic Talents..........................................................195
Global Features..........................................................195
Locomotion Features ................................................197
Manipulation Features..............................................198
Sensory Features........................................................198
Software and Communication .................................200
Robotic Character Development .....................................201
Robot Maintenance, Hazards, and Repair.......................201
Example Robots................................................................203
Robotic Critical Tables .....................................................206
Psionics ................................... 212
The Basics of Psionics.......................................................212
Psionic Fields ....................................................................213
Psi Disciplines and Tiers ..................................................214
Activating Psi Disciplines .................................................214
Psi Discipline Descriptions ..............................................216
Field of Biokinesis .....................................................217
Field of Electrokinesis...............................................219
Field of Etrasensory Perception ...............................220
Field of Psychokinesis ...............................................221
Field of Telepathy ......................................................224
System Operator’s Guidelines ... 227
SysOp’s Tips ......................................................................227
Customizing Your Game ..................................................228
Awarding Experience Points ............................................231
Tintamar Campaigns........................................................233
Conflict in Tintamar .................................................233
The Exploration Campaign ......................................234
The Intrigue Campaign ............................................234
The Military Campaign ............................................235
Campaign and Adventure Seeds...............................235

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