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HARP High Adventure Role Playing - Revised Cover


Product Line: HARP
Product Edition: HARP
Product Name: HARP High Adventure Role Playing – Revised
Product Type: RPG Game
Author: Tim Duggar, Heike Kubasch
Stock #: 3000
ISBN: 1-55806-602-0
Publisher: ICE
Page Count: 192
Release Date: 04-Apr
Language: English

Format Cover Price Released
Softcover $25.00 04-Apr
PDF $10.00 04-Apr
Hardcover $33.00 04-Apr
LE Hardcover NA 2005
LE Cloth Bound NA 2005
Cloth Bound $45.00 04-Dec-07

Purchase:
HARP High Adventure Role Playing – Revised at Noble Knight Games (Used)
Cover/Jacket Text:
HARP: The Road to High Adventure

Dragonslayers Wanted, No Previous Experience Required. On the Job Training Provided. Flexible hours, Travel Opportunities, Profit Sharing. Health Plan. You Kill it, you Loot it.

HARP is the cure for the role playing blahs. Are you ready for some action, excitement and adventure?! Then you’re ready for High Adventure Role Playing, ICE’s newest fantasy role playing system.

HARP brings you the flexibility, simplicity, and drama you crave in a quick and easy 192 pages, HARP has everything you love about fantasy role playing: flexible character creation, exciting combat, critical hits, and magic. Fast and fun, HARP will have your friends up and running with new characters and everything they need to play in about an hour.

FEATURES

* Fast, Exciting Character Creation
* Free downloadable HARP Character Generation Software
* Combat that leaves you breathless
* Truly flexible and dynamic spell system
* Everything you need to play in one book.

WEB SUPPORT

* Free easy-to-use HARP character creation software: Create, update, and print your characters without a fuss!
* Free character archive – post your HARP character, or download somebody elses’ character.
* Free Rogue’ Gallery. Need a good villain or NPC? Then got to the Rogues Gallery and check out other GM’s favorite NPCs.
* Visit our HARP Vault, a treasure trove of free HARP downloads: new professions, spells, monsters, adventures and more.
* Visit the HARP forum. Find other HARP players, get ansers to rules questions, or just share your HARP thoughts.
* You can find these and more, at www.HARPHQ.com.

Notes:
HARP Errata and FAQ pdf file

The HARP Errata and FAQ questions and answers were taken directly from the HARP Forums that are hosted by Iron Crown Enterprises. The material contained within this document should be considered unofficial, but the information contained within the document is based on official statements, responses and replies by I.C.E. representatives to questions and concerns presented on the HARP Forum board. Most of this information was incorporated into the Revised version of HARP

There is a special printing of the HARP rules sent out to people that ordered the HARP Limited Edition Hardcover. It was not available for general purchase. It is called the LE Placeholder because it is not as a replacement for the Limited Edition Hardcover, but rather was sent out because of the large delay in getting the Limited Edition Hardcover produced. The contents are the same as 3000 HARP Revised Rulebook

The HARP Character Creation Software was never released.

Table of Contents:

1. INTRODUCTION .............................6
2. CHARACTER CREATION OVERVIEW ...... 8
3. PROFESSIONS .............................. 10
Cleric ........................................................................... 11
Fighter ......................................................................... 11
Harper ........................................................................ 11
Mage ........................................................................... 11
Monk .......................................................................... 12
Ranger ......................................................................... 12
Rogue .......................................................................... 12
Thief ............................................................................ 12
Warrior Mage ............................................................. 13
Multiple Professions .................................................. 13
Gaining Levels ............................................................ 14
4. CHARACTER STATISTICS ..................15
Generating Stats:
Option One .......................................................... 16
Option Two .......................................................... 16
Option Three ....................................................... 17
Stat Bonuses & Development Points ......................... 17
Increasing Stats .......................................................... 17
5. RACES & CULTURES.......................18
Racial Characteristics .................................................. 19
Racial Descriptions ..................................................... 19
Dwarf ..................................................................... 19
Elf .......................................................................... 20
Gnome .................................................................. 21
Gryx ....................................................................... 21
Halfling ................................................................. 21
Human .................................................................. 22
Racial Hybrids ............................................................. 22
Additional Character Information ............................. 25
Height & Weight ......................................................... 25
Starting Age ................................................................. 25
Base Movement Rate ................................................... 25
Cultures ....................................................................... 26
Deep Warrens ....................................................... 26
Shallow Warrens ................................................... 27
Sylvan .................................................................... 27
Underhill ............................................................... 27
Nomadic ................................................................ 27
Rural ...................................................................... 28
Urban .................................................................... 28
Adolescent Skill Ranks ................................................ 28
6. SKILLS ...................................... 29
Purchasing Skills ......................................................... 30
Skill Rank Limitations ................................................ 30
Skill Rank Progression ................................................ 30
Totaling Skill Bonuses ................................................. 31
The Master Skill List ................................................... 31
Skill Descriptions ........................................................ 32
7. TALENTS & OTHER OPTIONS ........... 47
Master Talent List ........................................................ 48
Talents .......................................................................... 48
Special Starting Items ................................................. 52
Multiple Professions ................................................... 53
Fate Points ................................................................... 53
Training Packages ....................................................... 54
How to Use Training Packages ................................... 54
Designing Training Packages ...................................... 55
Sample Training Packages .......................................... 55
8. EQUIPMENT & MONEY ..................58
Monetary Units ........................................................... 58
Encumbrance .............................................................. 58
Master Item & Equipment Lists ................................. 58
9. ADVENTURING ............................ 64
Dice Rolling Conventions ........................................... 65
Using an Untrained Skill ............................................ 66
Using The Maneuver Table ......................................... 66
All or Nothing Maneuvers .......................................... 66
Stat-Based Maneuvers ................................................. 67
Percentage Results ....................................................... 67
Bonus Results .............................................................. 68
Skill vs. Skill ................................................................. 68
Modifying Maneuver Rolls ......................................... 68
Resistance Rolls (RR) .................................................. 69
Resolution Methods .................................................... 69
Spell Casting ................................................................ 69
Casting Utility Spells ................................................... 69
Casting Attack Spells ................................................... 70
Elemental Attack Spells ............................................... 70
Fumbles ....................................................................... 70
Attacking An Object ................................................... 72
Grenade-like Attacks ................................................... 73
Unusual Actions & Maneuvers ................................... 73
Light & Vision ............................................................. 74
Light Sources ............................................................... 74
Special Combat Conditions ........................................ 75
Invisibility .................................................................... 75
Limited Visibility......................................................... 76
Fighting “Blind” .......................................................... 76
Occupational Hazards ................................................ 76
Falling Damage ........................................................... 76
Traps ............................................................................ 77
Sample Mechanical Traps ........................................... 77
Magical Traps .............................................................. 78
Watery Hazards ........................................................... 78
Drowning .................................................................... 78
Quick Sand .................................................................. 78
4
Starvation & Thirst ..................................................... 79
Heat ............................................................................. 80
Cold ............................................................................. 80
Other Dangers ............................................................. 80
Injury, Healing, & Death ............................................ 80
Non-Magical Healing ................................................. 81
Magical Healing .......................................................... 81
Death ........................................................................... 81
10. COMBAT .................................. 82
Combat Overview ....................................................... 83
The Combat Round .................................................... 84
Breakdown of a Combat Round ................................ 84
Determining Initiative ................................................ 84
Initiative Modifiers ..................................................... 84
Combat Basics ............................................................. 85
Offensive Bonus .......................................................... 85
Defensive Bonus .......................................................... 85
Armor .......................................................................... 86
Armor Categories ........................................................ 86
Types of Armor ........................................................... 86
Armor Terminology .................................................... 87
Full Sets of Armor ....................................................... 87
Armor By The Piece .................................................... 88
Assembling a Custom Set of Armor........................... 88
Shields .......................................................................... 90
Combat Actions .......................................................... 91
Ranged Weapons ......................................................... 94
Missile Use in Melee ................................................... 94
Firing into Melee ......................................................... 94
Resolving Combat ....................................................... 95
Weapon Sizes ............................................................... 95
Damage Cap ................................................................ 95
Fumble Table ............................................................... 95
Reading the Critical Tables ......................................... 95
Crush Criticals ............................................................ 96
Puncture Criticals ....................................................... 97
Slash Criticals .............................................................. 98
Grapple Criticals ......................................................... 99
Martial Arts Strikes Criticals .................................... 100
Martial Arts Sweeps/ Unbalancing Criticals ............ 100
Large Criticals ........................................................... 101
Huge Criticals ............................................................ 101
Heat Criticals ............................................................. 102
Cold Criticals ............................................................ 102
Electrical Criticals ..................................................... 103
Impact Criticals ......................................................... 103
External Poison Criticals .......................................... 104
Internal Poison Criticals ........................................... 104
11. MAGIC & SPELLS ...................... 105
The Source of Magic ................................................ 106
Magic ......................................................................... 106
Spell Casting ............................................................. 106
Base Casting Requirements ...................................... 107
Skill Rank Requirements for Spell Casting ............ 107
Scaling Spells ............................................................ 108
Casting Time............................................................. 108
Reducing Spell Casting Times ................................. 108
Extra Casting Time ................................................... 108
Counterspells ............................................................ 108
Casting Focus ............................................................ 109
Casting Spells in Combat ........................................ 109
Resisting Spells ......................................................... 109
Spell Spheres ............................................................. 110
Spell Descriptions .................................................... 110
Anonymous Spell* .................................................... 110
Universal Sphere ....................................................... 111
Cleric Sphere ............................................................. 115
Harper Sphere ........................................................... 123
Mage Sphere .............................................................. 125
Ranger Sphere ........................................................... 132
Warrior Mage Sphere ............................................... 135
12. HERBS & POISONS ..................... 138
Herbs ......................................................................... 139
Poisons ....................................................................... 141
Animal And Monster Poisons .................................. 143
Finding Herbs & Poisons in the Wild ...................... 143
13. ENCOUNTERS & MONSTERS .......... 144
Creating Encounters ................................................. 145
Encounters ................................................................ 145
Creatures & Monsters ............................................... 147
Monster Descriptions ............................................... 150
Monster Ability Descriptions ................................... 155
Monster Racial Statistics ........................................... 155
Mounts ...................................................................... 157
14. TREASURE ...............................158
Reading the Treasure Codes ..................................... 159
Treasure Generation Example .................................. 159
Magic Items ............................................................... 160
Special Items .............................................................. 167
Money ........................................................................ 169
Mundane Treasure .................................................... 170
15. GAMEMASTER GUIDELINES ........... 172
GM Tips ..................................................................... 173
Customizing Your Game .......................................... 174
Customizing Cultures ............................................... 174
Customizing the Cleric ............................................. 174
Aspects of a Deity ..................................................... 174
Holy Symbols ............................................................ 175
Customizing Your Magic User .................................. 175
Customizing Your Setting ......................................... 177
Language Table .......................................................... 177
The Lore Table ........................................................... 177
Awarding Experience Points ..................................... 178
Types of Experience Points ....................................... 178
Goal Difficulty........................................................... 179
Determining Goal Difficulty .................................... 179
Non-adventuring Professions .................................. 181
CHARACTER SHEET ........................... 183
INDEX ......................................... 185

Related Products:

Cover Stock
Number
Product Name Release Date ISBN Pages
HARP Main Rules
3000 HARP High Adventure Role Playing Dec, 2003 1-55806-602-0 160
GCP-HARP1000 HARP High Adventure Role Playing Fantasy 14-Aug-2012 203
GCPSOFT-HRP1 AutoHARP Fantasy 07-Jun-13 24.19 MB


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