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Product Line: Rolemaster
Product Edition: RMFRP
Product Name: The Toyman’s Fair
Product Type: Supplement
Author:
Stock #: GCP AEF002
ISBN:
Publisher: ICE
Page Count: 26
Release Date: 31-Oct-2005
Language: English

Format Cover Price Released
PDF $5.00 31-Oct-2005

Purchase:
The Toyman’s Fair at DriveThruRPG
The Toyman’s Fair at Noble Knight Games (Used)
Cover/Jacket Text:
Get Critical! Arms Law is about FRP combat – the kind that leaves you shaking and bragging to your friends about your character’s exploits. If you prefer safe, ho hum, by the numbers RPG combat then Arms Law is not for you. If you ar loking for FRP combat that leaves you breathless, your quest ends here.

Arms Law is a fantasy combat system designed to be used with ICE’s Rolemaster rules or the RPG rules set of your choice. Arms Law slides right into any other game system quickly and easily.

What makes Arms Law special? Criticals and Fumbles. From the ‘E’ Puncture Critical Table:
“Pierced through the heart he reels 10 ft. before dying….”
From the Two Handed Arms Fumble Table:
“Stumble over an imaginary unseen dead turtle. you lose two rounds off attack, but can still parry.”

Arms Law includes 29 individual weapon attack tables, 13 special attack tables, and dozens of critical strikes, and fumbles. Remember… it’s not the bruises that kill! Critical damage is what wastes your enemies.

Table of Contents:

Introduction ................................................. 3
1.0 How to use Arms Law ............................. 4
1.1 Armor ...................................................... 4
1.11Armor Types ........................................ 4
1.12Armor Penalties ................................... 6
1.2 Defensive Bonus ..................................... 6
1.21 Quickness Bonus ................................ 6
1.22 Position and Cover ............................. 7
1.23 Special Items ....................................... 7
1.24 Shields ................................................. 7
1.25 Parrying .............................................. 7
1.3 Offensive Bonus ..................................... 8
1.31 Weapon Bonuses & Modifications .... 9
1.32 Skill Bonus – Expertise ...................... 9
1.33 Stats – Physical Prowess ................... 10
1.34 Special Items ..................................... 10
1.35 Profession Bonus .............................. 10
1.36 Weapon Quality ................................ 10
1.37 Position ............................................. 10
1.38 Range ................................................. 10
1.39 Armor Missile Attack Penalties ....... 10
1.391 Reloading ........................................ 10
1.4 Additional Notes & GM Guides .......... 11
1.41 Additional Weapons ......................... 11
1.42 Animals and Monsters ..................... 11
1.43 Animals and Monsters Attacks ........ 11
Weapons Stats Chart .............................. 12
Animal Stats Chart ................................. 13
Monsters Stats Chart ............................. 14
1.5 Definitions .......................................... 15
1.6 Roll them Bones: Arms Law Die
Rolling Conventions ........................... 15
2.0 Making an Attack ................................. 16
2.01 Reading the Attack Tables ................ 16
2.02 Reading the Critical Strike Tables ... 17
2.03 Critical Strikes Against
Large and Super-Large Creatures ....... 18
2.04 Optional Criticals ............................. 19
2.05 Things Fall Apart:
Weapon, Item & Device Breakage ...... 19
2.1 Battle Axe Attack Table ...................... 20
2.2 Bola Attack Table ................................ 21
2.3 Broadsword Attack Table ................... 22
2.4 Club Attack Table ............................... 23
2.5 Composite Bow Attack Table ............. 24
2.6 Dagger Attack Table ........................... 25
2.7 Falchion Attack Table ......................... 26
2.8 Flail Attack Table ................................ 27
Table of Contents
2.9 Handaxe Attack Table ........................ 28
2.10 Heavy Crossbow Attack Table ......... 29
2.11 Javelin Attack Table .......................... 30
2.12 Lance Attack Table ............................ 31
2.13 Light Crossbow Attack Table ........... 32
2.14 Long Bow Attack Table .................... 34
2.15 Mace Attack Table ............................ 34
2.16 Main Guache .................................... 35
2.17 Morning Star .................................... 36
2.18 Polearm Attack Table ....................... 37
2.19 Quarterstaff Attack Table ................. 38
2.20 Rapier Attack Table .......................... 39
2.21 Scimitar Attack Table ....................... 40
2.22 Short Bow Attack Table .................... 41
2.23 Short Sword Attack Table ................ 42
2.24 Sling Attack Table ............................. 43
2.25 Spear Attack Table ............................ 44
2.26 Two-Handed Sword ......................... 45
2.27 War Hammer Attack Table .............. 46
2.28 War Mattock Attack Table ............... 47
2.29 Whip Attack Table ............................ 48
3.0 Special Attack Tables ............................ 49
3.1 Beak / Pincer Attack Table ................. 50
3.2 Bite Attack Table ................................. 51
3.3 Brawling Attack Table ........................ 52
3.4 Claw / Talon Attack Table .................. 53
3.5 Fall / Crush Attack Table .................... 54
3.6 Grapple / Grasp / Envelop / Swallow
Attack Table ......................................... 55
3.7 Horn / Tusk Attack Table ................... 56
3.8 Martial Arts Strikes ............................ 57
3.9 Martial Arts Sweeps ............................ 58
3.10 Ram / Butt / Bash ............................. 59
3.11 Stinger Attack Table ......................... 60
3.12 Tiny Attack Table .............................. 61
3.13 Trample / Stomp............................... 62
4.0 Critical and Fumble Tables ................. 63
4.1 Brawling Critical Strike Table ............ 64
4.2 Grapple Critical Strike Table ............. 65
4.3 Krush Critical Strike Table ................. 66
4.4 Large Creature Critical Strike Table .. 67
4.5 Martial Arts Strikes Critical
Strike Table .......................................... 68
4.6 Martial Arts Sweeps Critical
Strike Table .......................................... 69
4.7 Puncture Critical Strike Table ........... 70
4.8 Slash Critical Strike Table .................. 71
4.9 Subdual Critical Strike Table ............. 72
2
4.10 Super Large Critical Strike Table ..... 73
4.11 Tiny Animal Critical Strike Table .... 74
4.12 Unbalancing Critical Strike Table ... 75
4.13 Weapon Fumble Table ...................... 76
4.14 Non-Weapon Fumble Table ............. 77
5.0 Converting to Arms Law from Other
Systems ................................................ 78
5.1 Dungeons & Dragons Third edition®
(D20®) .................................................. 78
5.2 Advanced Dungeons & Dragons® ..... 79
5.3 GURPS® .............................................. 79
5.4 Legend of the Five Rings™ ................ 79
5.5 Werewolf: the Apocalypse™ .............. 80
5.6 Dice Pool Systems .............................. 80

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