Category Archives

July 2018
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Testing a new Theme

I’m currently testing out a new theme on the site, called “F2”. If anyone notices any pages that don’t display correctly, please post a quick comment on this posting.
Still deciding whether I’ll keep this theme, and if I do, whether I’ll stick with two sidebars or set it to just one.
Any comments or suggestions are welcome.

More updated Thumbnails

The Thumbnail images for all the version of MERP, Rolemaster, Harp and Shadow world have now been updated. Also added Cover Price and Page count columns to the Product List pages.

Product Lists now sortable by Column Heading

Finally added an enhancement that I have been wanting to do for quite awhile now. You can now click on some of the column headings in the product lists to resort them by that column.

The default sort order has always been by release date, but I’ve often thought that ordering the list by Stock Number could be useful as well, so that is now available.

Haven’t yet decided if I want to try implementing having a second click on the same column header flip the list to descending order. The only column where I could see that being useful would be the Release Date one so you could see all the newest releases at the top.

Still working on getting all the Thumbnails to the larger size. Got most of the MERP First Edition ones done now.

Updates to Product Lists

Started some long overdue updates to the Product list. Added most of the new products from the last two years, but haven’t added in cover images or individual pages yet. Also updated the “owned” flags for some of the items that I recently received.
Also need to double check my emails and the comments for any mistakes that people have pointed out that I haven’t corrected yet.

The Guild Adventurer Issue Three has been published

The third issue of The Guild Adventurer is now available for purchase from (the TGC store on the ICE server), (and etc.), and

This issue contains The Quiet Time (a HARP/RM scenario in the Echoes of Heaven setting by Robert Defendi), Dust to Dust (a RM/HARP adventure by Marc Rosen), Identity Theft (a Spacemaster:Privateers adventure by Robert Defendi), the Keeper of the Thorn (a SW RMClassic/RMFRP adventure by Terry Amthor) and Money in Fantasy Role-Playing Campaigns (a GM support article by Laura Trauth and Terence Wynne).


New Years Update

Ok, it’s been awhile since New Years, but here is my annual posting on my plans for this year for the site and gaming in general.
I actually don’t have much in the way of plans. I’ll continue to try and keep the Product List updated, which shouldn’t be too hard considering the slow rate of release of ICE products.
I might also take some of the work I’ve done in my Bughunters game and see if I can turn it into a Guild Companion article or two, but that’s about it for now.

I’ve pretty much moved to devoting my attention to my online Play by Post games over at rpgRMforums, as I described in my previous posting.
Still waiting on the final release of HARP Sci Fi , but I’ve started the Bughunters game without it.

I must confess that I’ve become a little disillusioned with ICE at the moment, hopefully it’s a temporary condition, but, in addition to the slow release rate there have been a couple other issues that have damaged my faith in them.

The Star Wars game is continuing along, I need to pick the pace up a little, but the Jedi is back in action and I’ve picked up one additional player, so that’s going well.

I’ve also started a new FASA Star Trek game, set in the time period shortly after the original Television series. Character generation has just wrapped up and I’m hoping to start the actual adventure in the next couple of days. I’ve actually got three seperate adventures planned out, all in the same area. Haven’t decided for sure which I’ll be doing first, but I’m going to start by introducing some of the characters and locations from all three.

Still playing in “Marth ICE World” and still having fun with that.

Started playing in another Playtest game, just getting moving on that, but it’s looking like it will be a fun one as well.

The first attempt at playing FASA’s old “Star Trek: Starship Tactical Combat Simulator” fell flat, but we’ve started a second one, this time just a one on one scenario and it’s moving along much better.

That’s about it. Of course, I can always change my mind at any point and decide to pick up an unfinished project or start something new.

Bughunters and other games on rpgRMforums

My latest attempt at an on-line adventure at rpgRMforums is an adaption of the old Bughunters game from TSR. This was originally done up for their Amazing Engine game system, but I’ll be running it under HARP Sci Fi.

The final release of HARP Sci Fi still isn’t available, waiting on artwork I believe, but a Gamma version is available in pdf with place holder art and a GenCon hard copy release is also available, which contains some errors and other small problems.
I’m hoping the final release will be ready early in 2009, which is when I plan to start the actual adventure.

The setting initially is pretty straight forward. The Player Characters are in the Military, and are actually clones of other people, but have been enhanced to be stronger and quicker than normal humans. They get sent on missions, usually to remote colonies to investigate strange occurances, seek out new life and kill it before it kills them.

There are still some openings if anyone is interested in playing. Just pop by the recruitment thread found at:

Some additional information about the game and character generation can be found at:

My Star Wars (WEG D6) game is moving along quite nicely again, although it seems that I’m down to three players now. Our Jedi seems to be MIA, so I’d be willing to pick up a player or two in that one as well. It takes place in the time before “A New Hope” a little before the official formation of the Rebel Alliance. Currently the Player Characters are on Mon Calamari, trying to escape Coral City which is being bombarded by the Empire.
Information on this campaign can be found at:

I’m also playing in a “Marth Ice World” Campaign, first time I’ve ever played a Yeti. It’s been quite enjoyable so far.
It’s at:

The other game I’m involved in is a combat game, FASA’s old “Star Trek: Starship Tactical Combat Simulator”. I’m playing the Klingon, taking on three Federation ships.
I was quite excited about this one but things have been moving so slow that my enthusiasm has somewhat waned. Hopefully it will pick up in the New Year as well.
The trash talking was pretty entertaining, it can be found at:
I figure I can handle running one more game at rpgRMforums, I just need to decide what it will be. There is the possiblity of restarting my “Stranded in Space” which coincidentally is an adaption of another Amazing Engine game, that particular version of Metamorphosis Alpha. However, there are good odds that I’d only get about half the players back.

The other option that some people expressed an interest in was a FASA Star Trek adventure. With the new movie on the horizon, it could be a good one to run.
Suprisingly, at least to me, I didn’t get much interest in doing a Battlestar Galactica campaign, so my work on that has kind of gone to the back burner.
And, there’s always the option of running some sort of standard Fantasy type adventure as well. We’ll see what the New Year brings.

RSS News Feeds

Experimenting with adding an RSS news feed to the sidebar, added a “Recent News From ICE” section to the sidebar. Seems to be working quite nicely. It displays the most recent headlines from ICE’s Homepage

Attack and Critical Table Index

Updated the Attack and Critical Table Index with entries from Rolemaster Classic Arms Law and Spell Law
Attack and Critical Table Index

Dun Cru – Now available from Guild Companion Publications

Dun Cru
Written by Aaron Smalley

Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?

Written by Aaron Smalley, Dún Crú is a complete 50-page adventure module for Rolemaster (both RMSS/FRP and RM Classic) and HARP. Designed for parties of 4th to 6th-level characters, encounters can be scaled upwards or downwards to suit the GM’s needs. Dún Crú is a sequel to the City of Archendurn setting module, but may be used in almost any fantasy setting

Guild Companion Publications is the commercial arm of The Guild Companion, holding licenses from ICE to publish Rolemaster, HARP, Spacemaster and Shadow World products. Its sales outlets are: