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Bughunters and other games on rpgRMforums

My latest attempt at an on-line adventure at rpgRMforums is an adaption of the old Bughunters game from TSR. This was originally done up for their Amazing Engine game system, but I’ll be running it under HARP Sci Fi.

The final release of HARP Sci Fi still isn’t available, waiting on artwork I believe, but a Gamma version is available in pdf with place holder art and a GenCon hard copy release is also available, which contains some errors and other small problems.
I’m hoping the final release will be ready early in 2009, which is when I plan to start the actual adventure.

The setting initially is pretty straight forward. The Player Characters are in the Military, and are actually clones of other people, but have been enhanced to be stronger and quicker than normal humans. They get sent on missions, usually to remote colonies to investigate strange occurances, seek out new life and kill it before it kills them.

There are still some openings if anyone is interested in playing. Just pop by the recruitment thread found at:
http://www.rpgrm.com/rmsmf/index.php?topic=3254.0

Some additional information about the game and character generation can be found at:
http://www.rpgrm.com/rmsmf/index.php?board=308.0

My Star Wars (WEG D6) game is moving along quite nicely again, although it seems that I’m down to three players now. Our Jedi seems to be MIA, so I’d be willing to pick up a player or two in that one as well. It takes place in the time before “A New Hope” a little before the official formation of the Rebel Alliance. Currently the Player Characters are on Mon Calamari, trying to escape Coral City which is being bombarded by the Empire.
Information on this campaign can be found at:
http://www.rpgrm.com/rmsmf/index.php?board=308.0

I’m also playing in a “Marth Ice World” Campaign, first time I’ve ever played a Yeti. It’s been quite enjoyable so far.
It’s at: http://www.rpgrm.com/rmsmf/index.php?board=262.0

The other game I’m involved in is a combat game, FASA’s old “Star Trek: Starship Tactical Combat Simulator”. I’m playing the Klingon, taking on three Federation ships.
I was quite excited about this one but things have been moving so slow that my enthusiasm has somewhat waned. Hopefully it will pick up in the New Year as well.
The trash talking was pretty entertaining, it can be found at:
http://www.rpgrm.com/rmsmf/index.php?board=267.0
I figure I can handle running one more game at rpgRMforums, I just need to decide what it will be. There is the possiblity of restarting my “Stranded in Space” which coincidentally is an adaption of another Amazing Engine game, that particular version of Metamorphosis Alpha. However, there are good odds that I’d only get about half the players back.

The other option that some people expressed an interest in was a FASA Star Trek adventure. With the new movie on the horizon, it could be a good one to run.
Suprisingly, at least to me, I didn’t get much interest in doing a Battlestar Galactica campaign, so my work on that has kind of gone to the back burner.
And, there’s always the option of running some sort of standard Fantasy type adventure as well. We’ll see what the New Year brings.

RSS News Feeds

Experimenting with adding an RSS news feed to the sidebar, added a “Recent News From ICE” section to the sidebar. Seems to be working quite nicely. It displays the most recent headlines from ICE’s Homepage

Attack and Critical Table Index

Updated the Attack and Critical Table Index with entries from Rolemaster Classic Arms Law and Spell Law
Attack and Critical Table Index

Dun Cru – Now available from Guild Companion Publications

Dun Cru
Written by Aaron Smalley

Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú?

Written by Aaron Smalley, Dún Crú is a complete 50-page adventure module for Rolemaster (both RMSS/FRP and RM Classic) and HARP. Designed for parties of 4th to 6th-level characters, encounters can be scaled upwards or downwards to suit the GM’s needs. Dún Crú is a sequel to the City of Archendurn setting module, but may be used in almost any fantasy setting

Guild Companion Publications is the commercial arm of The Guild Companion, holding licenses from ICE to publish Rolemaster, HARP, Spacemaster and Shadow World products. Its sales outlets are:

http://guild.ironcrown.com/

www.RPGnow.Com

www.YourGamesNow.Com

Guild Adventurer #3 Ransom Begins

Latest Announcement from Nicholas HM Caldwell of the Guild Companion:

We are pleased to announce that The Guild Adventurer Issue #3 is now ready to be ransomed. We will be running a simple honor-based system for pledges. You simply send me an email at editor @ guildcompanion dot com and let me know if you are willing to pledge to buy one or more copies and give me the name by which you wish to be acknowledged as a Patron of TGA #3.

The Guild Adventurer #3 will feature the following:
The Keeper of the Thorn (for Shadow World and Rolemaster (all editions), by Terry Amthor)
The Quiet Time (for Echoes of Heaven and Rolemaster/HARP, by Robert Defendi)
Identity Theft (for Spacemaster: Privateers, by Robert Defendi)
Dust to Dust (for Rolemaster (all editions), by Marc Rosen)
Sweating the Small Stuff: Money (GMing advice and adventure ideas, by Laura Trauth and Terence Wynne)

with art by Rick Hansen and layout by Andrew Ridgway.

The pdf price for TGA#3 will be 8 US dollars, and we are seeking 100 pledges.

Best wishes,
Nicholas

Brent’s Sweet and Hot Chili

One of the dishes that I like to cook is Chili.  I’ve been messing with various combinations for years and I have come up with one variation that people seem to like alot and I’ve decided to share.  Now, I will say that I very seldom actually follow a recipe, so keep in mind that any amounts listed below are estimates at best. I also tend to raid the fridge and throw in extra items that seem like they might be interesting.
This particular recipe makes a sweet tasting chili which has some heat that kicks in shortly after.
I’ve listed a couple of particular brands for some of the ingredients for the items where I think it makes a difference.  Chances are that those items might not be available everywhere, but I’m sure an appropriate substitution can be found.

1 bottle or can of your favorite beer or other beverage.  Some people like to add this to their chili, I don’t, it’s just for drinking while stirring the pot.

1 kg (2 lbs) of Ground Bison, Beef, or Turkey.  Other meats may work well too, but these are the ones I’ve tried.
2 cans Campbells Tomato with Basil & Oregano Soup
2 cans Heinz Maple Style Beans (398 ml)
2 cans Red Kidney Beans
1 can Pineapple Tidbits
250 ml (1 cup) Cattle Boyz Honey Hot BBQ Sauce
75 ml (1/4 cup) Renee’s Gourmet Roasted Garlic & Honey Sauce
15 ml (1 Tablespoon) Chipotle Chili Powder
75 ml (1/4 cup) Dehydrated Onion Flakes
400 gr (14 oz) Fresh sliced White Mushrooms

Brown the meat on high, adding in the Mushrooms and the Dehydrated Onion Flakes.
Once the meat is browned, add in the rest of the ingredients, stirring to mix.  I include the juice from the Pineapple Tidbits, but if you are short on time you can remove the juice first to keep the chili thicker.

Once the Chili starts bubbling, turn it down to medium or low and simmer for at least 30 minutes, stirring frequently.

I like the Renee’s sauce because it has a fairly high garlic content, if you end up using a different Honey Garlic sauce you might want to add some additional roasted garlic.  Someday I’ll come up with my own Sauce from scratch to replace the Renee’s and Cattle Boyz but that’s way down the road.  I used to use Uncle Bens Sweet and Sour Stir Fry sauce and added garlic, but that particular brand got discontinued.
The Chipotle Chili Powder is the primary source of heat, so if you prefer a hotter chili you can add more of that. The amount listed makes for a fairly mild heat content. 
Some people prefer a stronger tomatoe flavor, an additional can of Tomatoe paste or soup can easily be added, I’ve also found that adding a cup of Medium Chunky Salsa works well too.

Cloudlords of Tanara – NPC stats for RMSS/RMFRP

I’ve updated the Shadow World Characters page to include links to the spreadsheets for the NPC’s from the CloudLords of Tanara module. This spreadsheets convert the stats for the NPCS from Rolemaster Second Edition (RM2) to Rolemaster Standard System (RMSS) or Rolemaster Fantasy Roleplaying (RMFRP)

RMX/RMC Master Skill Cost List

Created a new page under Articles and Indexes which contains a list of the skill costs for all of the Professions in Rolemaster Express / Rolemaster Classic

http://www.icewebring.com/articles-and-indexes/rmxrmc-master-skill-cost-list/

To Do List

It’s been awhile since I posted a ToDo List, so here we go:

Now that HARP Sci Fi is finalized, at least as far as the rules go, I’d like to redo the Characters and NPC’s from my playtest group and post them using the most recent Open Office Character Sheet. I think I’ll do each character up to 5th level and post the sheet for each level.

The other continuing project is to do up a set of stats for using the Selkies Secret adventure in Rolemaster Express / Rolemaster Classic. I’ve done up Selkies as a Race for RMX/RMC and done up the Aquatic Culture for RMX/RMC as well. I’ve submitted those to the Guild Companion and they should be showing in the October issue. Then need to create the NPC’s and Creatures for the adventure as well as look for any references to skills and other things that might need updating.

Once the RM2/RMX/RMC conversion is done, doing a RMSS/RMFRP should be relatively straight forward.

I’m not sure at this point what will happen with that when I am done. Either a Guild Companion article or maybe a Guild Adventurer appendix or something. I’d also like to have the maps of the ships presented in a larger format as well.

I also am doing preliminary work on a Battlestar Galactica adventure, I’ll probably stat it for HARP Sci Fi, but possibly for the BSG RPG as well. I did do an initial posting on RPG Forums to see if there was any interest in running it on-line and the results were disappointing, but I’m planning on continuing with it anyway. Because it’s a licensed property I don’t know if I’ll be able to publish it as an article anywhere, but I’ll look into that when I actually have something completed.

Another project is to revisit the article “Converting Professions from RMSS/RMFRP to Rolemaster Classic” that I did for ICE. Now that Rolemaster Companion I has been rereleased it would be a good opportunity to update that article, and perhaps include a master conversion list. If I do it as a Guild Companion follow up article then I can probably include references to some of the material that was off limits as an official ICE product. The original article can be found at: http://www.ironcrown.com/ICEforums/index.php?action=tpmod;dl=item58

As for changes with the Website itself, there isn’t likely going to be any noticable changes anytime soon. Most of the work I’m doing on it now is in the background getting set up for future enhancements. Primarily rearranging some of the tables and getting additional information moved from static pages into the database. Probably a couple years worth of work at my current rate.

One thing I will be doing is finishing a sweep of the existing pages and fixing any dead links and getting some of the remaining articles reformatted properly.

On a totally non game related front, I’m also working on converting alot of my old cassettes and albums to MP3’s so I can listen to them on my IPod. Somewhat labour intensive, but I’ve got alot of obscure stuff that’s never been released on CD or Itunes.

Site back up

The site is now back up after being down for about three days due to some technical difficulties with the databases. Everything should be working fine again, sorry for an inconvenience.