I’ve been doing some work on setting up a HARP campaign that would end up underwater. One of the things I want to do is develop Dolphins in more detail as a fantasy race that has spell use. I’m going to be creating some spells specific to the underwater environment, possibly specific to Dolphins. I posted a question about this on the ICE forums to get some ideas
http://www.ironcrown.com/ICEforums/index.php?topic=1127.0
The list of Spells I’m going to start with is:
Replenish Air
Resist Pressure
Retain Moisture
Disentangle
Detect Predator
Locate Food
Sonic Blast
Sonar Enhancement
Water Sheild – Scalable from basic sheild to full sphere
Warm Water / Resist Cold
Bubble Wall
Shell Skin / Coral Skin (similiar to Stone Skin)
Navigation / Location
Create Wave
Absorb Sound
Some of these, or very similiar spells may exist already, next step is to look through the HARP books and see which of these already exist and which I’ll have to create from scratch.
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