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RM2/Space Master to RMSS Skill Conversions

This article is intended to assist in the conversion of RoleMaster edition 2 (RM2) characters and Space Master (SPAC) characters to RoleMaster Standard System characters (RMSS). Most of the RM2 skills have equivalent RMSS skills already, so converting RM2 characters, at least from a skill point of view, should not be too difficult. Space Master characters will be more challenging as many of the skills do not have equivalent RMSS skills yet. The reason for including these in this article is primarily for the conversion of modern day or near future characters that were created under Space Master. For any missing skills, I suggest looking for similar skills that do have conversions and use the same RMSS categories. Of course the other option is to wait until the Space Master source book for RMSS is available.

One thing to watch for when converting characters to RoleMaster Standard System from RoleMaster edition 2 is how many skills end up in the same category. If you have a lot of skills in the same category, it may be advantageous to spend more development points on the categories than on individual skills. By the same token, if you only have one skill in a particular category it could best to only buy one or two ranks in the category and more ranks in the skill, especially if you want to end up with an accurate conversion. Buying too many category ranks could give your converted character more skills that he or she had under RM2.

I opted to use Rolemaster Companion II (RMC2) and Space Master Companion I (SMC1) as the source of information on the old skills.
These two books were considered standard by most people whereas the later Companions were not used as consistently. Both have descriptions of skills and Master Development Point Cost Tables listing the costs by profession for the skills described.

In the process of building the Conversion Table, [NOTE,update Link] I came across some interesting tidbits on some of the skills.
There are several skills that appear on the Space Master Companion I Master Development Point Cost Table that do not have descriptions in the book.
At one point there seems to be an entire section that got lost for skills between “Stone Crafts” and “Symbol Lore”. (I would be interested in finding out if anyone has a printing of this companion that contains these descriptions)
The skills with missing descriptions are listed below. The skills with a “*” have descriptions in Rolemaster Companion II. For those skills that a description does not exist in either book the RM2 /SPAC action type and stats column will not have values in the conversion table.

  • Airborne Assault
  • Armor Working
  • Cybernetics
  • Fluid Systems
  • Genetic Engineering
  • Mechanical Diagnosis
  • Stone Evaluation *
  • Stone Lore *
  • Streetwise *
  • Structural Engineering
  • Stunned Maneuvering *
  • Subduing *
  • Surfing *
  • Surgery *
  • Surveillance *
  • Survival *
  • Tax Law *
  • Toxin Identification *

There are also several skills in Space Master Companion I that have descriptions that are not listed on the Master Development Point Cost Table. These skills will not have a RM2 category assigned to them in the Conversion Table unless they appeared in Rolemaster Companion II.
The skills with a “*” appeared in RMC2, but ,of course, did not have Development Point Costs for the Space Master Professions.

  • Audiophile Technology
  • Audiovisuals
  • Bicycling
  • Brain Washing
  • Computer Tapping
  • Demon/Devil Lore *
  • Dragon Lore/Creature Lore *
  • Herb Lore *
  • Poison Lore *
  • Psionic Perception
  • Skydiving

There is one skill in Rolemaster Companion II that has a description but is not on Master Development Point Cost Table

  • Psionic Perception

There are very few skills that are in Rolemaster Companion II that are not in Space Master Companion I. There are some skills that have slightly different names, these variations are listed individually on the conversion table to make them easy to locate..

The skills in Rolemaster Companion II that do not appear in Space Master Companion I are:

  • Alchemy (Chemistry) – (probably close enough to Chemistry to be considered the same skill)
  • Boat Pilot
  • Engineering
  • Faerie Lore
  • Sanity Healing Lore

The skills with differing names are listed below. The RMC2 skill name is listed first, then the SMC1 skill:

  • Control Lycanthropy = Control Shape Change
  • Diagnostics = Medical Diagnosis (Stats used are different)
  • Iai = Quickdraw/Iai
  • Physics = Physics (General) – These are in different categories and use different statistics
  • Racial History = History
  • Targeting Skill = Targeting (Psionic/Magical) – (Not to be confused with Targeting)

There are only a few RM2 Skills with no RMSS counterparts:

  • Drug Tolerance
  • Grappling Hook
  • Meditation, Ki
  • Power Projection
  • Sanity Healing Lore
  • Tumbling Attack

There are too many Space Master skills that don’t have RMSS counterparts to list separately

There are entries in the table for RMSS and it’s supplements that need some additional explanation. There are some skills that do not have the optional third stat listed in the Conversion table. There are a couple of reasons for this. In the main RMSS book there are several skills that are listed under the Science/Analytic – Specialized category but don’t have complete descriptions.  The new skills in the Essence Companion did not have the optional stat listed. Black Ops mentions several skills that
are never described. The skill description for Combat Pilot in Black Ops has a note at the end that states:

Note: The Combat Pilot skill rank cannot exceed the pilot’s Atmospheric, Orbital, N-Space Piloting, or AFV Driver (whichever is appropriate) skill rankUnfortunately, these skills are not described anywhere in the book. Atmospheric Pilot is listed under the Pilot Training package, from which we can figure out that these skills belong to the Technical/Trade Vocational skill category. There are also skills mentioned in some other Training Packages. The skills from Black Ops without descriptions are:

  • Aerodynamics – Pilot Training package (in Pulp as well, Pilot – Pulp Training Package)
  • AFV Driver – Combat Pilot Skill Description
  • Atmospheric Pilot – Pilot Training package/Combat Pilot Skill Description
  • Atmospherics – Pilot Training package
  • Cryptology – Hacker Training Package
  • Marine Pilot (Modern) – Marine Pilot Training Package
  • N-Space Pilot – Combat Pilot Skill Description
  • Oceanography – Marine Pilot Training Package
  • Orbital Pilot – Combat Pilot Skill Description

The conversion table itself is listed alphabetically by the RMC2/SPC1 skill names, this is followed by the category group the skill belonged to in RM2/SPAC, then which supplement the skill is found in, the type of action the skill is and the stats used in RM2/SPAC. Next is the RMSS information. The RMSS book(s) that the skill is found in is listed, then the stats, followed by the optional third stat for the skill, the name of the skill in RMSS, and finally the category that the skill belongs to in RMSS.

The abbreviations used in the table are as follows:

Action types:

  • SA – Static Action
  • MM – Moving Maneuver
  • SP – Special
  • OB – Offensive Bonus
  • DB – Defensive Bonus
  • VM – Vehicle Maneuver

Stats:

  • Ag – Agility
  • Co – Constitution
  • Me – Memory
  • Re – Reasoning
  • SD – Self Discipline
  • Em – Empathy
  • In – Intuition
  • Pr – Presence
  • Qu – Quickness
  • St – Strength

Books:

  • RMC2 – RoleMaster Companion II
  • SMC1 – Space Master Companion I
  • RMSS – RoleMaster Standard System
  • BOPS – Black Ops
  • PULP – Pulp Adventures
  • ESSC – Essence Companion
  • MART – Martial Arts Companion
  • CAST – Castles & Ruins
  • SHAD – Shades of Darkness

 

 

RM2/SpaceMaster -> RMSS Skill Conversions

RM2/SpaceMaster -> RMSS Skill Conversions
Skill Category Source Action Stats Source Stats Opt Stat Skill Category
Abnormal Psychology Other Tech SMC1 SA In/Re RMSS Re/Me/Re Pr Psychology Science/Analytic -Specialized
Accounting Academic SMC1 SA Re/Me
Acrobatics Gymnastic RMC2/SMC1 MM Ag/Qu RMSS Ag/Qu/Ag Ag Acrobatics Athletic – Gymnastics –
Acting Subterfuge RMC2/SMC1 SA Pr/Em RMSS Pr/Em/Ag SD Acting Artistic – Active
Administration Academic RMC2/SMC1 SA Re/Pr RMSS Re/Me/In Pr Administration Technical/Trade – Vocational
Adrenal Defense Concentration RMC2/SMC1 SP/DB RMSS no stat bonus Adrenal Defense (Revised MA) Special Defenses
Adrenal Move, Balance Concentration RMC2/SMC1 MM Pr/SD RMSS SD/Pr/SD Ag Adrenal Balance Self Control
Adrenal Move, Landing Concentration RMC2/SMC1 MM Pr/SD RMSS SD/Pr/SD Ag Adrenal Landing Self Control
Adrenal Move, Leaping Concentration RMC2/SMC1 MM Pr/SD RMSS SD/Pr/SD St Adrenal Leaping Self Control
Adrenal Move, Quick Draw Concentration RMC2/SMC1 MM Pr/SD RMSS SD/Pr/SD Ag Adrenal Quickdraw Self Control
Adrenal Move, Speed Concentration RMC2/SMC1 SA Pr/SD RMSS SD/Pr/SD Qu Adrenal Speed Self Control
Adrenal Move, Strength Concentration RMC2/SMC1 SA Pr/SD RMSS SD/Pr/SD St Adrenal Strength Self Control
Advanced Math Academic RMC2/SMC1 SA Re/Me RMSS Re/Me/Re Re Advanced Math Science/Analytic -Specialized
Advertising General RMC2/SMC1 SA In/Re RMSS Re/Me/In In Advertising Technical/Trade – Professional
Aerodynamics Academic SMC1 SP Re/Me BOPS/PULP Re/Me/Re Aerodynamics Science/Analytic -Specialized
Agriculture General SMC1 SA Re/Em
Airborne Assault Combat SMC1
Alchemy (Chemistry) Academic RMC2 SA Re/Me RMSS/ESSC Re/Me/Re In Alchemy Science/Analytic -Specialized
Ambush Deadly RMC2/SMC1 SP RMSS Ag/SD/In In Ambush Subterfuge – Attack
Animal Handling Animal RMC2/SMC1 SA Em/Pr RMSS Em/Ag/Em Em Animal Handling Outdoor – Animal
Animal Healing Medical/Other Tech RMC2/SMC1 SA Em/Re RMSS Em/Ag/Em Em Animal Healing Outdoor – Animal
Animal Training Animal RMC2/SMC1 SA Em/Pr RMSS Em/Ag/Em SD Animal Training Outdoor – Animal
Anthropology Academic RMC2/SMC1 SA In/Em RMSS/ESSC Re/Me/Re Em Anthropology Science/Analytic -Specialized
Appraisal Evaluation RMC2/SMC1 SA Re/Me RMSS Re/Me/In Re Appraisal Technical/Trade – Vocational
Aquatics Athletic SMC1 SA Ag/SD BOPS SD/In/Me Ag Aquatics Outdoor – Environmental
Archaeology Academic SMC1 SP In/Re
Architecture Academic RMC2/SMC1 SA Re/Me RMSS Re/Me/In In Architecture Technical/Trade – Professional
Armor Evaluation Evaluation RMC2/SMC1 SA In/Re RMSS Re/Me/In Re Evaluate Armor Technical/Trade – Vocational
Armor Working General SMC1
Art (Commercial) General SMC1 SA In/Ag
Art History Academic SMC1 SA Me/Re BOPS/PULP Me/Re/Me ME Art History Lore – Academic
Astronomy Academic RMC2/SMC1 SA Me/Re RMSS Re/Me/Re Pr Astronomy Science/Analytic -Specialized
Astrophysics Other Tech SMC1 SA Re/Me
Athletic Games Athletic RMC2/SMC1 MM St/Ag/Qu RMSS Co/Ag/St Co Athletic Games (Endurance) Athletic – Endurance
Atmospheric Pilot Astronautics SMC1 VM Ag/Qu BOPS Re/Me/In Atmospheric Pilot (Modern) Technical/Trade – Vocational
Atmospherics Other Tech SMC1 SP In/Re BOPS Re/Me/Re Atmospherics Science/Analytic -Specialized
Attunement (Staves & Wands) Magical RMC2/SMC1 SA Em/In RMSS Em/In/Pr Pr Attunement Power Awareness
Audiophile Technology SMC1 SA Me/Re
Audiovisuals SMC1 SA Me/Re
Autopsy Other Tech SMC1 SP In/Re BOPS/PULP Re/Me/In In Autopsy Science/Analytic – Medical
Basic Mathematics Academic RMC2/SMC1 SA Re/Me RMSS Re/Me/Re Re Basic Math Science/Analytic – Basic
Beast Mastery Animal RMC2/SMC1 SA Em/Pr RMSS Em/Ag/Em Pr Animal Mastery Outdoor – Animal
Begging Subterfuge RMC2/SMC1 SA Pr/Em RMSS Re/Me/SD Pr Begging Technical/Trade – General
Bicycling SMC1 MM Ag/SD BOPS/PULP Co/Ag/St Ag Bicycling Athletic – Endurance
Billiards Athletic SMC1 SA SD/Re BOPS Re/Me/SD SD Billiards Technical/Trade – General
Biochemistry Academic RMC2/SMC1 SA In/Re RMSS Re/Me/Re In Biochemistry Science/Analytic -Specialized
Biology (General) Other Tech SMC1 SP In/Re
Boat Pilot Academic RMC2 SA Me/Ag RMSS Re/Me/In Ag Boat Pilot Technical/Trade – Vocational
Body Damage Stabalize Concentration RMC2/SMC1 SA SD/Em RMSS SD/Pr/SD SD Adrenal Stabilization Self Control
Body Development Athletic RMC2/SMC1 SP Co RMSS Co/SD/Co Co Body Development Body Development
Booking Criminal/Subterfuge SMC1 SA In/Pr BOPS In/Pr/Re In Booking Urban
Botany Other Tech SMC1 SP Me/Re
Brain Washing SMC1 SP SD/SD/Em BOPS/PULP Pr/Em/In SD Brainwashing Influence
Brawling Combat RMC2/SMC1 MM Re/In RMSS St/Ag/SD Brawling Special Attacks
Bribery Subterfuge RMC2/SMC1 SA Pr/Me RMSS Pr/Em/In In Bribery Influence
Business Law Academic SMC1 SA Me/Re
Camouflage Subterfuge RMC2/SMC1 SA Re/In RMSS In/Ag/Re Em Camouflage Subterfuge – Mechanics
Canon Academic SMC1 SA SD/Me BOPS/PULP Me/Re/Me SD Canon Lore – Academic
Caving Survival RMC2/SMC1 SA SD/Re RMSS/ESSC SD/In/Me Me Caving (Spelunking) Outdoor – Environmental
Ceramics (Industrial) Academic SMC1 SP Re/Ag
Channeling Magical RMC2/SMC1 SP In RMSS Em/In/Pr SD Channeling Power Manipulation
Chem. Eng. (Industrial) Engineering SMC1 SP In/Re BOPS Re/Me/In In Chemical Engineer (Industrial) Science/Analytic – Engineering
Chem. Eng. (Medical) Engineering SMC1 SP In/Re BOPS Re/Me/In In Chemical Engineer (Medical) Science/Analytic – Engineering
Chemistry Other Tech SMC1 SP In/Re RMSS Re/Me/Re Chemistry Science/Analytic -Specialized
Circle Lore Magical RMC2/SMC1 SA Me/Re RMSS/ESSC Me/Re/Me Me Circle Lore Lore – Magical
Civil Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Civil Engineering Science/Analytic – Engineering
Civil Law Academic SMC1 SA Me/Re
Climbing Athletic RMC2/SMC1 MM Ag RMSS Ag/Qu/Ag St Climbing Athletic – Gymnastics –
Combat Pilot Astronautics SMC1 VM In/Ag BOPS/PULP Ag/Qu/SD In Combat Pilot Combat Maneuvers
Communications General SMC1 SA In/Re BOPS Re/Me/SD In Communications Technical/Trade – General
Comparative Religion Academic SMC1 SA Me/Re BOPS/PULP Me/Re/Me Me Comparative Religion Lore – Academic
Computer Crime Criminal/Subterfuge SMC1 SA SD/Em BOPS In/Ag/Re SD Computer Crime Subterfuge – Mechanics
Computer Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Computer Engineering Science/Analytic – Engineering
Computer Tapping SMC1 SA In/In/Re BOPS In/Ag/Re In Computer Tapping Subterfuge – Mechanics
Computer Technics Technical SMC1 SP Re/Me BOPS Re/Me/Ag Re Computer Technology Science/Analytic – Technical
Contortions Gymnastic RMC2/SMC1 MM Ag/SD RMSS Ag/Qu/Ag SD Contortions Athletic – Gymnastics –
Control Lycanthropy Concentration RMC2 SA SD RMSS SD/Pr/SD SD Control Lycanthropy Self Control
Control Shape Change Concentration SMC1 SA SD RMSS SD/Pr/SD SD Control Lycanthropy Self Control
Cookery General RMC2/SMC1 SA Re/Ag RMSS Ag/Me/SD In Cooking Crafts
Corporate Management Academic SMC1 SA Re/Em
Cosmetology Academic SMC1 SP Pr/SD
Counterfeiting Criminal/Subterfuge SMC1 SA Ag/Re RMSS In/Ag/Re Re Counterfeiting Subterfuge – Mechanics
Crafting General RMC2/SMC1 SA Ag/SD RMSS Ag/Me/SD Crafts
Crewmenber (AFV) Combat SMC1 VM In/Ag BOPS/PULP Ag/Qu/SD In Crewmember AFV Combat Maneuvers
Crime Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Criminal Engineering Science/Analytic – Engineering
Crime Technics Technical SMC1 SP Ag/In BOPS/PULP Re/Me/Ag Ag Criminal Technology Science/Analytic – Technical
Criminal Investigation Criminal/Subterfuge SMC1 SA In/Me
Criminal Law Academic SMC1 SA Me/Re/In
Criminal Psychology Criminal/Subterfuge SMC1 SA Em/In
Crude Weapons Combat SMC1 SA In/Me
Cryogenic Emerg. Resuscitation Other Tech SMC1 SA SD/Em
Cryogenic Operation Other Tech SMC1 SA Ag/In BOPS Re/Me/Ag Ag Cryogenic Operation Science/Analytic – Technical
Cryonics Other Tech SMC1 SA Ag/In
Cryptology Linguistic SMC1 SP In/In/Re BOPS Re/Me/Re Cryptology Science/Analytic -Specialized
Cybernetic Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Cybernetic Engineering Science/Analytic – Engineering
Cybernetic Technics Technical SMC1 SP Ag/Me BOPS Re/Me/Ag Ag Cybernetic Technology Science/Analytic – Technical
Cybernetics Other Tech SMC1
Dance Athletic RMC2/SMC1 MM Ag/In RMSS Pr/Em/Ag Ag Dancing Artistic – Active
Data Processing Academic SMC1 SP SD/Re BOPS Re/Me/SD SD Data Processing Technical/Trade – General
Demolitions Combat SMC1 SA Ag/SD/SD BOPS/PULP Ag/Qu/SD In Demolitions Combat Maneuvers
Demon/Devil Lore Academic RMC2 SA Me/Re RMSS Me/Re/Me Me Demon/Devil Lore Lore – Obscure
Detect Traps Perception RMC2/SMC1 SA In RMSS In/Re/SD In Detect Traps Awareness – Searching
Diagnostics Medical/Other Tech RMC2/SMC1 SA In/Re RMSS Re/Me/In Em Diagnostics Technical/Trade – Professional
Diplomacy Social RMC2/SMC1 SA Pr/In RMSS Pr/Em/In In Diplomacy Influence
Directed Spells/Psion Magical RMC2/SMC1 MM/OB Ag RMSS Ag/SD/Ag Ag Directed Spells Directed Spells
Direction Sense Perception RMC2/SMC1 SA In/Re RMSS In/SD/In In Direction Sense Awareness – Senses
Disarm Foe, Armed Combat RMC2/SMC1 MM Ag RMSS/MART St/Ag/SD Ag Disarm Foe (Armed) (Revised MA) Special Attacks
Disarm Foe, Unarmed Combat RMC2/SMC1 MM Ag RMSS/MART St/Ag/SD Ag Disarm Foe (Unarmed) (Revised MA) Special Attacks
Disarm Trap Subterfuge RMC2/SMC1 SA In/Ag RMSS In/Ag/Re SD Disarming Traps Subterfuge – Mechanics
Disguise Subterfuge RMC2/SMC1 SA Pr/SD RMSS In/Ag/Re Pr Disguise Subterfuge – Mechanics
Distance Running Athletic RMC2/SMC1 MM Co RMSS Co/Ag/St Co Distance Running Athletic – Endurance
Divination Magical RMC2/SMC1 SA In/Em RMSS Em/In/Pr In Divination Power Awareness
Diving Athletic RMC2/SMC1 MM SD/Ag RMSS Ag/Qu/Ag Ag Diving Athletic – Gymnastics –
Dogma Academic SMC1 SA Me/Re BOPS Me/Re/Me Me Philosophic/Religious Doctrine Lore – Academic
Dowsing Concentration RMC2/SMC1 SA Em RMSS Re/Me/In In Dowsing Technical/Trade – Professional
Drafting Academic RMC2/SMC1 SA Re/Me RMSS Ag/Me/SD SD Drafting Crafts
Dragon Lore/Creature Lore Academic RMC2 SA Me/Re RMSS Me/Re/Me Me Dragon Lore Lore – Obscure
Driving Animal RMC2/SMC1 MM Ag/Qu RMSS Em/Ag/Em In Driving Outdoor – Animal
Drug Therapy Other Tech SMC1 SA Re/Me/In BOPS/PULP Re/Me/In Re Drug Therapy Science/Analytic – Medical
Drug Tolerance Medical/Other Tech RMC2/SMC1 SA Co/SD
Drug Traffic Criminal/Subterfuge SMC1 SA Pr/In BOPS In/Pr/Re Pr Drug Trafficking Urban
Duping Social RMC2/SMC1 SA Pr RMSS Pr/Em/In In Duping Influence
Ecology Other Tech SMC1 SP Re/Me
Education Academic SMC1 SA SD/Em BOPS Me/Re/Me SD Education Lore – Academic
Efficiency Expert General SMC1 SP In/Em BOPS Me/Re/Me In Efficiency Expertise Lore – General
Electrical Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Electronic Engineering Science/Analytic – Engineering
Electrical Technics Technical SMC1 SP Re/Me BOPS/PULP Re/Me/Ag Re Electronic Technology Science/Analytic – Technical
Electronic Countermeasures Criminal/Subterfuge SMC1 SA In/Re BOPS In/Ag/Re In Electronic Countermeasures Subterfuge – Mechanics
Electronic Diagnosis General SMC1 SA In/Re
Electronic Surveillance Perception SMC1 SA SD/Re BOPS In/Ag/Re SD Electronic Surveillance Subterfuge – Mechanics
Electronic Warfare Astronautics SMC1 SA In/Re BOPS In/Ag/Re In Electronic Warfare Subterfuge – Mechanics
Emergency Env. Suit Repair General SMC1 SA Ag/In
Engineering Academic RMC2 SA Re/Me RMSS Re/Me/In In Engineering Technical/Trade – Professional
Environmental Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Environmental Engineering Science/Analytic – Engineering
Evidence Despersal Criminal/Subterfuge SMC1 SA SD/Me BOPS Ag/SD/In SD Evidence Dispersal Subterfuge – Stealth
Evolutionary Theory Academic SMC1 SP In/Re/Me
Fabrication General SMC1 SA SD/Ag
Faerie Lore Academic RMC2 SA Me/Re RMSS Me/Re/Me Me Faerie Lore Lore – Obscure
Falsification Subterfuge RMC2/SMC1 SA SD/Re BOPS/PULP Re/Me/Ag Ag Criminal Technology Science/Analytic – Technical
Fashion General SMC1 SA In/Em BOPS Me/Re/Me In Fashion Lore – General
Fauna Lore Academic RMC2 SA Me/Re RMSS Me/Re/Me Em Fauna Lore Lore – General
Finance Academic SMC1 SA In/In/Re
First Aid Medical/Other Tech RMC2/SMC1 SA SD/Em RMSS Re/Me/SD Em First Aid Technical/Trade – General
Fletching General RMC2/SMC1 SA Ag/SD RMSS Ag/Me/SD In Fletching Crafts
Flora Lore Academic RMC2/SMC1 SA Me/Re RMSS Me/Re/Me Em Flora Lore Lore – General
Fluid Systems Academic SMC1
Flying/Gliding Athletic RMC2/SMC1 MM Ag RMSS Ag/Qu/Ag In Flying/Gliding Athletic – Gymnastics –
Food Processing General SMC1 SA Re/Ag
Foraging Survival RMC2/SMC1 SA In/Me RMSS/ESSC SD/In/Me Em Foraging Outdoor – Environmental
Forgery Criminal/Subterfuge SMC1 SA Ag/Re RMSS In/Ag/Re Re Forgery Subterfuge – Mechanics
Frenzy Concentration RMC2/SMC1 SA Em/SD RMSS SD/Pr/SD SD Frenzy Self Control
Gambling Social RMC2/SMC1 SA Me/Pr RMSS Re/Me/SD Pr Gambling Technical/Trade – General
General Perception Perception RMC2/SMC1 SA In/In/Re RMSS * Awareness – *
Genetic Engineering Engineering SMC1
Genetic Technics Technical SMC1 SP In/Re BOPS/PULP Re/Me/Ag In Genetic Technology Science/Analytic – Technical
Genetics Other Tech SMC1 SP In/Re
Gimmickry General RMC2/SMC1 SA In/Re RMSS Re/Me/In Re Gimmickry Technical/Trade – Vocational
Grappling Hook Combat RMC2/SMC1 MM Ag
Guerilla Tactics Combat SMC1 SA SD/Ag BOPS Ag/SD/In SD Guerrilla Tactics Subterfuge – Stealth
Gymnastic Events Gymnastic SMC1 MM Ag
Hazard Control Survival SMC1 SA In/Re
Health Care General SMC1 SA Me/Re BOPS Me/Re/Me Me Health Care Lore – General
Heavy Energy Projectors Combat SMC1 OB In/Ag
Heavy Machine Operator General SMC1 SA/VM Ag/SD
Heraldry Academic RMC2/SMC1 SA Me/Re RMSS/CAST Me/Re/Me Me Heraldry Lore – General
Herb Lore Academic RMC2 SA Me/Re RMSS/ESSC Me/Re/Me Me Herb Lore Lore – Technical
Herding Animal RMC2/SMC1 SA Em/Pr RMSS Em/Ag/Em Em Herding Outdoor – Animal
Hide Item Subterfuge RMC2/SMC1 SA Re/In RMSS In/Ag/Re Re Hiding Items Subterfuge – Mechanics
History Academic SMC1 SP Re/Me RMSS Me/Re/Me Me History Lore – General
Horticulture General RMC2/SMC1 SA Re/Em RMSS/ESSC Ag/Me/SD Em Horticulture Crafts
Hostile/Alien Environments Survival RMC2/SMC1 SP Ag/SD RMSS SD/In/Me In Survival Outdoor – Environmental
Hyperspace Astrogation Astronautics SMC1 VM In/Re
Hyperspace Pilot Astronautics SMC1 SP Re/In/In
Hypnosis Medical/Other Tech RMC2/SMC1 SA Pr/SD RMSS Re/Me/In Em Hypnosis Technical/Trade – Vocational
Iai Combat RMC2 MM Qu/Ag RMSS Ag/Qu/SD SD Quickdraw Combat Maneuvers
Interior Design General SMC1 SA In/Em BOPS Me/Re/Me In Interior Design Lore – General
Internal Medicine Other Tech SMC1 SP In/Em BOPS Re/Me/In In Internal Medicine Science/Analytic – Medical
Interrogation Social RMC2/SMC1 SA Re/Ag RMSS Pr/Em/In SD Interrogation Influence
Journalism Linguistic SMC1 SA Pr/Me BOPS/PULP Me/Re/Me Pr Journalism Lore – Academic
Juggling Gymnastic RMC2/SMC1 MM Ag/In RMSS Ag/Qu/Ag In Juggling Athletic – Gymnastics –
Jumping Gymnastic RMC2/SMC1 MM St/Ag RMSS St/Co/Ag Ag Jumping Athletic – Brawn
Labor Relations Social SMC1 SA Pr/Me
Lancing Combat RMC2/SMC1 MM St/Ag RMSS St/Ag/SD SD Jousting (Lancing) Special Attacks
Language (Linguistics) Linguistic RMC2/SMC1 SA RMSS Re/Me/Em Communication
Law Enforcement Criminal/Subterfuge SMC1 SA SD/In/Pr
Leadership Social RMC2/SMC1 SA Pr/Me RMSS Pr/Em/In Pr Leadership Influence
Leather Working General RMC2/SMC1 SA Ag/Re RMSS Ag/Me/SD SD Leather-crafts Crafts
Lie Perception Perception RMC2/SMC1 SA In/Re RMSS In/Re/SD Em Lie Perception Awareness – Searching
Lip Reading Linguistic RMC2/SMC1 SA In/Re RMSS Re/Me/Em SD Lip Reading Communication
Loading Animal RMC2/SMC1 SA Em/Re
Locate Secret Opening Perception RMC2/SMC1 SA In/Re RMSS In/Re/SD In Locate Hidden Awareness – Searching
Lock Lore Academic RMC2/SMC1 SA Me/Re RMSS Me/Re/Me Me Lock Lore Lore – Technical
Magical Language Magical RMC2/SMC1 SA RMSS Re/Me/Em SD Magical Languages Communication
Magical/Psionic Ritual Magical RMC2/SMC1 SA Re/Me RMSS/ESSC Em/In/Pr SD Magic Ritual Power Manipulation
Maneuver in Armor1 – Soft Leather Combat RMC2/SMC1 MM- Ag RMSS Ag/St/Ag Ag Soft Leather Armor – Light –
Maneuver in Armor5 – LBA Combat SMC1 ERR Ag/St
Maneuver in Armor6 – ABS Combat SMC1 ERR Ag/St
Maneuver in Armor7 – AEX Combat SMC1 ERR Ag/St
Maneuver in Armor8 – Powered Armor Combat SMC1
Manuever in Armor2 – Rigid Leather Combat RMC2/SMC1 MM- Ag RMSS Ag/St/Ag Ag Rigid Leather Armor – Light –
Manuever in Armor3 – Chain Combat RMC2/SMC1 MM- Ag RMSS St/Ag/St St Chain Armor – Medium –
Manuever in Armor4 – Plate Combat RMC2/SMC1 MM- Ag RMSS St/Ag/St St Plate Armor – Heavy
Mapping Academic RMC2/SMC1 SA Re/Me RMSS Re/Me/SD SD Mapping Technical/Trade – General
Marine Pilot Astronautics SMC1 VM Ag/Qu BOPS Re/Me/In Marine Pilot (Modern) Technical/Trade – Vocational
Martial Arts Strikes Combat RMC2/SMC1 MM/OB St/St/Ag RMSS St/Ag/St St Martial Arts Striking Martial Arts – Striking
Martial Arts Sweeps & Throws Combat RMC2/SMC1 MM/OB Ag/Ag/St MART Ag/St/Ag Ag Martial Arts Sweeping Martial Arts – Sweeps
Mechanical Diag. General SMC1
Mechanical Engineering Engineering SMC1 SP Ag/Me BOPS Re/Me/In Ag Mechanical Engineering Science/Analytic – Engineering
Mechanical Technics Technical SMC1 SP Ag/Me BOPS/PULP Re/Me/Ag Ag Mechanical Technology Science/Analytic – Technical
Mechanition Academic RMC2/SMC1 SA Re/Ag RMSS Re/Me/In Ag Mechanition Technical/Trade – Professional
Medical Diagnosis Other Tech SMC1 SP/SA In/Em RMSS Re/Me/In Em Diagnostics Technical/Trade – Professional
Medical Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Medical Engineering Science/Analytic – Engineering
Medical Practice Other Tech SMC1 SA Ag/Em BOPS/PULP Re/Me/In Ag Medical Practice Science/Analytic – Medical
Medical Sciences Other Tech SMC1 SP In/Re BOPS/PULP Re/Me/In In Medical Sciences Science/Analytic – Medical
Medical Technics Technical SMC1 SP Em/Me BOPS Re/Me/Ag Em Medical Technology Science/Analytic – Technical
Meditation, Cleansing Concentration RMC2/SMC1 SA SD/Em RMSS/SHAD SD/Pr/SD SD Cleansing Trance Self Control
Meditation, Death Concentration RMC2/SMC1 SA SD/Pr RMSS SD/Pr/SD SD Death Trance Self Control
Meditation, Healing Concentration RMC2/SMC1 SA SD/Em RMSS SD/Pr/SD Em Healing Trance Self Control
Meditation, Ki Concentration RMC2/SMC1 SA SD/Pr
Meditation, Sleep Concentration RMC2/SMC1 SA SD/In RMSS SD/Pr/SD SD Sleep Trance Self Control
Meditation, Trance Concentration RMC2/SMC1 SA Pr/SD RMSS SD/Pr/SD SD Meditation Self Control
Metal Evaluation Evaluation RMC2/SMC1 SA In/Re RMSS Re/Me/In Re Evaluate Metal Technical/Trade – Vocational
Metal Lore Academic RMC2/SMC1 SA Me/Re RMSS Me/Re/Me Me Metal Lore Lore – Technical
Metallurgy Other Tech SMC1 SP In/Re
Midwifery Medical/Other Tech RMC2/SMC1 SA Em/Me/In RMSS Re/Me/In Em Midwifery Technical/Trade – Vocational
Military Organization Academic RMC2/SMC1 SA Pr/Me RMSS/CAST Re/Me/In In Military Organization/Work Force Organization Technical/Trade – Professional
Mimery Subterfuge RMC2/SMC1 SA Ag/SD RMSS Pr/Em/Ag SD Mimery Artistic – Active
Mimicry Linguistic RMC2/SMC1 SA In/SD RMSS Pr/Em/Ag Me Mimicry Artistic – Active
Mining Academic RMC2/SMC1 SA Re/In RMSS Re/Me/In In Mining Technical/Trade – Professional
Missile Artillery Combat RMC2/SMC1 MM/OB In/Ag BOPS Re/Me/In In Weapon Design Science/Analytic – Engineering
Mnemonics Concentration RMC2/SMC1 SA Me/SD RMSS SD/Pr/SD Me Mnemonics Self Control
Mounted Weapon Ambush Combat SMC1 SP In/SD BOPS/PULP Ag/Qu/SD In Mounted Weapons Ambush Combat Maneuvers
Music Linguistic RMC2/SMC1 SA Ag/Em RMSS Em/In/Pr Pr Music Artistic – Passive
Music Technology General SMC1 SA Ag/In BOPS Re/Me/Ag Ag Music Technology Science/Analytic – Technical
Navigation Academic RMC2/SMC1 SA Re/In RMSS Re/Me/In Re Navigation Technical/Trade – Vocational
N-Space Astrogation Astronautics SMC1 SP Re/Re/In
N-Space Pilot Astronautics SMC1 VM Ag/Me BOPS Re/Me/In N-Space Pilot Technical/Trade – Vocational
Nuclear Physics Other Tech SMC1 SP In/Re
Oceanography Other Tech SMC1 SP In/Re BOPS Re/Me/Re Oceanography Science/Analytic -Specialized
Optics Academic SMC1 SP In/Re
Orbital Pilot Astronautics SMC1 VM Ag/Qu BOPS Re/Me/In Orbital Pilot Technical/Trade – Vocational
Organized Crime Criminal/Subterfuge SMC1 SA Pr/SD BOPS In/Pr/Re Pr Organized Crime Urban
Painting General RMC2/SMC1 SA In/Ag RMSS Em/In/Pr Ag Painting Artistic – Passive
Pharmaceuticals Academic SMC1 SA In/Re BOPS/PULP Re/Me/In In Pharmaceuticals Science/Analytic – Medical
Philosophy/Religious Doctrine Academic RMC2/SMC1 SA Me/Re BOPS Me/Re/Me Me Philosophic/Religious Doctrine Lore – Academic
Photography General SMC1 SA Em/In
Physics Academic RMC2 SA Re/Me RMSS/PULP Re/Me/Re In Physics Science/Analytic -Specialized
Physics (general) Other Tech SMC1 SP In/Re RMSS/PULP Re/Me/Re In Physics Science/Analytic -Specialized
Pick Locks Subterfuge RMC2/SMC1 SA In/Re/Ag RMSS In/Ag/Re Re Picking Locks Subterfuge – Mechanics
Pick Pockets Subterfuge RMC2/SMC1 SA Ag/In RMSS Ag/SD/In Pr Picking Pockets Subterfuge – Stealth
Planetology Academic RMC2/SMC1 SA Re/Em RMSS Re/Me/Re Planetology Science/Analytic -Specialized
Play Instruments – 1 General RMC2/SMC1 SA Ag/Me RMSS Pr/Em/Ag Ag Play Instrument Artistic – Active
Play Instruments – 2 General RMC2/SMC1 SA Ag/Me RMSS Pr/Em/Ag Ag Play Instrument Artistic – Active
Play Instruments – 3 General RMC2/SMC1 SA Ag/Me RMSS Pr/Em/Ag Ag Play Instrument Artistic – Active
Poetic Improvisation Linguistic RMC2/SMC1 SA In/Re RMSS Pr/Em/Ag Me Poetic Improvisation Artistic – Active
Poison Lore Academic RMC2/SMC1(t) SA Me/Re RMSS Me/Re/Me Me Poison Lore Lore – Technical
Poison Perception Perception RMC2/SMC1 SA In/Re RMSS In/Re/SD Me Poison Perception Awareness – Searching
Pole Vaulting Gymnastic RMC2/SMC1 MM St/Ag RMSS Ag/Qu/Ag Ag Pole-vaulting Athletic – Gymnastics –
Political Science Academic SMC1 SA Pr/Me BOPS/PULP Me/Re/Me Pr Political Science Lore – Academic
Power Perception Magical RMC2/SMC1 SA Em RMSS/ESSC Em/In/Pr Pr Power Perception Power Awareness
Power Projection Magical RMC2/SMC1 MM
Power Pt. Development Magical RMC2/SMC1 SP RMSS Realm stat Power Point Development Power Point Development
Power Systems Tech. Technical SMC1 SP Ag/Me BOPS Re/Me/Ag Ag Power Systems Technology Science/Analytic – Technical
Power Systems Theory Engineering SMC1 SP In/Re BOPS Re/Me/In In Power System Theory Science/Analytic – Engineering
Projectile Gunnery Combat SMC1 OB In/Ag
Propaganda Linguistic RMC2/SMC1 SA In/Em RMSS Pr/Em/In Re Propaganda Influence
Proselytism Academic SMC1 SP Em/Pr BOPS/PULP Pr/Em/In Em Proselytism Influence
Psionic Focus Concentration SMC1 SA SD/Em
Psionic Shield Concentration SMC1 SP SD/Pr
Psionic Training Magical SMC1 SP SD/SD/Em
Psychiatry Other Tech SMC1 SP Em/In/Re
Psychology Academic SMC1 SP In/Em RMSS Re/Me/Re Pr Psychology Science/Analytic -Specialized
Public Speaking Linguistic RMC2/SMC1 SA Em/Pr RMSS Pr/Em/In In Public Speaking Influence
Quick-draw/Iai Combat SMC1 MM Qu/Ag RMSS Ag/Qu/SD SD Quickdraw Combat Maneuvers
Racial History Academic RMC2 SA Me/Re RMSS Me/Re/Me Me History Lore – General
Rappelling Athletic RMC2/SMC1 MM Ag RMSS Ag/Qu/Ag St Rappelling Athletic – Gymnastics –
Read Tracks Perception RMC2/SMC1 SA In/Re RMSS In/Re/SD SD Reading Tracks Awareness – Searching
Region Lore Survival RMC2/SMC1 SA Re/Me RMSS Me/Re/Me Me Region Lore Lore – General
Religious History Academic SMC1 SA Re/Me BOPS/PULP Me/Re/Me Re Religious History Lore – Academic
Reverse Stroke Combat RMC2/SMC1 MM Ag/Re RMSS Ag/Qu/SD Pr Reverse Stroke Combat Maneuvers
Riding Animal RMC2/SMC1 MM Em/Ag RMSS Em/Ag/Em Em Riding Outdoor – Animal
Rope Mastery General RMC2/SMC1 MM/SA Me/Ag RMSS Ag/Me/SD In Rope Mastery Crafts
Rowing Athletic RMC2/SMC1 MM St/SD RMSS Co/Ag/St St Rowing Athletic – Endurance
Runes Magical RMC2/SMC1 SA Em/In RMSS Em/In/Pr Me Read Runes Power Awareness
Safe Cracking Criminal/Subterfuge SMC1 SA SD/In BOPS In/Ag/Re SD Safe Cracking Subterfuge – Mechanics
Sailing Athletic RMC2/SMC1 MM Ag/In RMSS Re/Me/SD Ag Sailing Technical/Trade – General
Sanitation Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Sanitation Engineering Science/Analytic – Engineering
Sanity Healing Lore Academic RMC2 SA Me/Em
Scanner Analysis Academic SMC1 SA In/Re
Scrounge Survival RMC2/SMC1 SA In/Re RMSS In/Pr/Re Re Scrounging Urban
Sculpting General RMC2/SMC1 SA In/Ag RMSS Em/In/Pr Ag Sculpting Artistic – Passive
Second Aid Medical/Other Tech RMC2/SMC1 SA SD/Em/In RMSS Re/Me/In Em Second Aid Technical/Trade – Professional
Security Operations Criminal/Subterfuge SMC1 SA SD/Me BOPS In/Ag/Re SD Security Operations Subterfuge – Mechanics
Seduction Social RMC2/SMC1 SA Em/Pr RMSS Pr/Em/In In Seduction Influence
Sense Ambush/Assassin Perception RMC2/SMC1 SA In/Re RMSS In/SD/In Em Sense Ambush Awareness – Perceptions
Sense Reality Warp Perception RMC2/SMC1 SA In/Em RMSS In/SD/In Em Reality Awareness Awareness – Senses
Sensor Analysis Astronautics SMC1 SA In/Re BOPS Re/Me/SD In Sensor Analysis Technical/Trade – General
Set Traps Subterfuge RMC2/SMC1 SA Re/Ag RMSS In/Ag/Re SD Setting Traps Subterfuge – Mechanics
Siege Engineer Academic RMC2/SMC1 SA Re/In RMSS Re/Me/In Re Siege Engineering Technical/Trade – Vocational
Signaling Linguistic RMC2/SMC1 SA Me/SD RMSS Re/Me/Em Me Signaling Communication
Silent Kill Deadly RMC2/SMC1 MM Ag/In RMSS Ag/SD/In In Silent Kill Subterfuge – Attack
Singing Linguistic RMC2/SMC1 SA Pr/In RMSS Pr/Em/Ag Me Singing Artistic – Active
Skating Athletic RMC2/SMC1 MM Ag/SD RMSS Ag/Qu/Ag Ag Skating Athletic – Gymnastics –
Skiing Athletic RMC2/SMC1 MM Ag/SD RMSS Ag/Qu/Ag Co Skiing Athletic – Gymnastics –
Skinning General RMC2/SMC1 SA Ag/In RMSS Ag/Me/SD In Skinning Crafts
Skydiving SMC1 SA Ag/SD BOPS Ag/Qu/Ag Ag Skydiving Athletic – Gymnastics –
Smithing General RMC2/SMC1 SA St/Ag RMSS Ag/Me/SD In Metal-crafts Crafts
Sniping Combat SMC1 SP BOPS/PULP Ag/SD/In Ag Sniping Special Attacks Category
Sociology Academic SMC1 SA Em/Re BOPS/PULP Me/Re/Me Em Sociology Lore – Academic
Sound Engineering Engineering SMC1 SA In/Re BOPS Re/Me/In In Sound Engineering Science/Analytic – Engineering
Spacial Location Awareness Concentration RMC2/SMC1 SA In RMSS In/SD/In Pr Spatial Location Awareness Awareness – Senses
Spell List Acquisition Magical RMC2 SP Realm RMSS Spells – * Base Lists
Spell Mastery Magical RMC2 SA RMSS/ESSC Em/In/Pr Pr Spell Mastery Power Manipulation
Spell/Psion List Acquisition Magical SMC1 SP Var
Spell/Psion Mastery Magical SMC1 SP Var
Sprinting Athletic RMC2/SMC1 MM Qu RMSS Co/Ag/St Qu Sprinting Athletic – Endurance
Stalk & Hiding – Hide Subterfuge RMC2/SMC1 SA SD RMSS Ag/SD/In In Hiding Subterfuge – Stealth
Stalk & Hiding – Stalk Subterfuge RMC2/SMC1 MM Ag/SD RMSS Ag/SD/In SD Stalking Subterfuge – Stealth
Star-Gazing Academic RMC2/SMC1 SA Me/In RMSS SD/In/Me Me Star-gazing Outdoor – Environmental
Stellar Law Astronautics SMC1 SA In/Me
Stilt Walking Gymnastic RMC2/SMC1 MM St/Ag RMSS Ag/Qu/Ag Ag Stilt-walking Athletic – Gymnastics –
Stone Crafts General RMC2/SMC1 SA SD/Ag RMSS Ag/Me/SD In Stone-crafts Crafts
Stone Evaluation Evaluation RMC2/SMC1 SA In/Re RMSS Re/Me/In Re Evaluate Stone Technical/Trade – Vocational
Stone Lore Academic RMC2/SMC1 SA Me/Re RMSS/ESSC Me/Re/Me Me Stone Lore Lore – Technical
Streetwise Survival RMC2/SMC1 SA Pr/In RMSS In/Pr/Re Em Streetwise Urban
Structural Engineering Engineering SMC1
Stunned Maneuvering Combat RMC2/SMC1 MM SD RMSS SD/Pr/SD Pr Stunned Maneuvering Self Control
Subduing Combat RMC2/SMC1 MM Ag/Qu RMSS Ag/Qu/SD SD Subdual Combat Maneuvers
Surfing Athletic RMC2/SMC1 MM Ag/SD RMSS Ag/Qu/Ag Co Surfing Athletic – Gymnastics –
Surgery Medical/Other Tech RMC2/SMC1 SA SD/Em/In RMSS Re/Me/In Em Surgery Technical/Trade – Professional
Surveillance Perception RMC2/SMC1 SA In/SD RMSS In/Re/SD SD Surveillance Awareness – Searching
Survival Survival SMC1 RMSS SD/In/Me In Survival Outdoor – Environmental
Swimming Athletic RMC2/SMC1 MM Ag RMSS Co/Ag/St SD Swimming Athletic – Endurance
Symbol Lore Magical RMC2/SMC1 SA Me/Re RMSS/ESSC Me/Re/Me Em Symbol Lore Lore – Magical
Tachyon Physics Other Tech SMC1 SP In/Re
Tactical Games General RMC2/SMC1 SA Re/Me RMSS Re/Me/SD SD Tactical Games Technical/Trade – General
Tactics Academic RMC2/SMC1 SA In/Re RMSS Re/Me/In Re Tactics Technical/Trade – Vocational
Tale Telling Linguistic RMC2/SMC1 SA Pr/Me RMSS Pr/Em/Ag Me Tale Telling Artistic – Active
Targeting Combat SMC1 OB BOPS/PULP St/Ag/SD SD Targeting Special Attacks
Targeting (Psionic/Magical) Magical SMC1 SA In/Ag ESSC Em/In/Pr Targeting Power Manipulation
Targeting Skill Magical RMC2 SA In/Ag ESSC Em/In/Pr Targeting Power Manipulation
Tax Evasion Criminal/Subterfuge SMC1 SA In/Me BOPS In/Ag/Re In Tax Evasion Subterfuge – Mechanics
Tax Law Academic SMC1
Teleporter Operations General SMC1 SA Ag/In/Re
Teleporter Technics Technical SMC1 SA In/Re/Me
Temporal/Dimensional Physics Other Tech SMC1 IN In/Re
TIERing Stage I Combat SMC1 OB SD/Em/In
TIERing Stage II Combat SMC1 OB SD/Em/In
TIERing Stage III Combat SMC1 OB SD/Em/In
TIERing Stage VI Combat SMC1 OB SD/Em/In
Tightrope Walking Gymnastic RMC2/SMC1 MM Ag/SD RMSS Ag/Qu/Ag SD Tightrope-walking Athletic – Gymnastics –
Time Sense Perception RMC2/SMC1 SA In/Me RMSS In/SD/In Em Time Sense Awareness – Senses
Toxin Identification Academic SMC1
Tracking Perception RMC2/SMC1 SA In/Re RMSS In/Re/SD SD Tracking Awareness – Searching
Trading Linguistic RMC2/SMC1 SA Re/Em RMSS Pr/Em/In SD Trading Influence
Trading Lore Academic RMC2/SMC1 SA Me/Re RMSS Me/Re/Me Me Trading Lore Lore – Technical
Transcend Armor Magical RMC2/SMC1 SA RMSS In/Ag/Re Re Trap Building Subterfuge – Mechanics
Trap-Building Subterfuge RMC2/SMC1 SA Re/Em RMSS Ag/Me/SD Em Trapping Crafts
Trickery Subterfuge RMC2/SMC1 MM Pr/Qu RMSS Ag/SD/In Pr Trickery Subterfuge – Stealth
Tumbling Gymnastic RMC2/SMC1 MM Ag/SD RMSS Ag/Qu/Ag Ag Tumbling Athletic – Gymnastics –
Tumbling Attack Combat RMC2/SMC1 MM Ag/St
Tumbling Evasion Combat RMC2/SMC1 MM Ag/Qu RMSS/MART Ag/Qu/SD Ag Tumbling Evasion (Revised MA) Combat Maneuvers
Two Weapon Combo Combat RMC2/SMC1 MM/OB St RMSS/MART Ag/Qu/SD SD/St Two-Weapon Fighting (Revised MA) Combat Maneuvers
Undersea Engineering Engineering SMC1 SP In/Re BOPS Re/Me/In In Undersea Engineering Science/Analytic – Engineering
Urban Design General SMC1 SP In/Re BOPS Re/Me/In In Urban Design Science/Analytic – Engineering
Use/Remove Poison Deadly RMC2/SMC1 SA Ag/In RMSS In/Ag/Re SD Using/Removing Poison Subterfuge – Mechanics
Ventriloquism Linguistic RMC2/SMC1 SA SD/In RMSS Pr/Em/Ag SD Ventriloquism Artistic – Active
Visual Arts Academic SMC1 SA In/Em BOPS/PULP Me/Re/Me In Visual Arts Lore – Academic
Warding Lore Magical RMC2/SMC1 SA Me/Re RMSS/ESSC Me/Re/Me Me Warding Lore Lore – Magical
Weapon Evaluation Evaluation RMC2/SMC1 SA In/Re RMSS Re/Me/In Re Evaluate Weapon Technical/Trade – Vocational
Weapon Skills – 1 Combat RMC2/SMC1 MM/OB St/St/Ag RMSS St/Ag/St Weapon – *
Weapon Skills – 2 Combat RMC2/SMC1 MM/OB St/St/Ag RMSS St/Ag/St Weapon – *
Weapon Skills – 3 Combat RMC2/SMC1 MM/OB St/St/Ag RMSS St/Ag/St Weapon – *
Weapon Skills – 4 Combat RMC2/SMC1 MM/OB St/St/Ag RMSS St/Ag/St Weapon – *
Weapon Skills – 5 Combat RMC2/SMC1 MM/OB St/St/Ag RMSS St/Ag/St Weapon – *
Weapon Skills – 6 Combat RMC2/SMC1 MM/OB St/St/Ag RMSS St/Ag/St Weapon – *
Weapon Skills – 7 Combat SMC1 MM/OB St/St/Ag RMSS St/Ag/St Weapon – *
Weapons Design Engineering SMC1 SP In/Re BOPS Re/Me/In In Weapon Design Science/Analytic – Engineering
Weapons Technics Technical SMC1 SP Ag/Me BOPS Re/Me/Ag Ag Weapon Technology Science/Analytic – Technical
Weather-Watching Academic RMC2/SMC1 SA In/Em RMSS SD/In/Me In Weather Watching Outdoor – Environmental
Wood-Crafts General RMC2/SMC1 SA Ag/Em RMSS Ag/Me/SD In Wood-crafts Crafts
Xeno-Lores Academic RMC2/SMC1 SA RMSS Me/Re/Me Xeno-lores Lore – Obscure
Yado Combat RMC2/SMC1 MM Qu/Ag RMSS/MART Ag/Qu/SD SD Adrenal Deflecting/Missile Deflecting Combat Maneuvers

RM2/SpaceMaster -> RMSS Skill Conversions

This page was created by Brent Knorr on Sunday, March 07, 1999.

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