
Product Line: Rolemaster
Product Edition: RM2
Product Name: Arabian Nights
Product Type: Genre Book
Author: James L. Cambias
Stock #: 1305
ISBN: 1-55806-209-2
Publisher: ICE
Page Count: 112
Release Date: 1994
Language: English
Format | Cover Price | Released |
Softcover | $16.00 | 1994 |
Purchase:
Arabian Nights at Noble Knight Games (Used)
Cover/Jacket Text:
Powerful Jinn, forever trapped within magical lamps. Evil Viziers, plotting against the good and wise Caliph. Beautiful maidens, handsome warriours, and mysterious magic. These are the things of the Arabian Nights.
In this sourcebook for Rolemaster , you will find everything that you need to know about running exciting adventures in the lands of mythical Arabia. Politics, history, culture, and many other topics are discussed along with a detailed treatment of how Rolemaster professions, magic, races, and creatures can be incorporated into such such a setting. Whether you are looking for a a unique world to place a new set of adventures, or are just simply seeking an addition to your regular campaign that is spiced with a flavor unlike traditional fantasy realms, Arabian Nights is for you.
• Detailed descriptions of an Arabian Nights fantasy setting
• Suggestions for creating characters that fit into the genre.
• Wealth of historical notes and references for an Arabian setting.
• Numerous NPCs, monsters, and magical items.
• Ideas for incorporating Arabian Nights into a Cyberspace™, Space Master™, historical, or time-travel campaign.
Table of Contents:
1.0 Introduction 1.1 The Thousand Nights and a Night 1.2 Author's Notes CAMPAIGN BOOK 2.0 Character Creation. 2.1 Rolemaster Professions in the Arabian Nights 2.2 Skills 2.3 New Skills 2.4 Playing Islamic Characters 2.5 Magic 2.6 Women Characters 2.7 Slaves 2.8 Infidels 2.9 Nonhuman Races 3.0 Gamemastering Arabian Nights 3.1 Getting Started 3.2 Creating Arabian Nights Adventures 3.3 Running an Adventure 3.4 Accessories 4.0 The Arabian Nights Genre 4.1 Setting the Tone 4.2 Cliches 4.3 Magic 4.4 Fantastic Places 4.5 Fate 5.0 An Arabian Nights Campaign 5.1 Tone and Setting 5.2 Player Input 5.3 Limited Campaigns 5.4 Continuing Campaigns 5.5 Arabian Nights Campaign Ideas 5.6 Realism (and the Lack Thereof) 5.7 True and False Religions 5.8 Limiting Rewards SOURCEBOOK: PLAYER'S SECTION 6.0 An Outline of Islamic History. 6.1 The World Before Muhammad 6.2 Muhammad and the Origins of Islam 6.3 The Early Caliphs and the Expansion 6.4 The Succession Conflict 6.5 The Ummayyad Caliphate 6.6 The Abbassid Caliphate 6.7 Decline of the Caliphate 6.8 Later History 7.0 Islam 7.1 The Prophet 7.2 The Koran 7.3 Basic Beliefs of Islam 7.4 Cosmology 7.5 Sunnis and Shiites 7.6 Minor Sects 7.7 Religious Practices 7.8 The Mosque 7.9 The Calendar 8.0 Islamic Civilization and Culture 8.1 Women in Islam 8.2 Social Classes . 8.3 Law, Crime, and Punishment 8.4 Science and Technology 8.5 Merchants and Trade 8.6 Literature and Music 8.7 Art and Architecture 8.8 Daily Life 8.9 Islam and Others 9.0 Money and Prices 9.1 Money. 9.2 Salaries and Cost of Living. 9.3 Prices. SOURCEBOOK: QAMEMASTER'S SECTION 10.0 The Abbassid Caliphate. 10.1 The Caliph 10.2 The Nadim 10.3 The Caliph's Mother. 10.4 The Caliph's Wives . 10.5 The Caliph's Sons. 10.6 The Barmecides 10.7 Provincial Governors 10.8 Military Forces. 10.9 Bureaucracy 10.10 Palace Life 11.0 Baghdad 11.1 Description of the City 11.2 Police 11.3 Encounters in Baghdad 11.4 NPCs. 12.0 Foreign Affairs. 12.1 Rival States 12.2 The Byzantine Frontier 13.0 Geography 13.1 The Medieval View of the World 13.2 Europe 13.3 China 13.4 India 13.5 Serendip 13.6 Tibet 13.7 Africa 13.8 The Indies 13.9 Elsewhere 13.10 Fantastic Places 14.0 An Islamic Gazetteer 14.1 Arabia 14.2 Syria 14.3 Egypt 14.4 Iraq 14.5 North Africa 14.6 Spain 14.7 Iran 14.8 Khorasan 14.9 Sind 14.10 Afghanistan 15.0 Trade and Commerce 15.1 Player Character Merchants 15.2 Prices and Bargaining 15.3 Hazards on the Road 15.4 Trade Goods 15.5 Trade Routes 16.0 Survival and Travel in the Desert 16.1 About Deserts 16.2 Human Requirements 16.3 Travel in the Desert 16.4 Encounters in the Desert 17.0 Other Campaign Ideas 17.1 Islam in a Fantasy World 17.2 Islam in History 17.3 Modern-Day Islamic Adventures 17.4 Islamic Science Fiction Adventures 17.5 Islamic Horror 18.0 Bestiary 18.1 Camels 18.2 Ifrits, Jinn, and Marids 18.3 Peris 18.4 Rocs 18.5 Giants 18.6 Ghouls 18.7 Nagas 18.8 Simugh 18.9 Shikk 18.10 Arrow-Snake ADVENTURES 19.0 The Camel's Tale 19.1 The Remarkable Camel 19.2 The Desert Sands 19.3 The Hermit 19.4 The Empty Quarter 19.5 Irem of the Thousand Pillars 19.6 The Camel Restored 19.7 Rewards and Consequences 19.8 NPCs 20.0 The Frankish King's Crown 20.1 The Goldsmith's Dilemma 20.2 Ali's House 20.3 Members of the Household 20.4 Clues 20.5 The Thief s Confession 20.6 The One-Oyed Egyptian 20.7 Recovering the Crown 20.8 Results 20.9 NPCs 21.0 For Love of Fatima 21.1 Battle in the Bazaar 21.2 Omar's Problem 21.3 Helping Omar 21.4 Obstacles 21.5 NPCs 22.0 Suggestions for Further Adventures 22.1 The Mysterious Island 22.2 The Noble Infidel 22.3 Caravan to Samarkand 22.4 The Marid's Captive 22.5 The Missing Beauty 22.6 Nabil the Tricky APPENDICES Appendix 1: Glossary and Pronunciation Guide Appendix 2: Bibliography Appendix 3: Miscellaneous Military Notes
Related Products:
Cover | Stock Number |
Product Name | Release Date | ISBN | Pages |