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Arabian Nights Cover


Product Line: Rolemaster
Product Edition: RM2
Product Name: Arabian Nights
Product Type: Genre Book
Author: James L. Cambias
Stock #: 1305
ISBN: 1-55806-209-2
Publisher: ICE
Page Count: 112
Release Date: 1994
Language: English

Format Cover Price Released
Softcover $16.00 1994

Purchase:
Arabian Nights at Noble Knight Games (Used)
Cover/Jacket Text:
Powerful Jinn, forever trapped within magical lamps. Evil Viziers, plotting against the good and wise Caliph. Beautiful maidens, handsome warriours, and mysterious magic. These are the things of the Arabian Nights.
In this sourcebook for Rolemaster , you will find everything that you need to know about running exciting adventures in the lands of mythical Arabia. Politics, history, culture, and many other topics are discussed along with a detailed treatment of how Rolemaster professions, magic, races, and creatures can be incorporated into such such a setting. Whether you are looking for a a unique world to place a new set of adventures, or are just simply seeking an addition to your regular campaign that is spiced with a flavor unlike traditional fantasy realms, Arabian Nights is for you.
• Detailed descriptions of an Arabian Nights fantasy setting
• Suggestions for creating characters that fit into the genre.
• Wealth of historical notes and references for an Arabian setting.
• Numerous NPCs, monsters, and magical items.
• Ideas for incorporating Arabian Nights into a Cyberspace™, Space Master™, historical, or time-travel campaign.

Table of Contents:

1.0 Introduction

1.1 The Thousand Nights and a Night

1.2 Author's Notes

CAMPAIGN BOOK

2.0 Character Creation.

2.1 Rolemaster Professions in the Arabian Nights 

2.2 Skills 

2.3 New Skills

2.4 Playing Islamic Characters 

2.5 Magic 

2.6 Women Characters

2.7 Slaves

2.8 Infidels 

2.9 Nonhuman Races

3.0 Gamemastering Arabian Nights

3.1 Getting Started

3.2 Creating Arabian Nights Adventures

3.3 Running an Adventure

3.4 Accessories 

4.0 The Arabian Nights Genre

4.1 Setting the Tone 

4.2 Cliches 

4.3 Magic 

4.4 Fantastic Places

4.5 Fate

5.0 An Arabian Nights Campaign

5.1 Tone and Setting 

5.2 Player Input

5.3 Limited Campaigns

5.4 Continuing Campaigns 

5.5 Arabian Nights Campaign Ideas

5.6 Realism (and the Lack Thereof) 

5.7 True and False Religions 

5.8 Limiting Rewards

SOURCEBOOK: PLAYER'S SECTION

6.0 An Outline of Islamic History.

6.1 The World Before Muhammad

6.2 Muhammad and the Origins of Islam 

6.3 The Early Caliphs and the Expansion

6.4 The Succession Conflict

6.5 The Ummayyad Caliphate

6.6 The Abbassid Caliphate 

6.7 Decline of the Caliphate 

6.8 Later History

7.0 Islam

7.1 The Prophet

7.2 The Koran

7.3 Basic Beliefs of Islam

7.4 Cosmology

7.5 Sunnis and Shiites

7.6 Minor Sects

7.7 Religious Practices

7.8 The Mosque 

7.9 The Calendar

8.0 Islamic Civilization and Culture 

8.1 Women in Islam

8.2 Social Classes .

8.3 Law, Crime, and Punishment

8.4 Science and Technology 

8.5 Merchants and Trade 

8.6 Literature and Music

8.7 Art and Architecture 

8.8 Daily Life

8.9 Islam and Others

9.0 Money and Prices

9.1 Money.

9.2 Salaries and Cost of Living.

9.3 Prices.

SOURCEBOOK: QAMEMASTER'S SECTION

10.0 The Abbassid Caliphate.

10.1 The Caliph

10.2 The Nadim

10.3 The Caliph's Mother.

10.4 The Caliph's Wives .

10.5 The Caliph's Sons.

10.6 The Barmecides 

10.7 Provincial Governors 

10.8 Military Forces.

10.9 Bureaucracy 

10.10 Palace Life 

11.0 Baghdad

11.1 Description of the City

11.2 Police 

11.3 Encounters in Baghdad

11.4 NPCs.

12.0 Foreign Affairs.

12.1 Rival States 

12.2 The Byzantine Frontier

13.0 Geography

13.1 The Medieval View of the World

13.2 Europe

13.3 China

13.4 India 

13.5 Serendip

13.6 Tibet 

13.7 Africa

13.8 The Indies

13.9 Elsewhere

13.10 Fantastic Places

14.0 An Islamic Gazetteer

14.1 Arabia 

14.2 Syria

14.3 Egypt

14.4 Iraq

14.5 North Africa 

14.6 Spain 

14.7 Iran

14.8 Khorasan 

14.9 Sind

14.10 Afghanistan

15.0 Trade and Commerce

15.1 Player Character Merchants

15.2 Prices and Bargaining 

15.3 Hazards on the Road

15.4 Trade Goods

15.5 Trade Routes

16.0 Survival and Travel in the Desert 

16.1 About Deserts

16.2 Human Requirements

16.3 Travel in the Desert

16.4 Encounters in the Desert

17.0 Other Campaign Ideas

17.1 Islam in a Fantasy World

17.2 Islam in History

17.3 Modern-Day Islamic Adventures

17.4 Islamic Science Fiction Adventures

17.5 Islamic Horror

18.0 Bestiary

18.1 Camels

18.2 Ifrits, Jinn, and Marids

18.3 Peris

18.4 Rocs

18.5 Giants

18.6 Ghouls

18.7 Nagas

18.8 Simugh

18.9 Shikk

18.10 Arrow-Snake

ADVENTURES

19.0 The Camel's Tale

19.1 The Remarkable Camel

19.2 The Desert Sands

19.3 The Hermit

19.4 The Empty Quarter

19.5 Irem of the Thousand Pillars

19.6 The Camel Restored

19.7 Rewards and Consequences

19.8 NPCs 

20.0 The Frankish King's Crown

20.1 The Goldsmith's Dilemma 

20.2 Ali's House

20.3 Members of the Household

20.4 Clues

20.5 The Thief s Confession

20.6 The One-Oyed Egyptian 

20.7 Recovering the Crown 

20.8 Results

20.9 NPCs 

21.0 For Love of Fatima

21.1 Battle in the Bazaar

21.2 Omar's Problem 

21.3 Helping Omar 

21.4 Obstacles

21.5 NPCs

22.0 Suggestions for Further Adventures 

22.1 The Mysterious Island 

22.2 The Noble Infidel 

22.3 Caravan to Samarkand 

22.4 The Marid's Captive 

22.5 The Missing Beauty 

22.6 Nabil the Tricky 

APPENDICES

Appendix 1: Glossary and Pronunciation Guide

Appendix 2: Bibliography 

Appendix 3: Miscellaneous Military Notes

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