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Creatures & Treasures Cover


Product Line: Rolemaster
Product Edition: RM2
Product Name: Creatures & Treasures
Product Type: Sourcebook
Author: ICE
Stock #: 1400
ISBN: 0-915795-30-2
Publisher: ICE
Page Count: 96
Release Date: 1985
Language: English

Format Cover Price Released
Softcover $10.00 ($14.00) 1985
PDF $8.00 11-Aug-06

Purchase:
Creatures & Treasures at Noble Knight Games (Used)
Cover/Jacket Text:
This ROLEMASTER supplement includes: game stats for a variety of animals, descriptions and game stats for fantastic beasts and monsters, tables for generating random treasures and encounters, and guide- lines for converting animals & creatures from most other major FRP systems to ROLEMASTER & MERP. CREATURES & TREASURES is a ROLEMASTER bestiary offering complete descriptions and game stats for over 500 animals, races, and fantastic beasts, including: Demons, Elementals, Dragons, Undead and Giants! Also included are guidelines for generating treasures, along with descriptions of an assortment of specific magic items. An entire section is devoted to creating random encounters with creatures and groups of creatures.
CREATURES & TREASURES is an invaluable supplement offering information and stets for three key elements of fantasy role playing: creatures, treasures, and encounters. Although designed for use with the ROLEMASTER and MERP systems, it is easily adaptable to most other major role playing systems. Spice up your game with monsters and magic items!
The ROLEMASTER system is a complete set of advanced, realistic, and sophisticated rules. Each of the components can be used separately with most major FRP systems.

These components include:

ARMS LAW & CLAW LAW The fantastic medieval missile and melee system combined with an animal and monster attack system.
SPELL LAW The magic system with over 2000 spell descriptions based on 3 realms of power.
CHARACTER LAW & CAMPAIGN LAW A masterful set of rules for character development plus campaign guidelines and material invaluable to Gamemasters.
ROLEMASTER BOXED SET Includes CHARACTER LAW & CAMPAIGN LAW, ARMS LAW & CLAW LAW, SPELL LAW and a free adventure supplement.
ROLEMASTER COMPANION Optional rules and guidelines to expand this classic system.
Look for these products wherever games are sold! ROLEMASTER . . . . . . . . . . . . . . . . . . . .
a cut above the rest!

Table of Contents:

1.0 INTRODUCTION

2.0 CREATURES

2.1 KEY - THE STATISTICS AND CODES

2.2 ANIMAL DESCRIPTIONS

    2.21 Herbivores and Other Normally Unaggresive Animals

    2.22 Riding and Draft Animals

    2.23 Fish and Other Water Creatures

    2.24 Insects, Arachnids, and Crustaceans�

    2.25 Reptiles and Amphibians

    2.26 Carnivorous Mammals

    2.27 Birds and Other Flying/Gliding Animals

    2.28 Other Potentially Dangerous Animals

2.3 MONSTER DESCRIPTIONS

    2.31 Water Beasts, Serpents, and Other Dangerous Beasts

    2.32 Dragons and Other Fell Creatures

    2.33 Composite Monsters

    2.34 Elemenlals and Artificial Beings

    2.35 Entities From Other Planes

    2.36 The Undead

    2.37 Flying Monsters

    2.38 Shapechangers

    2.39 Prehistoric Animals and Dangerous Plants

2.4 RACE DESCRIPTIONS

    2.41 Giant Races

    2.42 Underground Races

    2.43 Fairy Races

    2.44 Unusual Races

2.5 CREATING YOUR OWN MONSTERS

    2.51 Poisons and Their Effects

    2.52 Giantism � Larger than Normal Creatures

2.6 A GLOSSARY OF SOME UNUSUAL MYTHOLOGICAL CREATURES

3.0 TREASURES

    3.1 TREASURE CLASSIFICATIONS

    3.2 GENERATING RANDOM TREASURES

       3.21 Magic Item Charts

       3.22 Money, Gems, and Jewelry Charts

       3.23 Choosing Spells and Spell Items

    3.3 A TREASURE SYSTEM KEYED TO A SPECIFIC WORLD SYSTEM

    3.4 GENERAL MAGIC ITEM DESCRIPTIONS

4.0 ENCOUNTERS

    4.1 ENCOUNTERS KEYED TO THE CREATURES' POWER

    4.2 ENCOUNTERS KEYED TO LOCATION AND ENVIRONMENT

    4.3 ENCOUNTERS KEYED TO A SPECIFIC SITUATION

5.0 CONVERSION NOTES

     5.1 CONVERSION OF AD&D/CREATURES

        5.11 Level

        5.12 Movement Statistics

        5.13 Combat Statistics

        5.14 Encounter Statistics

        5.15 Special Modifications

    5.2 CONVERSION OF RUNEQUEST/CREATURES

        5.21 Level

        5.22 Movement Statistics

        5.23 Combat Statistics

        5.24 Encounter Statistics

        5.25 Special Modifications

6.0 MISCELLANEOUS TABLES

    6.1 RESISTANCE ROLL TABLE

    6.2 ENCOUNTER TABLE

    6.3 RACE ABILITIES TABLE
 

CREATURE INDEX

REFERENCES

Related Products:

Cover Stock
Number
Product Name Release Date ISBN Pages
Creatures and Treasures
8005 Creatures of Middle-Earth 1988 1-55806-019-7 64
8006 Treasures of Middle-Earth 1989 1-55806-048-0 142
2010 Treasures of Middle-Earth 1994 1-55806-211-4 208
2012 Creatures of Middle-Earth 1994 1-55806-216-5 144
1410 Creatures & Treasures II 1989 1-55806-079-0 96
1430 Creatures & Treasures III 1993 1-55806-200-9 144
6504 Creatures & Treasures 01-Dec-07 1-55806-625-X 227
5802 Creatures & Monsters 1999 1-55806-552-0 208
5811 Treasure Companion 2000 1-55806-592-X 144
5540 Creatures & Monsters 1995 1-55806-221-1 318
5601 Treasure Companion 1996 1-55806-254-8 144
702 Créatures & Trésors 1992
Kuriichaazu & Torejaazu: Seibutsu, Houmotsu Taiten (Creatures & Treasures) 1993
161jp Creatures and Treasures in Japanese 18-Jul-09


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