
Product Line: Rolemaster
Product Edition: RM2
Product Name: Elemental Companion
Product Type: Supplement
Author: M. Carlyle
Stock #: 1510
ISBN: 1-55806-076-6
Publisher: ICE
Page Count: 144
Release Date: 1989
Language: English
Format | Cover Price | Released |
Softcover | $15.00 | 1989 |
Purchase:
Elemental Companion at Noble Knight Games (Used)
Cover/Jacket Text:
Elemental Companion™ is, the definitive Rolemaster sourcebook for elemental power in an FRP environment. Elemental Companion can improve any game and serves as a major supplement for ICE’S highly acclaimed FRP system, Rolemaster. Supercharge your fireballs—but cover up your spell books—as the Elemental Companion blasts its way into your FRP campaign!
Elemental Companion provides:
• Complete guidelines for the manipulation and use of elemental, power and spells.
• Dozens of new elemental spell lists and variant professions.
• Complete descriptions of a variety of elemental races and creatures.
• Six new spell attack tables and four new critical strike tables.
• Complete coverage of the elemental planes and the classification of elemental material.
• Guidelines for how to use elemental magic as source material in a Shadow World™ campaign or in your own campaign.
Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World products form a rich fan- tasy environment for the Rolemaster and Fantasy Hero™ game systems. The self-contained adventures may also be-used as isolated or hidden areas in any Gamemaster’s campaign world.
The completely reformatted 2nd edition Rolemaster system includes the following:
•Arms Law & Claw Law — The Rolemaster Arms and Animals combat systems combined in a new, reorganized , volume. These fast-moving rules include individual charts for 30 weapons and critical strike tables, as well as detailed creature attacks for real and mythical beasts. Martial arts. rules also are included.
•Character Law & Campaign Law™ — The new version of, the complete character development and campaign guide. Character Law features a unique trait development system | that allows characters to increase their ability in any area of skill. There are no absolute restrictions. Campaign Law, includes handy reference material available to any’ Gamemaster: weather, encounter, and price charts, and guidelines for running a campaign in a complex, living world.
•Spell Law? — The magic system that improves any FRP game! The new edition of Spell Law has over 2,000 spell descriptions based on three realms of power and 15 professions. It provides alchemy rules, spell attack and failure tables, and a unique spell-learning structure.
Table of Contents:
1.0 Introduction 1.1 DESIGNER NOTES 1.2 NOTATION 1.3 TERMS 2.0 The Elements 2.1 LESSER BASIC ELEMENTS 2.1.1 Air 2.1.2 Cold 2.1.3 Light 2.1.4 Vibration 2.1.5 Water 2.2 GREATER BASIC ELEMENTS 2.2.1 Gravity 2.2.2 Heat 2.2.3 Dark 2.2.4 Inertia 2.2.5 Earth 2.3 COMPOUND ELEMENTS 2.3.1 Electrical 2.3.2 Fire 2.3.3 Ice 2.3.4 Wind 2.4 SUPER COMPOUND ELEMENTS 2.4.1 Plasma 2.4.2 Vacid 2.5 COMPLEX ELEMENTS 2.5.1 Aether 2.5.2 Chaos 2.5.3 Nether 2.5.4 Nexus 2.5.5 Spirit 2.5.6 Time 3.0 Elemental Professions and Skills 3.1 PURE ELEMENTAL SPELL USERS 3.1.1 Elemental Channeler 3.1.2 Elemental Enchanter 3.1.3 Elemental Healer 3.1.4 Elemental Summoner 3.1.5 High Elementalist 3.1.6 Mystical Elementalist 3.2 HYBRID ELEMENTAL SPELL USERS 3.2.1 Evil Elementalist 3.2.2 Elemental Chanter 3.2.3 Elemental Physician 3.3 SEMI ELEMENTAL SPELL USERS 3.3.1 Elemental Hunter 3.3.2 Elemental Warrior 3.3.3 Rogue Elementalist 3.4 ELEMENT BASED SKILLS 3.4.1 Elemental Banishment 3.4.2 Elemental Lore 3.4.3 Elemental Physics 3.4.4 Evaluate Elemental Item 3.5 MANIPULATION BONUS. 3.6 ELEMENT BASED SKILL DEVELOPMENT POINT COST TABLE. 3.7 ELEMENTAL SKILLS — DP COST TABLE 4.0 Elemental Spell Lists 4.1 OPEN ELEMENTAL SPELL LISTS 4.1.1 Elemental Chants 4.1.2 Elemental Detection 4.1.3 Elemental Glyphs 4.1.4 Elemental Lore 4.1.5 Elemental Runes 4.1.6 Elemental Senses 4.1.7 Elemental Symbols 4.1.8 Elemental Wards 4.1.9 Lesser Elemental Area Attacks 4.1.10 Lesser Elemental Attacks 4.1.11 Lesser Elemental Items 4.1.12 Lesser Elemental Mobile Barriers 4.1.13 Lesser Elemental Non-Mobile Barriers 4.1.14 Lesser Elemental Protection 4.1.15 Lesser Elemental Summoning 4.2 CLOSED ELEMENTAL SPELL LISTS 4.2.1 Delayed Spell Enhancement 4.2.2 Elemental Absorption 4.2.3 Elemental Attack Enhancement 4.2.4 Elemental Banishment 4.2.5 Elemental Continuation 4.2.6 Elemental Gates 4.2.7 Elemental Healing 4.2.8 Elemental Mastery 4.2.9 Elemental Molding 4.2.10 Elemental Pooling 4.2.11 Elemental Spirit Binding 4.2.12 Elemental Wall Enhancement 4.2.13 Enhanced Elemental Criticals 4.2.14 Enhanced Elemental Duration 4.2.15 Enhanced Elemental Radius 4.2.16 Enhanced Elemental Ranging 4.2.17 Enhanced Elemental Potency 4.2.18 Enhanced Elemental Targeting 4.2.19 Enhanced Proto-Elemental Poisoning 4.2.20 Greater Elemental Area Attacks 4.2.21 Greater Elemental Attacks 4.2.22 Greater Elemental Items 4.2.23 Greater Elemental Mobile Barriers 4.2.24 Greater Elemental Non-Mobile Barriers 4.2.25 Greater Elemental Protection 4.2.26 Greater Elemental Summoning 4.3 BASE ELEMENTAL SPELL LISTS 4.3.1 Curse Guidelines 4.3.2 Elemental Area Curses 4.3.3 Elemental Personal Curses 4.3.4 Elemental Area Attack Law 4.3.5 Elemental Attack Law 4.3.6 Elemental Commune 4.3.7 Elemental Fires 4.3.8 Elemental Guardian 4.3.9 Elemental Item Law 4.3.10 Elemental Mobile Barrier Law 4.3.11 Elemental Non-Mobile Barrier Law 4.3.12 Elemental Summoning 4.3.13 Elemental Protection Law 4.3.14 Temperance 4.3.15 Elemental Summoning Law 5.0 Elemental Races 5.1 PURE AND CROSSBREED ELEMENTAL BEINGS 5.2 PURE ELEMENTAL BEINGS 5.3 ELF CROSSBREED ELEMENTAL RACE TABLE 5.4 HUMAN CROSSBREED ELEMENTAL RACE TABLE 5.5 PURE ELEM. (NORMAL ENVIRONMENT) RACE TABLE 67 5.6 PURE ELEM. (HOSTILE ENVIRONMENT) RACE TABLE 68 6.0 Elemental Creatures. 6.1 DRAGONS — THE GREATER DRAKES 6.2 LESSER DRAKES 6.3 ELEMENTAL GIANTS 6.4 ELEMENTAL SERPENTS 6.5 GUARDIAN ELEMENTALS 6.6 INTELLIGENT ELEMENTALS 6.7 NON-INTELLIGENT ELEMENTALS 6.8 RIDING ELEMENTALS 6.9 SERVANT ELEMENTALS 6.10 WISPLING ELEMENTALS 6.11 ZEPHYR HOUNDS 7.0 Elemental Modifications 7.1 SPELL MASTERY 7.2 RESISTANCE ROLL MODIFIERS 8.0 Non Elemental Spell Users 9.0 Elemental Force Attack Tables 9.1 GUIDELINES 9.2 ADDITIONAL E.A.R. MODIFICATIONS 9.3 LESSER ELEMENTAL FORCE ATTACK TABLE 9.4 NORMAL ELEMENTAL FORCE ATTACK TABLE 9.5 GREATER ELEMENTAL FORCE ATTACK TABLE 9.6 MINOR ELEMENTAL FORCE ATTACK TABLE 9.7 MAJOR ELEMENTAL FORCE ATTACK TABLE 9.8 SUPERIOR ELEMENTAL FORCE ATTACK TABLE 10.0 Critical Strike Tables 10.1 AETHER/NEXUS CRITICAL STRIKE TABLE 10.2 MENTAL CRITICAL STRIKE TABLE 10.3 TIME CRITICAL STRIKE TABLE 10.4 VIBRATION CRITICAL STRIKE TABLE 11.0 Interaction Between the Elements 11.1 THE RR METHOD 11.2 THE COMPARISON METHOD 11.3 PURITY COMPARISON TABLE 11.4 SIZE COMPARISON TABLE 12.0 Cone Attacks 12.1 CONE STATISTICS 12.2 METHODS FOR USING CONE ATTACKS 12.3 CRITICAL AND CONCUSSION SEVERITY 13.0 Elemental Theories 14.0 Elemental Planes 14.1 THE UNIVERSE 14.2 THE PLANES 14.3 SPECIAL PROPERITES 15.0 Proto-Elemental Material 15.1 THE DANGERS OF PEM 15.1.1 PEM Solubility 15.1.2 PEM Poisoning 15.1.3 PEM Poison Level 15.1.4 PEM Poison Level Determination Table 15.2 PEM ANTIDOTES 15.3 PEM SOURCES 15.4 PEM CONTAMINATION 15.5 PEM IMMUNITY 16.0 Manipulation of Raw Elemental Force. 16.1 ABSORPTION 16.2 SHAPING RAW ELEMENTAL MATERIAL 16.2.1 Forging an Elemental Item 16.2.2 Elemental Metals 16.2.3 Elemental Metal Properties Table 16.2.4 Elemental Metal Bonus Table 16.2.5 Examples of Elem. Metal Weapon Properties 17.0 Using EC With Shadow World 17.1 BACKGROUND & HISTORY 17.2 ELEMENTAL ENCOUNTER TABLE
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