
Product Line: Rolemaster
Product Edition: RM2
Product Name: Rolemaster Companion II
Product Type: Supplement
Author: M. Carlyle, A. Ridley, S. Khanna
Stock #: 1600
ISBN: 0-915795-97-3
Publisher: ICE
Page Count: 112
Release Date: 1987
Language: English
Format | Cover Price | Released |
Softcover | $12.00 | 1987 |
Purchase:
Rolemaster Companion II at Noble Knight Games (Used)
Cover/Jacket Text:
This ROLEMASTER™ supplement concentrates on new professions, new skills, new spell lists, and a variety of optional rules.
The descriptions and tables for ALL of the ROLEMASTER™ skills are now gathered into one place, RM COMPANION II.
ROLEMASTER COMPANION II has something for every ROLEMASTER™ GM and player! In addition to the new material, it provides comprehensive “Master Tables” and descriptions for ALL of the skills and ALL of the professions in the complete ROLEMASTER™ product line.
• 13 NEW PROFESSIONS: Beastmaster, Conjuror, Dancer, Dervish, Necromancer, Runemaster, Sage, Scholar, Shaman, Trader, Warlock, Warrior Mage, Witch.
• 65 NEW SPELL LISTS: base lists for the new professions, new Paladin base lists, new Arcane lists, and other miscellaneous lists.
• Over 100 NEW OPTIONAL SKILLS for lores, brawling, magic rituals, power point development, perception, etc.
• Expanded static action tables.
• Rules for infra-skill areas, similar skills, and complementary skills.
The ROLEMASTER system is a complete set of advance realistic, and sophisticated rules. Each of the components can be used separately with most major FRP systems. The components include:
• ARMS LAW & CLAW LAW The fantastic medieval missile and melee system combined with an animal and monster attack system.
• SPELL LAW The magic system with over 2000 spell descriptions based on 3 realms of power.
• CHARACTER LAW & CAMPAIGN LAW A masterful set rules for character development plus campaign guidelines and material invaluable to Gamemasters.
• ROLEMASTER BOXED SET Includes CHARACTER LAW CAMPAIGN LAW, ARMS LAW & CLAW LAW, SPELL LAW and a free adventure supplement.
• ROLEMASTER COMPANION Optional rules and guidelines to expand this classic system.
• CREATURES & TREASURES More than a Rolemaster Bestiary, this product also provides complete rules and tables for generating random encounters, treasures, and magic items. Look for these products wherever games are sold!
ROLEMASTER . . . . . . . . . . . . . . . . . . . . a cut above the rest
Table of Contents:
1.0 INTRODUCTION 1.1 LORD DESIGNER NOTES TRUE 1.2 NOTATION 2.0 OPTIONAL PROFESSION "LAWS" 2.1 NON-SPELL USERS 2.11 Dancer 2.12 Scholar 2.13 Trader (Merchant) 2.2 SEMI-SPELL USERS 2.21 Beastmaster 2.22 Dervish 2.23 Paladin (Holy Warrior) 2.24 Warrior Mage 2.3 HYBRID SPELL USERS 2.31 Necromancer (Death Mage) 2.32 Warlock (Chaos Mage) 2.33 Witch 2.4 PURE SPELL USERS 2.41 Conjuror 2.42 Sage 2.43 Runemaster 2.44 Shaman 2.5 VARIABLE PROFESSIONAL REALMS 2.6 LEVEL BONUSES 2.7 CHANGING CHARACTER PROFESSIONS 2.8 "OUT OF PLAY CHARACTERS 3.0 OPTIONAL SPELL "LAWS" 3.1 POWER POINT DEVELOPMENT 3.2 CHANGELING SPELLS 4.0 OPTIONAL SKILL "LAWS" 4.1 SIMILAR SKILLS 4 2 GENERAL SKILL DEVELOPMENT 4 3 RESTRICTED SKILLS 4 4 COMPLEMENTARY SKILLS 4.5 INTRA-SKILL AREAS 4 6 FORAGING, FLORA LORE, AND FAUNA LORE 4.7 RAPID SKILL DEVELOPMENT 5.0 OPT. ACTION RESOLUTION "LAWS" 5.1 HANDLING FEAR 5.2 RESOLVING ACTIONS AFFECTED BY SKILLS 5.21 Maneuvers 5.22 Moving Maneuvers (MM) 5.23 Static Actions (SA) 5 24 Other Actions and Skills 6.0 OPTIONALMISCELLANEOUS "LAWS" 6.1 LIFE LEVELS 6 2 THE SPIRIT WORLD 7.0 COMPLETE SKILL DESCRIPTIONS Skills: A, B, and C Skills: D,E, and F Skills: G, H, and I Skills: J, K, and L Skills: M, N, and 0 Skills: P, Q, and R Skills: S Skills: T,U,V,W,X,Y and Z 8.0 SPELL LISTS FOR HYBRID SPELL USERS 8.1 NECROMANCER BASE LISTS 8.11 Animate Dead 8.12 Death Mastery 8.13 Dark Law 8.14 Commune 8.15 Summon Dead 8.16 Undead Mastery 8.2 WARLOCK BASE LISTS 8.21 Changeling 8.22 Scrying Guard 8.23 Doom's Law 8.24 Visions of Doom 8.25 Evil Eye 8.26 Revenging Law 8.3 WITCH BASE LISTS 8.31 Glamours 8.32 Earth Mastery 8.33 Natures Mastery 8.34 Candle Magic 8.35 Potion Magic 8.36 Conjuring Ways 9.0 SPELLLISTS FOR PURE SPELLUSERS 9.1 CONJUROR BASE LISTS 9.11 Circles of Power 9.12 Circles of Protection 9.13 Circles of Summoning 9.14 Demon Mastery 9.2 SAGE BASE LISTS 9.21 Recreations 9.22 Analysis 9.23 Lore's Master 9.24 Absorb Knowledge 9 25 Weave Tale 9.3 RUNEMASTER BASE LISTS 9.31 Words of Power 9.32 Circle Mastery 9.33 Glyph Law 9.34 Warding Law 9.35 Sigil/Runes Imbedding 9 36 Rune Law 9.4 SHAMAN BASE LISTS 9.41 Animal Ways 9.42 Spirit Summoning 9.43 Spirit Healing 9.44 Spirit Mastery 9.45 Visions 9.46 Trances 10.0 OTHER SPELL LISTS 10.1 BEASTMASTER BASE LISTS 10.11 Animal Bonding 10.12 Combat Enhancement 10.13 Movement Enhancement 10 14 Sense Enhancement 10.2 WARRIOR MAGE BASE LISTS 10.21 Mind's Touch 10.22 Elemental Ways 10.23 Highriding 10.3 DERVISH BASE LISTS 10.31 Fascination Dances 10.32 Deadly Dances 10.33 Travelling Dances 10.34 Changing Dances 10.35 Teledance 10.36 Communing Dances 10.4 ADDITIONAL PALADIN BASE LISTS 10.41 Shielding Ways 10.42 Exorcism 10.43 Laying on Hands 10.44 Arm's Way 10.45 Inspirations 10.5 ARCANE SPELL LISTS 10.51 Spell Triggers 10.52 Metal Lore 10.53 Stone Lore 10 54 Wood Shaping 10.6 MISCELLANEOUS SPELL LISTS 10.61 Elemental Summons (Magician Base List) 10.62 Guarded Sight (Seer Base List) 10 63 Conveying Ways (Magician Base List) 10.64 Life Essence Healing (Healer Base List) 11.0 TABLES 11.1 An Extension to the Static Action Table 11.2 An Extension to the Alternative Static Action Table 11.3 Similar Skills Table 11.4 Lore Table 11.5 Composite Skill Listing Table 11.6 Master Level Bonus Table 11.7 Profession Table 11.8 Master Development Point Cost Table
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