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Rolemaster Companion V Cover


Product Line: Rolemaster
Product Edition: RM2
Product Name: Rolemaster Companion V
Product Type: Supplement
Author: Different Authors
Stock #: 1900
ISBN: 1-55806-145-2
Publisher: ICE
Page Count: 128
Release Date: 1991
Language: English

Format Cover Price Released
Softcover $14.00 1991

Purchase:
Rolemaster Companion V at Noble Knight Games (Used)
Cover/Jacket Text:
Rolemaster Companion V continues the tradition of previous RMCs by adding game- enhancing optional rules for both the Rolemaster player and Gamemaster. Something for every campaign can be found in this one volume. Rolemaster Companion V includes:
• Three all-new and unique professions: the Wizard, an unequalled manipulator of the very laws and fundamentals of magic itself; the Maleficant, the prince of terror and the definitive voodoo priest; and the Forcemage, the master of gravity, magnetism and unbridled force.
• New character creation options, skills, spell research rules, combat and spell casting options, creatures, treasures, equipment, and rules for determining various materials’ intergrity.
• Over 1,000 new spells, including spells for wish magic, time travel, the earth- blood, and new base lists for professions such as Alchemists and Druids.
• New attack tables for Spell Law® and Arms Law'”.
• New critical strike tables for starvation, neurological, disintegration and pure Essence-based attacks.

SHADOW WORLD

Rolemaster gamers now have an entire fantasy world at their fingertips. Shadow World products form a rich fantasy environment for the Rolemaster game system. Join the inhabitants of Kulthea, a world where remnants of a lost civilization clash with dark forces of the present. But all live in fear of the devastating Flow Storms, interdimensional rifts bringing terrors from another universe. The self-contained adventures may also be used as isolated or hidden areas in any Gamemaster’s campaign world.

ROLEMASTER

The completely reformatted 2nd edition Rolemaster system includes the following:

Arms Law® & Claw Law® — The Rolemaster Arms and Animals combat systems combined in a new, reorganized volume. These fast-moving rules include individual charts for 30 weapons and critical strike tables, as well as detailed creature attacks for real and mythical beasts. Martial arts rules also are included.

Character Law & Campaign Law — The new version of the complete character development and campaign guide. Character Law features a unique trait development system that allows characters to increase their ability in any area of skill. There are no absolute restrictions. Campaign Law includes handy reference material available to any Gamemaster; weather, encounter, and price charts, and guidelines for running a campaign in a complex, living world.

® Spell Law® — The magic system that improves any FRP game! The new edition of Spell Law has over 2,000 spell descriptions based on three realms of power and 15 professions. It provides alchemy rules, spell attack and failure tables, and a unique spell-learning structure.

Table of Contents:

1.0 INTRODUCTION

1.1 Designer's Notes

1.2 Notation

2.0 OPTIONAL PROFESSION "LAWS"

2.1 Forcemage (RH, LRR) 

2.2 Maleficant (RH)

2.3 Wizard (WC)

3.0 OPTIONAL ARMS "LAWS"

3.1 Attack Theme Weapons Skills (AM)

3.2 Multiple Attack Proficiency (LRR)

3.3 Parrying for Advantage (KC).

3.4 Two-Weapon Katas (KC)

3.5 Thrown Projectiles (RH) 

4.0 OPTIONAL SPELL "LAWS"

4.1 Spell Research (RH)

4.2 Level-Block Power Point System (AM)

4.3 Temporal Displacement (LRR)

4.4 Options for Extra Base Lists (LRR)

4.5 Option for Similar Bonus Items (LRR)

4.6 Options for Spell Adders (LRR)

5.0 OPTIONAL SKILLS/STATS "LAWS"

5.1 New Skills (MC, RH, LRR, TT) 

5.2 Statistic Based Skill Development (LRR)

5.3 Character-Specific Skill Cost System (RH)

5.4 Medical Skills Table (TT) 

5.5 Medical Recovery Table (TT)

5.6 Training Time (JC)

5.7 Skill Specialization (DB)

5.8 Level Bonus Options (DB)

6.0 OPTIONAL CAMPAIGN "LAWS"

6.1 New Equipment (JD, DW)

6.2 Materials Integrity (RH,LRR)

7.0 SPELL LISTS

7.1 Forcemage Base Lists

7.1.1 Force Law (RH, LRR) 

7.1.2 Force Master (LRR)

7.1.3 Shockwaves (RH)

7.1.4 Gravity Law (LRR)

7.1.5 Magnetic Law (LRR) 

7.2 Maleficant Base Lists (RH)

7.2.1 Chill of Night 

7.2.2 Soul Death

7.2.3 Talismans 

7.3 Wizard Base Lists (WC)

7.3.1 Spell Hand

7.3.2 Spell Bane

7.3.3 Spell Dampening

7.3.4 Spell Manipulation 

7.3.5 Spell Guard

7.3.6 Wizardstaff

7.4 Alchemist Base Lists

7.4.1 Charmcraft (AM) 

7.4.2 Organism Skills (AM)

7.4.3 Perimeter Wardings (DB)

7.4.4 Structure Wardings (DB) 

7.4.5 Palingenesis (TT)

7.5 Druid Base Lists

7.5.1 Beast's Ways (RH, TT)

7.5.2 Insect Mastery (JG)

7.5.3 Nature Summons (LRR)

7.5.4 Weather Mastery (MM)

7.6 Miscellaneous Spell Lists

7.6.1 Conveyance (Seer Base) (RH) 

7.6.2 Crystal Law (Crystal Mage Base) (LRR)

7.6.3 Spirit Manifestations (Shaman Base) (LR)

7.6.4 Corrosion Mastery (Evil Magician Base) (RH) 

7.7 Spell Lists for Professional Guilds

7.7.1 Fisherman's Way (LRR)

7.7.2 Pirate's Way (LRR) 

7.7.3 Glass Mastery (RH) 

7.7.4 Surgeon's Guide (LRR, TT)

7.8 Special Lists

7.8.1 Combat Link (DB) 

7.8.2 Element's Master (RH, LRR)

7.8.3 Mana-Molding (TT)

7.8.4 Time Law (LRR)

7.8.5 Time's Master (LRR) 

7.8.6 Space-Time (LRR) 

7.9 Arcane Lists

7.9.1 Amplifications (LRR)

7.9.2 Aura Magic (RH)

7.9.3 Spiritwrack (RH)

7.9.4 Conjurations (RH)

7.9.5 Crystal Visions (JG)

7.9.6 Node Mastery (LRR, TT)

7.9.7 Earthfocus (RH, TT)

7.9.8 Node Functions (RH)

7.9.9 Forcefields (KB)

7.9.10 Light's Creations (LRR)

7.9.11 Spell Mastery (TT)

7.9.12 Mana Currents (LRR)

7.9.13 Subdual Ways (KB) 

7.9.14 Spell Shaping (RH)

7.9.15 Ephemeral Enhancement (LRR)

8.0 CREATURES (MC)

9.0 TREASURES (RH, MC, MMC, TT, LR, LRR)

10.0 SPELL ATTACK TABLES

10.1 Lightning Ball Attack Table (LRR)

10.2 Time Ball Attack Table (LRR).

10.3 Time Bolt Attack Table (LRR).

11.0 WEAPON ATTACK TABLES

11.1 Dart Attack Table (TT)

11.2 Brawling/Untrained Attack Table (TT)

12.0 CRITICAL STRIKE TABLES

12.1 Using the RMCV Critical Strike Tables

12.2 Disintegration Critical Strike Table (RH, LRR) 

12.3 Essence Critical Strike Table (RH, LRR) 

12.4 Neuro Critical Strike Table (RH, LRR) 

12.5 Shrapnel Critical Strike Table (RSM)

12.6 Starvation/Dehydration Crit. Strike Table (TT) 

12.7 Stun Critical Strike Table (RSM) 

12.8 Vibration Critical Strike Table (REC) 

13.0 CHARACTER RECORDS

13.1 Forcemage

13.2 Maleficant

13.3 Wizard 

14.0 RMCV OPTIONS CHECKLIST

INDEXS

Spell Index

Chart & Table Index 

Related Products:

Cover Stock
Number
Product Name Release Date ISBN Pages
Rolemaster Companions
1500 Rolemaster Companion I 1986 0-915795-12-4 96
1600 Rolemaster Companion II 1987 0-915795-97-3 112
1700 Rolemaster Companion III 1988 1-55806-050-2 96
1800 Rolemaster Companion IV 1990 1-55806-127-4 96
1901 Rolemaster Companion VI 1992 1-55806-164-9 128
1902 Rolemaster Companion VII 1993 1-55806-185-1 128


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