
Product Line: Rolemaster
Product Edition: RMC
Product Name: Arms Law
Product Type: RPG Rules
Author: ICE
Stock #: 6502
ISBN: 1-55806-620-9
Publisher: ICE
Page Count: 119
Release Date: 01-Feb-07
Language: English
Format | Cover Price | Released |
$12.00 | 01-Feb-07 | |
Softcover | $20.00 | 11-May-07 |
Hardcover | $20.00 | 11-May-07 |
LE Hardcover | $40.00 | 11-May-07 |
Cloth Bound | $35.00 | 20-Mar-08 |
$12.00 | 03-Mar-11 |
Purchase:
Arms Law at DriveThruRPG
Arms Law at Noble Knight Games (Used)
Cover/Jacket Text:
Get Critical
Arms Law is about FRPG combat – the kind that leaves you shaking an bragging to your friends about your character’s exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless, your quest ends here.
Arms Law is a fantasy combat system designed to be used with ICE’s Rolemaster Classic rules or the rpg system of your choice.
What makes Arms Law special? Criticals and Fumbles.
From the ‘E’ Puncture Critical Table:
“Strike through foe’s kidneys. Foe dies after 6 rnds of very intense agony”.
Two-Handed Arms Fumble:
“Stumble over an imaginary dead turtle. You lose two rounds of attack, but can still parry.”
Arms Law includes 30 individual weapon attack tables, 13 special attack table, and dozens of critical strikes and fumbles.
Remember… it’s not the bruises that kill!
Critical damage is what wastes your enemies.
Table of Contents:
1.0 Introduction. ............................... 5 What is Arms Law? ............................. 6 Key Features ........................................ 6 Optional Rules ................................... 6 1.1 A Word From The RMC Team. ....... 6 1.2 Rolemaster. ..................................... 7 1.3 Die Rolling Conventions. .............. 7 Percentile (“1-100”) Rolls .................... 7 Non-“1-100” Rolls .............................. 8 1.4 Definitions. ..................................... 8 2.0 How To Use Arms Law. .............10 2.1 Armor. ............................................. 12 Cloth-Skin Base ................................ 12 Soft Leather Base .............................. 12 Rigid Leather Base ............................ 12 Chain Mail Base ............................... 12 Plate Base .......................................... 12 2.2 Defensive Bonus. .......................... 13 Parrying............................................. 14 2.3 Offensive Bonus. ........................... 15 2.4 Weapon & Attack Bonuses & Modifications. ............................ 18 Unarmed Combat............................. 19 Natural Attacks ............................... 20 Martial Arts ..................................... 20 Unusual Weapons ............................ 21 Improvised Weapons ...................... 22 3.0 The Tactical Combat Sequence. ... 24 3.1 Initiative. ....................................... 24 3.2 Combat Resolution ...................... 25 Step 1: Declare Initial Action(s) ....... 25 Step 2: Roll Initiative ...................... 26 Step 3: Resolve Actions ................... 26 3.3 Special Situations. ....................... 27 Mounted Combat............................ 29 Movement Guidelines .................... 30 Simultaneous Actions ...................... 31 Surprise ............................................. 33 3.4 Combat Example .......................... 34 4.0 Maneuvering And Movement. .. 37 4.1 Movement. .................................... 38 Pace ................................................... 40 Movement Maneuvers ..................... 41 Encumbrance .................................... 41 Exhaustion ........................................ 41 Summary .......................................... 42 Movement Process Summary ......... 43 5.0 Combat Resolution. .................. 44 5.1 Resolving Attacks. ........................ 44 Attack Declaration........................... 44 Attack Resolution ............................ 44 Fumble Results ................................ 45 Non Fumble-Results ....................... 45 Concussion Hits .............................. 46 5.2 Critical Strikes. ............................ 47 Criticals Against Large And Super-Large Creatures ............... 47 Large Creature Critical Strikes ....... 48 Super-Large Creature Critical Strikes ............................ 48 Slaying Criticals .............................. 48 Holy Criticals ................................... 48 Magic and Mithril Criticals ........... 48 5.3 Critical Interpretations. ............... 48 Overall Guideline ............................ 48 5.4 Critical & Fumble Results. .......... 49 5.5 Attacks on Helpless, Unconscious or Sleeping Targets. .. 52 5.6 Damage to Structures. ................. 52 6.0 Animal And Monster Statistics. .................... 110 Animal Statistics ............................. 110 Monster Statistics ............................ 111 Determining the Type of Attack ..... 111 Converting and Creating Creatures .................... 112 Larger/Smaller Than Normal Animals ......................... 113 Attacks by Groups of Small Animals ............................ 113 Appendix: Web Extras. ................... 116 Conversions .................................... 116 Rolemaster 2nd Edition Tactical Sequence ...................... 116
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Product Name | Release Date | ISBN | Pages |
Arms Law Claw Law | |||||
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1100 | Arms Law | 1980 | ? | ? 48 |
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1500 | Claw Law | 1980 | ? | ? 48 |
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1600 | Arms Law & Claw Law Box | 1982 | ? | 72 |
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1100 | Arms Law & Claw Law | 1984 | ? | 72 |
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1100 | Arms Law & Claw Law | 1989 | 1-55806-090-1 | 96 |
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5801 | Arms Law | 1999 | 1-55806-551-2 | 124 |
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5810 | Arms Law | 03-Apr | 1-55806-598-9 | 80 |
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5813 | The Armory | 10-Dec-02 | 1-55806-595-4 | 64 |
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rmfw1P | Fantasy Weapons | 2003 | 16 | |
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5510 | Rolemaster 3 in 1 (AL, SL, RMSR) | 1997 | 1-55806-251-3 | 784 |
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5520 | Arms Law | 1994 | 1-55806-214-9 | 144 |
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Aamuzu Roo & Kuroo Roo: Bujutsu Taiten (Arms Law & Claw Law) | 1990 | |||
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159jp | Arms Law in Japanese | 18-Feb-09 | ||
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5810/5813h | Arms Law / The Armory | 08-Jun-07 | ||
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RMU-GCP-001 | Rolemaster Unified Core Law | 02 December 2022 | 283 |