
Product Line: Rolemaster
Product Edition: RMC
Product Name: Spell Law
Product Type: RPG Rules
Author: ICE
Stock #: 6503
ISBN: 1-55806-621-7
Publisher: ICE
Page Count: 283
Release Date: 20-Apr-07
Language: English
Format | Cover Price | Released |
$21.00 | 20-Apr-07 | |
Softcover | $35.00 | 11-May-07 |
Hardcover | $45.00 | 11-May-07 |
LE Hardcover | $55.00 | 11-May-07 |
Cloth Bound | $50.00 | 20-Mar-08 |
Purchase:
Spell Law at Noble Knight Games (Used)
Cover/Jacket Text:
The magic has returned!
Spell Law, the heart of the Rolemaster magic system is back, with more power.
Re-edited, reorganized, this new edition of Spell Law gives your favorite spellcaster the punch they need to take on the villains, or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle for less, when your spellcaster can have it all?
Spell Law contains:
Over 2000 spell descriptions on 162 unique spell lists that are based on 3 realms of power.
15 spellcasting professions, from the classical magician and cleric, to the unusually powerful and dangerous sorcerer and mystic.
Individual spell attack tables, and spell critical strike tables for Heat, Cold, Impact, Electricity, Large Creatures, and Super Large Creatures.
A Spell Failure table, for when good magic goes horribly wrong.
A detailed set of Alchemy rules for making magic items.
Guidelines for researching new spells and filling so spellcasters can fill in any missing spells.
Optional rules that can add depth & detail to any campaign. Including ruls for varying spell effects based upon expertise, level, range and armor.
Table of Contents:
1.0 Introduction ................ 5 Spell Lists ........................... 5 General Guidelines ............ 6 Introduction from the RMC Team .................... 6 1.2 Rolemaster ....................... 7 1.3 Die Rolling Conventions .. 7 Percentile (”1-100“) Rolls ...... 8 Non-“1-100” Rolls .............. 8 Unmodified Rolls (UM).... 8 1.4 Definitions ...................... 9 2.0 Magical Basics ........... 11 2.1 History of Magic............. 11 Proto-Magic ....................... 11 Ritual Magic ...................... 11 Arcane Magic ..................... 11 2.2 Realm Magic .................. 12 Channeling ........................ 12 Essence ............................... 12 Mentalism ......................... 13 Hybrid Magic ................... 13 Future Magic ..................... 14 Arms ................................... 14 2.3 Spell List Classifications ... 14 Classifications ................... 14 Base Spell Lists .................. 14 Closed Spell Lists .............. 14 Open Spell Lists ................ 14 Evil Spell Lists ................... 14 2.4 Spell User Classifications ............ 15 Pure Spell Casters ............. 15 Hybrid Spell Casters ........ 16 Semi-Spell Users............... 16 Evil Spell Casters .............. 17 Non Spell Casters ............. 18 3.0 Spell Basics ................ 19 3.1 Developing Skill Ranks For Spell Lists .................... 19 The Spell Gain Roll (SGR) ...... 20 3.2 Learning A “Portion Of A List” ........................... 21 The Learnable Portions ....... 21 Restrictions .......................... 21 Extra Base Lists ................... 22 3.3 Spell Casting ................. 25 Casting Requirements ........ 25 Casting Level .................... 25 3.4 Power Points ................. 27 Hybrid Power Points ....... 28 Miscellaneous .................. 29 3.5 Time Required To Cast A Spell ................ 29 3.6 Casting Styles ............... 30 Channeling ....................... 30 Essence .............................. 30 Mentalism ......................... 31 Hybrids.............................. 31 Spell Visibility .................. 32 3.7 Magic Items .................. 32 Bonus Items...................... 32 Imbedded Spell Items ..... 34 3.8 Extraordinary Spell Casting .............. 34 4.0 Resolving Spell Effects ...37 4.1 Non-Attack Spells (Base Casting Roll: BCR) ...... 37 Spell Failure ...................... 37 4.2 Base Attack Spells ......... 37 Base Attack Rolls (BAR) ... 38 Unmodified Rolls............ 38 Modifications To The Base Attack Roll .................. 38 Effects Of The Base Attack Roll .................. 38 Resistance Rolls ............... 39 Modifications To The Resistance Roll ........... 39 The Resistance Roll Table 40 4.3 Elemental Attack Spells 40 Elemental Attack Rolls (EAR) ........................... 40 Caster Modifications To The EAR ....................... 41 Target Modifications To The EAR ....................... 41 Area Spells ........................ 42 Result Determination ...... 42 4.4 Critical Strikes .............. 42 4.5 Critical Strike Results .. 43 Overall Guidelines........... 43 Large And Super-Large Creatures .................... 43 Large Creature Critical Strikes ......................... 44 Super-Large Creature Critical Strikes ............. 44 Slaying Criticals ............... 44 Immune Creatures ........... 44 4.6 Critical & Fumble Result Key ................... 44 4.7 Spell Types .................... 45 Defensive Spells ............... 45 Force Spells ...................... 45 Healing Spells .................. 45 Informational Spells........ 46 Phantasm & Illusions ...... 47 Utility Spells .................... 48 Directed Spells ................. 49 Ball Spells ......................... 49 Mind/Mental Attack Spells ............... 49 Subconscious Spells ........ 49 4.9 Definitions Of Spell Terms .......................... 49 The Spell Description Key .. 50 Abbreviations ................... 50 Spell Classes ..................... 50 Special Spell Codes .......... 50 Duration (D:) .................... 50 Range (R:) ........................... 51 5.0 Magical Research & Item Creation ............... 52 5.1 Spell Research ............. 52 Limitations ....................... 52 Requirements For Spell Research ............. 53 Successful Research .......... 53 5.2 Item Creation ................ 54 Creating The Base Item .... 54 Base Items ......................... 54 Enchanting An Item ........ 55 Intelligence and Will ....... 55 Bonuses ............................ 57 Special Enchantment ....... 58 Imbedding Spells ............ 58 Normal Imbedding ......... 58 Charged Items: Wands, Rods, Staves ............... 58 Daily Items ....................... 59 Constant Items ................. 59 Researching Imbed Spells . 59 5.3 The Cost Of Making Magic Items ............... 60 Time Cost .......................... 60 Required Spell Casting Costs ............. 62 Material And Money ....... 62 Making “Artifacts” ........... 62 5.4 Lord Research ............... 62 5.5 Special Item Creation ... 63 6.0 Gamemaster Notes ...64 6.1 Spells and Personal Aura . 64 6.2 Magic and Skills .......... 64 Channeling....................... 64 Transmitting Power Points . 65 Transmitting Spells .......... 65 Burnout Due to Channeling . 66 Directed Spells ................. 66 Lore, Magical .................... 67 Meditation ....................... 67 Runes (SM) ....................... 67 Spell List (Spell List Acquisition Skill) ......... 68 Spell Mastery ................... 68 Staves and Wands (Attunement) .............. 68 6.3 Adding Flavor to Magic69 Casting.............................. 70 Form.................................. 70 Sound ............................... 70 Feel .................................... 70 6.4 Criticals For Non-Attack Situations . 70 6.5 Healing ......................... 70 7.0 Expanded Spell Notes72 7.1 Elemental Spells ............ 72 Criticals ............................ 72 Specific Elements ............. 74 7.2 Attacks against Items and Material Integrity ...... 76 Breaching ......................... 77 Special Spell Effects ......... 78 Cracks Call ....................... 78 Weapon Breakage ............ 78 Heating and Cooling Items ............ 78 7.3 Invisibility ..................... 80 7.4 Dreams: Symbols, Sources and Locales.... 81 Realm Source and Dreams . 81 Location and Dreams ...... 82 4 7.5 Entities (Demons, Elementals, Spirits, etc.) ... 82 Summoning ..................... 82 Contacts ............................ 83 7.6 Good, Evil, Dark & Light ..... 83 7.7 Miscellaneous Spell Notes .. 83 Alchemist Base Lists ......... 83 Bard Spells ....................... 83 Canceling a Spell ............. 84 “Changing” Spells ............ 84 Combining Spell Effects . 84 Conflicting Spell Effects . 84 Curses and Diseases ........ 84 Death And Lifegiving ...... 84 Encumbrance Limits For Movement Spells ....... 85 Fatal Channeling Projections 85 Haste and Speed Spells ... 86 Herb & Plant Spells ......... 86 Multiple Targets............... 86 “Path” Spells ...................... 86 Permanent Spells ............. 87 Repeated Spell Attempts . 87 Slaying Criticals For Spells .....87 “Sticky” Elemental & Phantasm/Illusion Spells .87 Stun Relief And Awakening Spells ...... 87 Variability of Spell Duration ........... 87 Variability of Spells of the same name .................. 88 Wall and similar spells .... 88 8.0 Of Channeling ..........89 Open Spells ...................... 90 Closed Spells .................. 100 Animist Base .................... 110 Cleric Base ....................... 116 Healer Base ...................... 122 Ranger Base ..................... 128 Astrologer Base ............... 133 Evil Cleric Base ................ 139 9.0 Of The Essence ........ 144 Open Lists........................ 145 Closed Lists ..................... 155 Alchemist Base ................ 165 Illusionist Base ................. 171 Magician Base ................. 177 Monk Base ...................... 183 Sorcerer Base ................... 188 Evil Magician Base ........ 194 10.0 Of Mentalism ........ 199 Open Lists.......................200 Closed Lists .....................210 Lay Healer Base .............. 220 Mentalist Base ................ 226 Seer Base ......................... 232 Bard Base ........................ 238 Mystic Base..................... 243 Evil Mentalist Base ........ 249 11.0 Tables ......................254
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