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Combat Companion Cover


Product Line: Rolemaster
Product Edition: RMC
Product Name: Combat Companion
Product Type: Supplement
Author:
Stock #: 6505
ISBN: 1-55806-628-4
Publisher: ICE
Page Count: 108
Release Date: 20-Mar-08
Language: English

Format Cover Price Released
Softcover $22.00 20-Mar-08
Hardcover $32.00 20-Mar-08
PDF $12.00 20-Mar-08
Cloth Bound $37.00 20-Mar-08

Purchase:
Combat Companion at Noble Knight Games (Used)
Cover/Jacket Text:
Give your fighters an edge – the Combat Companion explores the intricacies of sword play and the secrets of legendary warriors.
The Combat Companion includes:

3 New Professions – The Champion, the Elemental Warrior, and the Venturer add depth and style to semi spell-users.

Armor by the Pice Roles – Finally – rules for mixing and matching armor in Rolemaster. Customize your hero’s armor down to the last rivet.

New Attack and Critical Tables – 19 new, single-page, combat tables (attack and critical) designed specifically for use with the new armor rules. Bullet fast combat with all the punch of clasic Rolemaster will keep everyone on their toes.

Combat Styles – Hack and Slash with style! Build your hero’s combat styles from the ground up with special moves, new maneuvers, and new abilities. We’ve included sample styles to get your characters off to a fast start.

RMFRP Compatible – Everything but the new professions are fully compatible with RMFRP.

Table of Contents:

1.0 Introduction
1.1 Gamemaster’s Warning .......................... 5
1.2 Designer’s Notes .................................... 5
2.0 Professions ......................................... 6
2.1 Champion ............................................... 6
2.2 Elemental Warrior ................................. 7
2.3 Venturer .................................................. 8
2.4 Secondary Skills .................................... 9
2.5 Champion Base Lists ........................... 10
Faith’s Shield .................................... 10
Faith’s Weapon .................................. 11
Holy Infusions .................................. 12
Succor ................................................ 13
Deity Specific Lists ............................ 14
2.6 Elemental Warrior Base Lists ...............16
Warrior’s Way ....................................16
Warrior’s Shield ................................ 17
Warrior’s Bridge ................................ 18
Warrior’s Essence ..............................19
Warrior’s Element ............................ 20
Warrior’s Element - Spell Notes ...... 21
Critical Types ..................................... 21
Elemental Aspect Spells .................... 21
2.7 Venturer Base Lists ............................... 23
Body .................................................. 23
Combat ............................................. 24
Control .............................................. 25
Healing ............................................. 26
Sensing ............................................. 27
3.0 Armor By The Piece .......................... 28
3.1 Armor Primer ........................................ 28
3.2 Maneuvering in Armor ....................... 29
3.3 Armor Types .......................................... 30
Armor ................................................ 30
3.4 Armor Terminology ............................. 32
3.5 Armor Tables ........................................ 32
Full Sets of Armor .............................33
Choosing and Customizing Armor ....37
Converting Existing Rolemaster
Armor To The Armor By
The Piece System ........................ 37
Animal & Monster ARs & DBs ....... 37
3.6 Armor Casting Penalties ..................... 38
3.7 Bonus By The Piece ..............................40
Increment Basics ..............................40
Maneuver Increments ....................... 41
Casting Increments ........................... 41
3.8 Types of Bonuses .................................. 42
Craftsmanship .................................. 42
Superior Materials ........................... 43
Inherently Magical Materials ......... 44
Unusual Organic Materials ............ 46
Multiple Bonus Increments ............ 48
3.9 Catching, Killing, & Harvesting ......... 49
Creating the Armor .......................... 50
4.0 Combat Style Creation ..................... 51
4.1 Combat Styles ........................................ 51
4.2 Style Creation Rules Overview ........... 53
4.3 Select Style Focus ................................. 54
Martial Arts Focus ........................... 54
Weapon Focus .................................. 54
4.4 Select Universal Style Options ........... 56
4.5 Select Specific Options ....................... 58
Melee Specific Options ................... 58
Missile Specific Options ................. 59
Martial Arts Specific Options .........60
4.6 Select Specific Maneuvers ................... 61
Available Maneuvers ........................61
Known Maneuvers ............................ 61
Maneuvers Per Round ...................... 61
Specific Maneuvers .......................... 61
4.7 Weapon Katas ...................................... 67
Learning A Kata ................................ 67
Kata Resolution Basics .................... 68
Kata Weapon Information .............. 70
4.8 Sample Styles ....................................... 70
4.9 Development Point Costs ................... 73
Determining DP Costs .................... 73
Purchasing Additional Maneuvers 74
5.0 Condensed Combat System ............ 76
5.1 Using the Condensed
Combat System .................................... 76
Combat Table Layout ....................... 78
5.2 Resolving Attacks ................................ 79
5.3 Reading the Critical Tables ................. 79
5.4 Combat Example ................................. 80
Round One ........................................ 81
Round Two ........................................ 81
5.5 The Combat Tables............................... 82
5.6 Creatures Conversion ........................ 102

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