
Product Line: Rolemaster
Product Edition: RMFRP
Product Name: Spell Law: Of Channeling
Product Type: RPG Rules
Author: ICE
Stock #: 5803
ISBN: 1-55806-553-9
Publisher: ICE
Page Count: 112
Release Date: 1999
Language: English
Format | Cover Price | Released |
Softcover | $14.00 | 1999 |
$9.00 | 15-Jun-04 | |
Hardcover | $28.00 | 27-May-05 |
Cloth Bound | 21-Aug-09 | |
$10.00 | 01-Oct-11 |
Purchase:
Spell Law: Of Channeling at DriveThruRPG
Spell Law: Of Channeling at Noble Knight Games (Used)
Cover/Jacket Text:
Only your soul is at stake…
From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!
Inside you will find over 50 spell lists with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing game, including the Animist, the Healer, the Sorcerer, the Paladin, and other spirited adepts! Attack tables and critical strike tables give results for all kinds of magical attacks. And summary tables make all of the details easy to manage!
Now when the evil priest begins chanting, you know that your soul itself is at stake…
Table of Contents:
1.0 Introduction. .................................. 3-5 1.1 The Spell Description Key ............ 4 1.2 What’s On a Spell List ................... 5 2.0 Open Channeling Lists. ......... 6-15 2.1 Barrier Law .................................... 6 2.2 Concussion’s Ways ....................... 7 2.3 Detection Mastery ........................ 8 2.4 Light’s Way .................................... 9 2.5 Lofty Movements ....................... 10 2.6 Nature’s Law ............................... 11 2.7 Purifications ................................ 12 2.8 Sound’s Way ............................... 13 2.9 Spell Defense .............................. 14 2.10 Weather Ways .......................... 15 3.0 Closed Channeling Lists. ..... 16-25 3.1 Blood Law ....................................16 3.2 Bone Law .....................................17 3.3 Calm Spirits ................................ 18 3.4 Creations .......................................19 3.5 Locating Ways ............................ 20 3.6 Lore ................................................21 3.7 Muscle Law ................................. 22 3.8 Nerve Law ....................................23 3.9 Organ Law....................................24 3.10 Symbolic Ways ......................... 25 4.0 Animist Base Lists. ................ 26-31 4.1 Animal Mastery .......................... 26 4.2 Herb Mastery .............................. 27 4.3 Nature’s Lore .............................. 28 4.4 Nature’s Move./Senses ............. 29 4.5 Nature’s Protection .................... 30 4.6 Plant Mastery ............................. 31 5.0 Cleric Base Lists. .................... 32-37 5.1 Channels .......................................32 5.2 Communal Ways ........................ 33 5.3 Life Mastery ................................ 34 5.4 Protections ....................................35 5.5 Replusions ....................................36 5.6 Summons ......................................37 6.0 Paladin Base Lists. ................. 38-43 6.1 Communion ................................ 38 6.2 Exorcism .......................................39 6.3 Holy Arms ....................................40 6.4 Holy Healing ............................... 41 6.5 Holy Shields ................................ 42 6.6 Inspiring Ways ........................... 43 7.0 Ranger Base Lists. ................. 44-49 7.1 Inner Walls ...................................44 7.2 Moving Ways .............................. 45 7.3 Nature’s Guises .......................... 46 7.4 Nature’s Summons .................... 47 7.5 Nature’s Way .............................. 48 7.6 Path Mastery ............................... 49 8.0 Healer Base Lists. ................... 50-55 8.1 Blood Ways ................................. 50 8.2 Bone Ways ...................................51 8.3 Cleansing ......................................52 8.4 Muscle Ways ............................... 53 8.5 Organ Ways ................................ 54 8.6 Surface Ways .............................. 55 9.0 Sorcerer Base Lists. ............... 56-61 9.1 Flesh Destruction ...................... 56 9.2 Fluid Destruction ...................... 57 9.3 Gas Destruction ......................... 58 9.4 Mind Destruction ...................... 59 9.5 Solid Destruction ....................... 60 9.6 Soul Destruction ........................ 61 10.0 Evil Channeling Lists. ........ 62-67 10.1 Curses .........................................62 10.2 Dark Channels ......................... 63 10.3 Dark Lore ...................................64 10.4 Disease ........................................65 10.5 Necromancy .............................. 66 10.6 Wounding ................................. 67 11.0 Channeling Spell Summaries. ...................... 68-74 12.0 Professions. ............................. 75-80 12.1 Animist ..........................................75 12.2 Cleric ..............................................76 12.3 Paladin ...........................................77 12.4 Ranger ............................................78 12.5 Healer .............................................79 12.6 Sorcerer .........................................80 13.0 Attack Tables. ........................ 81-88 13.1 Basic Spell Attack Table .......... 81 13.2 Resistance Roll Table ................ 81 13.3 Cold Ball Attack Table ............. 82 13.4 Fire Ball Attack Table .............. 83 13.5 Fire Bolt Attack Table .............. 84 13.6 Ice Bolt Attack Table ................ 85 13.7 Lightning Bolt Attack Table .... 86 13.8 Shock Bolt Attack Table .......... 87 13.9 Water Bolt Attack Table .......... 88 14.0 Spell Critical and Failure Tables. .................. 89-94 14.1 Cold Critical Strike Table ........ 89 14.2 Electricity Critical Strike Table ...................... 90 14.3 Heat Critical Strike Table ........ 91 14.4 Impact Critical Strike Table .... 92 14.5 Creature Critical Strike Tables .................... 93 14.6 Spell Failure Table .................... 94 15.0 Special Spell Notes. ......... 95-101 Lord Research ................................. 95 Spell Research ................................ 95 15.1 Combining Spell Effects ........... 96 15.2 Good, Evil, Dark, & Light ........ 96 15.3 Repeated Spell Attempts ........... 96 15.4 Permanent Spells ........................ 96 15.5 Invisibility .....................................96 15.6 Encumbrance Limits For Movement Spells .................... 97 15.7 Wall Spells and Material Integrity ........................... 97 15.8 Canceling a Spell ........................ 97 15.9 Multiple Targets ......................... 97 15.10 Conflicting Effects ................... 98 15.11 RRs for Passive Spells ............. 98 15.12 Visibility ......................................98 15.13 Information Spells ................... 98 15.14 Illusions .......................................98 15.15 Slaying Criticals for Spells ..... 99 15.16 Dreams and Symbology .......... 99 15.17 Spell List Availability .............. 99 15.18 Variability of Spell Duration ................................ 99 15.19 RRs for Area Effects ............... 99 15.20 Changing Spells ...................... 100 15.21 Curses and Disease ................ 100 15.22 Demons and Other Entities ............................... 100 15.23 Fatal Channeling Projections ..................................... 101 15.24 Evil Spell Lists ........................ 101 15.25 Hybrid Spells .......................... 101 16.0 How to Use Spell Law Without Rolemaster. ........... 102-106 16.1 Dice Rolling Conventions ....... 102 16.2 The Realms of Power .............. 102 16.3 Spell User Classifications ....... 103 16.4 Spell Lists ................................... 103 16.5 Casting Spells ............................ 103 16.6 Resolving Spell Effect ............. 104 Spell Index. .................................. 107-111
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