
Product Line: Rolemaster
Product Edition: RMFRP
Product Name: Spell Law: Of Essence
Product Type: RPG Rules
Author: ICE
Stock #: 5804
ISBN: 1-55806-554-7
Publisher: ICE
Page Count: 112
Release Date: 1999
Language: English
Format | Cover Price | Released |
Softcover | $14.00 | 1999 |
$9.00 | 15-Jun-04 | |
Hardcover | $26.00 | 27-May-05 |
Cloth Bound | 21-Aug-09 | |
$10.00 | 02-Jun-11 |
Purchase:
Spell Law: Of Essence at DriveThruRPG
Spell Law: Of Essence at Noble Knight Games (Used)
Cover/Jacket Text:
When the sorcerer raises a hand…
The magic of the universe is all around us. Tap into the natural Essence and shape your destiny!
Inside you will find over 50 spell lists with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the Mystic, the Monk, and other mind-over-matter adepts! Attack tables and critical strike tables give results for all kinds of channeling attacks. And summary tables make all of the details easy to manage!
Now when the sorcerer raises his hand, you know that the world is about to crumble at your feet…
Table of Contents:
1.0 Introduction. ............................... 3-5 1.1 The Spell Description Key ......... 4 1.2 What’s On a Spell List ................ 5 2.0 Open Essence Lists. .............. 6-15 2.1 Delving Ways .............................. 6 2.2 Detecting Ways .......................... 7 2.3 Elemental Shields ...................... 8 2.4 Essence Hand ............................. 9 2.5 Essence’s Perceptions ............. 10 2.6 Lesser Illusions ........................ 11 2.7 Physical Enhancement ........... 12 2.8 Rune Mastery .......................... 13 2.9 Spell Wall ................................. 14 2.10 Unbarring Ways .................... 15 3.0 Closed Essence Lists. ......... 16-25 3.1 Dispelling Ways ...................... 16 3.2 Gate Mastery ........................... 17 3.3 Invisible Ways ......................... 18 3.4 Living Change .......................... 19 3.5 Lofty Bridge ............................. 20 3.6 Rapid Ways .............................. 21 3.7 Shield Mastery ......................... 22 3.8 Spell Enhancement ................. 23 3.9 Spell Reins ............................... 24 3.10 Spirit Mastery ....................... 25 4.0 Illusionist Base Lists. ......... 26-31 4.1 Feel-Taste-Smell ...................... 26 4.2 Guises .........................................27 4.3 Illusion Mastery ...................... 28 4.4 Light Molding .......................... 29 4.5 Mind Sense Molding ............. 30 4.6 Sound Molding ....................... 31 5.0 Magician Base Lists. .......... 32-37 5.1 Earth Law ................................. 32 5.2 Fire Law ....................................33 5.3 Ice Law ......................................34 5.4 Light Law ................................. 35 5.5 Water Law ................................ 36 5.6 Wind Law ................................. 37 6.0 Dabbler Base Lists. ............ 38-43 6.1 Concealment Mastery ............ 38 6.2 Influences ................................. 39 6.3 Mechanisms ............................. 40 6.4 Movement Mastery ................. 41 6.5 Senses .........................................42 6.6 Thieving Law ........................... 43 7.0 Monk Base Lists. ................. 44-49 7.1 Body Reins ............................... 44 7.2 Body Renewal .......................... 45 7.3 Evasions .....................................46 7.4 Mind Over Matter .................. 47 7.5 Monk’s Bridge ......................... 48 7.6 Monk’s Sense ........................... 49 8.0 Mystic Base Lists. ............... 50-55 8.1 Confusing Ways ...................... 50 8.2 Gas Alteration ......................... 51 8.3 Hiding ........................................ 52 8.4 Liquid Alteration .................... 53 8.5 Mystical Change ...................... 54 8.6 Solid Alteration ....................... 55 9.0 Sorcerer Base Lists. ............ 56-61 9.1 Flesh Destruction ................... 56 9.2 Fluid Destruction ................... 57 9.3 Gas Destruction ...................... 58 9.4 Mind Destruction ................... 59 9.5 Solid Destruction .................... 60 9.6 Soul Destruction ..................... 61 10.0 Evil Channeling Lists. ..... 62-67 10.1 Dark Contacts ....................... 62 10.2 Dark Summons ..................... 63 10.3 Darkness ................................. 64 10.4 Entity Summons ................... 65 10.5 Matter Disruption ................ 66 10.6 Physical Erosion ................... 67 11.0 Essence Spell Summaries. ................... 68-74 12.0 Professions. .......................... 75-80 12.1 Illusionist ....................................75 12.2 Magician .....................................76 12.3 Dabbler .......................................77 12.4 Monk ........................................... 78 12.5 Mystic .........................................79 12.6 Sorcerer ......................................80 13.0 Attack Tables. ..................... 81-88 13.1 Basic Spell Attack Table ....... 81 13.2 Resistance Roll Table ............. 81 13.3 Cold Ball Attack Table .......... 82 13.4 Fire Ball Attack Table ........... 83 13.5 Fire Bolt Attack Table ........... 84 13.6 Ice Bolt Attack Table ............. 85 13.7 Lightning Bolt Attack Table . 86 13.8 Shock Bolt Attack Table ....... 87 13.9 Water Bolt Attack Table ....... 88 14.0 Spell Critical and Failure Tables. ............... 89-94 14.1 Cold Critical Strike Table ..... 89 14.2 Electricity Critical Strike Table ................... 90 14.3 Heat Critical Strike Table ..... 91 14.4 Impact Critical Strike Table ................... 92 14.5 Creature Critical Strike Tables ................. 93 14.6 Spell Failure Table ................. 94 15.0 Special Spell Notes. ...... 95-101 Lord Research .............................. 95 Spell Research ............................. 95 15.1 Combining Spell Effects ........ 96 15.2 Good, Evil, Dark, & Light .............................. 96 15.3 Repeated Spell Attempts ........ 96 15.4 Permanent Spells ..................... 96 15.5 Invisibility ................................. 96 15.6 Encumbrance Limits For Movement Spells ................. 97 15.7 Wall Spells and Material Integrity ........................ 97 15.8 Canceling a Spell ..................... 97 15.9 Multiple Targets ...................... 97 15.10 Conflicting Effects ................ 98 15.11 RRs for Passive Spells .......... 98 15.12 Visibility ...................................98 15.13 Information Spells ................ 98 15.14 Illusions ....................................98 15.15 Slaying Criticals for Spells .. 99 15.16 Dreams and Symbology ....... 99 15.17 Spell List Availability ........... 99 15.18 Variability of Spell Duration ............................. 99 15.19 RRs for Area Effects ............ 99 15.20 Changing Spells ................... 100 15.21 Curses and Disease ............. 100 15.22 Demons and Other Entities ............................ 100 15.23 Fatal Channeling Projections .................................. 101 15.24 Evil Spell Lists ..................... 101 15.25 Hybrid Spells ....................... 101 16.0 How to Use Spell Law Without Rolemaster. ........ 102-106 16.1 Dice Rolling Conventions .... 102 16.2 The Realms of Power ........... 102 16.3 Spell User Classifications .... 103 16.4 Spell Lists ................................ 103 16.5 Casting Spells ......................... 103 16.6 Resolving Spell Effect .......... 104 Spell Index. ............................... 107-111
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