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Future Law Cover


Product Line: Spacemaster
Product Edition: SM1
Product Name: Future Law
Product Type: RPG Game
Author: ICE
Stock #: 9100
ISBN: 0-915795-36-1
Publisher: ICE
Page Count: 88
Release Date: 1985
Language: English

Format Cover Price Released
Softcover 1985

Purchase:
Future Law at Noble Knight Games (Used)
Cover/Jacket Text:
FUTURE LAW includes: a complete character development system, data on races from the far corners of the universe, information form the far cormers of the universe, information for setting up cultures, planetary & galactic governments a system for generating planets & solar systems, & a complete adventure scenario
Future Law The Challenge of the future awaits
The companion book to FUTURE LAW, TECHLAW features a complete combat system with attack & critical tables for a multitude of weapons. Also included are descriptions and prices for land, water & air vehicles, large & small spacecraft & weapons & personal equipment of the future. TECH LAW provides a comprehensive construction system allowing players to custom design vehicles, robots, spacecraft, androids, & genetically altered beings. The spacecraft combat system is realistic yet simple, including several different weapons systems. TECH LAW includes sample spacecraft plans. Although keyed to FUTURE LAW, TECH LAW is usable with other SF role-playing systems.
SPACE MASTER is the complete system in one box, providing everything needed to run a plausible, richly detailed science-fiction campaign. It includes: TECH LAW, FUTURE LAW, a large star map for interstellar journeys, a grid map for spacecraft combat, ful-color counters of spaceships and individuals, and a booklet of starship deck plan playing surfaces. SPACE MASTER …the challenge of the future awaits.

Table of Contents:

PART I PREFACE
PART II CHARACTER GENERATION RULES
1.0 INTRODUCTION
1.1 Features of Future Law Character Generation
1.2 Definitions
1.3 How to Use Future Law
2.0 MENTAL AND PHYSICAL
CHARACTERISTICS (STATS)
2.1 Temporary and Potential Stats
2.2 Development Stats
2.3 Primary Stats
2.4 Stat Bonuses
2.41 Stat Bonus Functions
2.42 Stat Bonus Table
3.0 SKILLS AND SKILL RANKS
3.1 Skill Rank Bonuses
3.2 Skill Rank Development
3.3 Resolving Actions Affected by Skills
3.4 Skilisand Descriptions.
3.41 Maneuvering In Armor Skills
3.42 Weapon Skills
3.43 General ~kliis
3.44 ~cial Skills
3.45 COmbat Skills
3.46 Astronautic Skills
3.47 Technic Skills
3.41 Scientific Skills
3.49 Engineering Skills
3.410 Telepathic Skills
3.5 Secondary Skills
3.6 Similar Skills
3.7 Skill Charts
3.71 Character Development Chart
3.72 Secondary SkIll Development Chart
4.0 PROFESSIONS
4.1 Astronauts
4.2 Machine Technicians
4.3 Research Scientists
4.4 Field Scientists
4.5 Telepaths
5.0 EXPERIENCE AND ADVANCING LEVELS
5.1 Experience Guidelines
5.2 Experience Point Chart
5.3 A Character's Level.
5.4 Advancing a Level
6.0 RACE AND CULTURE
6.1 Some Hominoid Races and Variations
6.11 Terran Mutations and
Eugenic Products
6.12 Alterant Repl"lCIInts
6.13 Androids
6.14 Aliens
6.2 Sample Cultures
6.3 Language Development
6.31 COmputer Languages
6.32 Language SkIll Table
6.4 Death in Space Master
6.41 Death Due To Excessive
Concussion Hits
6.42 Effects of Death
6.5 Racial Statistics Chart
6.6 Healing Rates Chart
7.0 BACKGROUND
7.1 Background Options
7.2 Background Option Table
8.0 KEEPING TRACK OF A CHARACTER
8.1 Player-Character Record
8.2 Skill Bonuses
8.3 Special Bonuses
8.4 RR Bonuses
8.5 Other Capabilites
9.0 THE ROLE OF THE CHARACTER
10.0 CREATING'fHE CHARACTER
10.1 Generating the Temporary Stats
10.2 Choosing a Profession and Other Factors
10.3 Generating the Potential Stats
10.4 Adolescent Skill Development
10.5 Apprenticeship Skill Development
10.6 Final Character Preparation
10.7 Bringing the Character to Life
10.8 Character Development Tables
10.81 Stat Potentials Table
10.82 Stat Gain Table
10.83 Stat Effect Table
10.84 Experience Points ¥s. Level Table
10.85 Similar Weapons Chart
10.86 Armor Chart
10.87 SkIll Level Bonus Table
10.88 Player.(haracter Record
10.89 Player-Character Worksheet
10.9 Physical Appearance
11.0 NON-PLAYER CHARACTERS
12.0 OPTIONAL RULES FOR
SPACE MASTER
12.1 An Alternate Stat Gain Method
12.2 Optional Level Advancement Rules
12.21 Partial Skill Advancement at
Half-Level
12.22 Additional R"Iuirements For
Skill Acquisition
12.3 Hobbies
13.0 ACTIVITY RULES AND CHARTS
13.1 Movement, Encumbrance and Exhaustion
13.2 Maneuver Chart
13.3 Static Action Table
PART III TELEPATHY RULES
14.0 CONCEPT AND DESCRIPTION
15.0 LEARNING LISTS
15.1 Types of Telepath
15.11 True Telepaths
15.12 Semi-Telepaths
15.2 Types of Pkk Sets
15.3 Type "A" Pick Set
15.4 Type "B" Pick Set
15.5 Type "c" Pick Set
15.6 Type "D" Pick Set
15.7 Type "E" Pick Set
15.8 Pick Availability
16.0 CASTING PSIONS
16.1 Pslon Casting Capabilities
16.11 Inherent Capabilities
16.12 Bonusltems
16.121 Pslon Multipliers
16.122 Pslon Adders
16.13 Restrictions
16.2 Miscellaneous
16.3 Time R"Iuired to Cast a Psion
16.31 Class III Pslons
16.32 Class II Pslons
16.33 Class I Pslons
17.0 TACTICAL CONSIDERATIONS FOR
PSION CASTING
17.1 Battle Round Sequence
17.2 Opportunity Action
17.3 Unusual Sequence Modifications
18.0 RESOLVING PSION EFFECT
18.1 Special Dice Rolls
18.11 Low Open-ended Roll
18.12 High Open-ended Roll
18.13 Open-ended Roll
18.14 Unmodified Rolls
18.2 Non-Attack Psions
18.3 Attack Psions
18.31 Psion Attack Roll
18.311 Unmodified Rolls
18.312 Modifications to the Psion
Attack Roll
18.313 Pslon Attacks
18.314 Effects of Pslon Attack Roll
18.32 Resistance Roll
19.0 TABLES
19.1 Psion Attack Table
19.2 PAR Modifiers
19.3 Resistance Roll Table
19.4 Resistance Roll Modifiers
19.5 Psion Failure Table
19.6 Critical Hit Tables
19.61 Bum Critical Hit Table
19.62 Impact Critical Table
19.63 Electricity Critical Table
20.0 PSION LISTS
PART IV CREATING AND RUNNING A
SPACE MASTER CAMPAIGN
21.0 HISTORY
22.0 POLITICS
22.1 The Terran Empire
22.2 Encounter Chart
23.0 ECONOMY
24.0 TECNOLOGICAL LEVEL
25.0 STELLAR SYSTEM GENERATION
AND MAINTENANCE
25.1 System Generation Chart
25.2 Planetary Climate Chart
25.21 Wind Table
25.22 Temperature Table
25.23 Precipitation Table
PART V A SPACE MASTER ADVENTURE
26.0 INTRODUCTION
27.0 THE CHARACTERS
27.1 The Players
27.2 Non-Player Characters
28.0 THE SETTINGS
28.1 Hyperion
28.2 The Hypershuttle
28.3 COL 72 PrIme II
28.4 The TBD Relay Base
29.0 ADVENTURE REFERENCE
INFORMATION
29.1 ~lal Equipment For the Players
29.2 Special Events
29.3 Non-Player Character Summary Sheet
PART VI SPACE MASTER AIDS
Microbilll and Chemical Poisons
PC Game and Claim Sheet
Combat Unit Roster
Computer Status Sheet
Special Robotics Programs
Planetary Status Summary
Planet Map Template
PART VII REFERENCE DATA
30.0 GLOSSARY
31.0 INDEX

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