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Space Master Boxed Set Cover



Product Line: Spacemaster
Product Edition: SM2
Product Name: Space Master Boxed Set
Product Type: RPG Game
Author: ICE
Stock #: 9000
ISBN: 1-55806-008-1
Publisher: ICE
Page Count: 304+maps
Release Date: 1988
Language: English

Format Cover Price Released
Box Set 1988

Purchase:
Space Master Boxed Set at Noble Knight Games (Used)
Cover/Jacket Text:
Space Master includes:
Iron Crown Enterprises presents SpaceMaster:The Role Playing Gamerm. Revised, expanded, and reformatted, this Second Edition updates the original role playing rules, and integrates material from the popular Space Master Companion.
THE ULTIMATE IN FLEXIBILITY

The Space Master System is useable in a variety of SF environments, from a black near future of post-holocaust Earth, to a culture of high-tech exploration, to a distant time where civilization has fallen to superstitious ruin.
Choose from 17 professions, including Armsman, Planetologists, Telepaths, Starship Pilots, or Engineering Specialists. There are dozens of sub-professions, yet all are flexible, eliminating artificial restrictions. Over 120 skills and a rich selection of background options allow each character to be a complex, multi-talented individual. The sophisticated rules are set out in a lucid, understandable format.
Space Master: The Role Playing GameTM is completely compatible with all Space Master Modules, and is the first part of a Science Fiction Gaming Trilogy. Space Master: Star Strike TM (Fall 1988), a fast-paced game of
interplanetary ship combat, puts you in the gunner’s chair as you face enemy starships. Space Master: Armored AssaultTM (Winter 1988-89), moves the combat planetside, where Hovertanks, Powered Armor, and Aircraft vie for
supremacy. Space Master can also be integrated with Rolemaster; used together they set the stage for sweeping, coherent, science-fantasy campaigns.
GM Book
• Natural Laws: Generation Rules for Solar Systems, Planets, Cultures, Businesses, and Scenarios.
• Imperial Laws: Access a. wealth of information about a Terran Empire 9,000 years in the future, dominated by man and his mutated descendants. The Imperial government is detailed, including the Vega Police, the Imperial Intelligence Directorate, and Megacorporate “Royal Houses.” There are sinister agencies, cults which cloak technology in a ritual of superstition, and high-tech organizations both legal and criminal.
• A Complete Starting Adventure.
Player Book
• Character Generation: Details on 17 Professions and over 120 skills, embracing concepts such as Cybernetics, Subduing, Sensor Analysis, Xeno Medicine, and Hyperspace Piloting.
• Personal Combat:.Fast-paced excitement with realistic combat rules.
• Activity Rules: Maneuver guidelines for characters, as well as vehicles ranging from grayscooters to Interstellar hypershuttles.
• Telepathy: More than 500 Psions from 4 different Fields of Telepathy arranged in 24 lists.
Star Map
• A full-color, poster-sized star map detailing the territory of the Terran Empire.
Tech Book
• Personal Weapons: Over 100 weapon types, from clubs to Plasma Repeator Rifles. Each does a unique type of damage, with individualized criticals.
• Armor: 20 types to personal armor with dozens of variations.
• Equipment: Survival gear, medical equipment, multiscanners, and portable power supplies. One of the most exhaustive compilations of future equipment anywhere.
• Humanoid Constructs: Androids, Alterant Replicants, and Robots, examples of these as well as concise rules for building your own.
• Vehicles: Hypershuttles, explorers, freighters and alien vessels. A variety of different ships, many with detailed technical illustrations.
The Role Playing Game
Even deep underground, Thessel Research Lab shuddered under a barrage of disruptor fire from the orbiting Idorian Assault Cruisers. Monitors flickered and plastiform creaked.
Sheri XIl crouched behind the Holomap table, her laser pistol ready. “We haven’t much time before they breach the base defense.”
” Don’t you think I know that?” Tod hissed. A cadet in the Star Survey, Tod Jairus silently wondered what he had done to deserve this nightmare.
Sheri’s mind raced. Her molecutronic brain was the ultimate in technology; the artificial equivalent of a human brain—only better. But even the Android was , unable to think a way out of their dilemma. She regretted that her destruction should come so soon.
” They’re coming!”
With a dull crash the bulkhead lock blew and the heavy doors slid open. Tod rolled to his knees, arms locked. Before him stood an Idorian Warrior in full Exoskeleton, bran-dishing a laser rifle. With trembling hands, Tod quickly took aim … .

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