
Product Line: Rolemaster
Product Edition: RMU
Product Name: Rolemaster Unified Core Law
Product Type: RPG Game
Author: Terry Kevin Amthor, Nicholas H.M. Caldwell, Peter C. Fenlon Jr., S. Coleman Charlton, Aaron Smalley, Mark Rosen, Kurt Fischer, Olivia Johnston, Bruce Shelley, Bruce Neidlinger, Jonathan Dale, Matt Hanson, R. Dan Henry, Joeri Timmerman, Cormac Doyle, David Johansen, Kirsten Mork, Graham Bottley
Stock #: RMU-GCP-001
ISBN:
Publisher: Iron Crown Enterprises
Page Count: 283
Release Date: 02 December 2022
Language: English
| Format | Cover Price | Released |
| $25.00 | 03 December 2022 |
Purchase:
Rolemaster Unified Core Law at DriveThruRPG
Cover/Jacket Text:
Rolemaster Core Law
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Core Law is the cornerstone of Rolemaster Unified.
Rolemaster Core Law is divided into three parts:
Character Law: A wide range of character creation choices: 22 professions, 23 races, 10 cultures, and a comprehensive system of talents and flaws. A system of 10 temporary and potential stats determined by using both assigned and random elements. A skill development system that allows a character to improve their skill capabilities without absolute restrictions. Complete, consolidated and streamlined guidelines for resolving actions, magic and attacks.
Arms Law: the highly acclaimed combat system. Complete rules for melee, ranged and spell combat, with new effective mechanics for battling large and small monsters. 39 attack tables for weapons, animal, monstrous and spell attacks. 15 critical strike tables: Acid, Cold, Electricity, Grapple, Heat, Holy, Impact, Krush, Puncture, Slash, Steam, Strikes, Subdual, Sweeps, and Unbalance providing injuries with explicit effects and descriptions.
Gamemaster Law: Helpful guidance on running the game with rules for healing, social skills, fear, and morale as well as environmental hazards, poisons and diseases. Rules and guidance on creating races, cultures and professions using the fully balanced mechanics employed across Rolemaster Unified.
Table of Contents:
1. Introduction......................... 10
Old versions of Rolemaster....................................... 11
1.1. Die Rolls.........................................................11
Unmodified Rolls (UM)............................................. 11
1.2. Concepts.........................................................11
Skills............................................................................ 12
Maneuvers.................................................................. 12
Movement & Encumbrance...................................... 12
Fatigue......................................................................... 12
Attacks........................................................................ 12
Injuries........................................................................ 12
Spellcasting................................................................. 13
Resistance Rolls.......................................................... 13
1.3. Glossary.........................................................13
Part I: Character Law...........15
2. Characters................................17
2.1. Background...................................................17
Appearance................................................................. 18
Character Personality................................................ 18
Group Cohesion......................................................... 19
Background................................................................ 19
2.2. Race................................................................20
Avinarcs ...................................................................... 22
Dwarves ...................................................................... 23
Elves ........................................................................... 24
Gnolls.......................................................................... 26
Gnomes....................................................................... 27
Goblins........................................................................ 28
Gratar.......................................................................... 29
Half-Elves ................................................................... 30
Halflings...................................................................... 31
Hobgoblins.................................................................. 32
Humans ...................................................................... 33
Hvasstonn................................................................... 35
Idiyva........................................................................... 36
Kobolds....................................................................... 37
Nycamerith................................................................. 38
Orcs............................................................................. 39
Plynos.......................................................................... 41
Sea-krals..................................................................... 42
Sibbicai........................................................................ 43
Sohleugir..................................................................... 44
Sstoi’isslythi................................................................ 45
Trolls............................................................................ 46
Vulfen.......................................................................... 47
2.3. Culture...........................................................49
Cosmopolitan.............................................................. 50
Harsh........................................................................... 50
Highland..................................................................... 50
Mariner....................................................................... 50
Nomad......................................................................... 51
Reaver......................................................................... 51
Rural........................................................................... 51
Sylvan.......................................................................... 52
Underground.............................................................. 52
Urban.......................................................................... 52
2.4. Profession.......................................................53
No Profession.............................................................. 54
The Realm of Arms.................................................... 54
The Realm of Channeling.......................................... 60
The Realm of Essence................................................ 63
The Realm of Mentalism........................................... 66
Hybrid Realms........................................................... 69
2.5. Stats................................................................70
Generating Stats......................................................... 72
Stat Gains.................................................................... 73
2.6. Skills & Talents.............................................73
2.7. Finishing Touches..........................................74
2.8. Advancement.................................................74
3. Skills...........................................82
Developing Skills........................................................ 83
Skill Bonus.................................................................. 83
Similar Skills............................................................... 84
Complementary Skills............................................... 85
Conflicting Skills........................................................ 86
Skills as ‘Lores’........................................................... 87
3.1. Animal............................................................87
3.2. Awareness......................................................88
3.3. Battle Expertise.............................................89
3.4. Body Discipline..............................................90
3.5. Brawn.............................................................91
3.6. Combat Expertise.........................................92
3.7. Combat Training...........................................92
3.8. Composition...................................................92
3.9. Crafting..........................................................93
3.10. Delving ........................................................95
3.11. Environmental.............................................96
3.12. Gymnastic....................................................97
3.13. Lore..............................................................98
3.14. Magical Expertise.....................................101
3.15. Medical.......................................................102
3.16. Mental Discipline......................................102
3.17. Movement..................................................103
3.18. Performance Art.......................................104
3.19. Power Manipulation.................................105
3.20. Science .......................................................106
Astronomy................................................................ 106
Engineering............................................................... 106
3.21. Social..........................................................107
3.22. Spellcasting................................................108
3.23. Subterfuge.................................................109
3.24. Technical....................................................110
3.25. Vocation.....................................................112
4. Talents .......................................114
Purchasing Talents................................................... 114
4.1. Combat.........................................................115
4.2. Discipline.....................................................115
4.3. Magical.........................................................116
4.4. Physical........................................................117
4.5. Racial...........................................................117
4.6. Senses...........................................................120
4.7. Other............................................................121
5. Maneuvers & Movement..... 124
5.1. Maneuvers...................................................124
Maneuver Difficulties............................................... 124
Absolute Maneuvers................................................ 124
Percentage Maneuvers............................................. 126
5.2. Feats of Strength.........................................126
5.3. Movement....................................................128
5.4. Encumbrance..............................................128
5.5. Fatigue.........................................................129
Extended Effort........................................................ 130
Concentration........................................................... 131
Recovering From Fatigue........................................ 131
Injuries due to Fatigue............................................ 131
5.6. Resistance Rolls...........................................131
6. Equipment ................................ 134
6.1. Breakage......................................................134
Breaking Objects...................................................... 135
6.2. Repairing Items...........................................136
6.3. General Equipment....................................137
6.4. Armor and Shields......................................140
6.5. Weapons.......................................................141
7. Weapons & Armor................. 144
Improvised Weapons & Armor............................... 144
7.1. Weapons.......................................................144
Melee Weapons......................................................... 144
Natural Attacks........................................................ 145
Ranged Weapons...................................................... 146
7.2. Armor...........................................................146
Piecemeal Armor...................................................... 147
Care and feeding of your armor and weapons:..... 149
The Black Reaver .................................................... 150
Part II: Arms Law.................... 152
8. The Combat Round.............. 154
8.1. Actions..........................................................154
Concentration........................................................... 154
Directed Spells.......................................................... 155
Instantaneous Actions.............................................. 155
Perception................................................................. 155
Round to Round Actions......................................... 155
Spell Casting
and Preparation................................................... 155
8.2. Tactical Movement......................................156
Opposed Maneuvers................................................ 157
Melee Range............................................................. 157
Closing & Charging................................................. 157
Withdrawing............................................................. 157
Passing Through....................................................... 158
8.3. Round Sequence..........................................158
Initiative Phase......................................................... 158
Action Phases............................................................ 159
Upkeep Phase........................................................... 161
9. Attacks.................................... 163
Fumbling................................................................... 163
Absolute Hit!............................................................ 163
9.1. Melee & Ranged Attacks............................163
9.2. Directed Spells.............................................163
9.3. Area Attacks................................................164
9.4. Size ..............................................................164
Wrong-Sized Weapons............................................. 165
9.5. Offensive Bonus...........................................166
Facing and Flanking................................................ 166
Restricted Quarters................................................. 167
Surprised or Flatfooted........................................... 167
9.6. Defensive Bonus..........................................168
Cover......................................................................... 168
Dodging..................................................................... 168
Parrying.................................................................... 169
Shields....................................................................... 170
9.7. Special Maneuvers......................................171
Called Shots.............................................................. 171
Disarming................................................................. 171
Firing into Melee...................................................... 172
Katas......................................................................... 172
Mounted Combat..................................................... 173
Protecting Others..................................................... 173
Slaying Attacks......................................................... 174
Subdual..................................................................... 174
Touch Attacks........................................................... 174
9.8. Criticals & Injuries.....................................175
Interpreting Criticals............................................... 176
Bleeding..................................................................... 176
Breakage................................................................... 176
Fatigue....................................................................... 176
Grapple..................................................................... 177
Hits............................................................................ 177
Penalties.................................................................... 178
Staggered.................................................................. 178
Prone......................................................................... 179
Knocked Back.......................................................... 179
Stun........................................................................... 179
9.9. Extended Example......................................180
10. Attack Tables........................183
Small and Big Tables................................................ 183
11. Critical Tables..................... 224
Critical Tables.......................................................... 224
Part III: Gamemaster Law.. 243
12. Gamemastering...................244
12.1. Power Level...............................................244
Characters................................................................ 245
12.2. Starting Level............................................245
12.3. Starting Wealth.........................................246
12.4. Awarding Experience................................246
Personal Events........................................................ 247
Session Events.......................................................... 248
Story Events.............................................................. 248
12.5. Creating Races..........................................249
12.6. Creating Cultures.....................................249
Languages................................................................. 249
12.7. Creating Professions.................................249
12.8. Skills...........................................................250
12.9. Talents & Flaws.........................................250
13. Health.................................... 252
13.1. Healing.......................................................252
Permanent Injuries.................................................. 253
Organ Injuries.......................................................... 253
Bleeding Injuries...................................................... 253
Bone Injuries............................................................ 254
Burn Injuries............................................................ 254
Muscles, Tendons, Cartilage & Ligament Injuries.255
Skin & Tissue Injuries............................................. 255
Amputation............................................................... 255
Head Injuries............................................................ 255
Shock and System Shock......................................... 255
13.2. Life & Death..............................................256
Cardiac and Respiratory Arrest............................. 256
Reviving a Body....................................................... 257
Decomposition.......................................................... 258
14. Psychology..........................260
14.1. Initial Reaction..........................................260
14.2. Social Skills................................................260
Influence.................................................................... 260
Leadership................................................................ 262
Social Awareness...................................................... 262
Trading...................................................................... 262
14.3. Fear & Morale...........................................262
Morale....................................................................... 263
Rallying..................................................................... 264
Mounts and Pets....................................................... 264
15. The Environment...............266
15.1. Biomes........................................................266
15.2. Drowning...................................................266
15.3. Extreme Temperatures.............................267
15.4. Falling........................................................267
15.5. Falling Objects..........................................267
15.6. Poison & Disease.......................................268
Poisons....................................................................... 268
Diseases..................................................................... 270
Gritty Poison & Disease........................................... 271
15.7. Visibility.....................................................271
Indexes........................................ 273
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