
Product Line: Rolemaster
Product Edition: RMU
Product Name: Rolemaster Unified Core Law
Product Type: RPG Game
Author: Terry Kevin Amthor, Nicholas H.M. Caldwell, Peter C. Fenlon Jr., S. Coleman Charlton, Aaron Smalley, Mark Rosen, Kurt Fischer, Olivia Johnston, Bruce Shelley, Bruce Neidlinger, Jonathan Dale, Matt Hanson, R. Dan Henry, Joeri Timmerman, Cormac Doyle, David Johansen, Kirsten Mork, Graham Bottley
Stock #: RMU-GCP-001
ISBN:
Publisher: Iron Crown Enterprises
Page Count: 283
Release Date: 02 December 2022
Language: English
Format | Cover Price | Released |
$25.00 | 03 December 2022 |
Purchase:
Rolemaster Unified Core Law at DriveThruRPG
Cover/Jacket Text:
Rolemaster Core Law
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Core Law is the cornerstone of Rolemaster Unified.
Rolemaster Core Law is divided into three parts:
Character Law: A wide range of character creation choices: 22 professions, 23 races, 10 cultures, and a comprehensive system of talents and flaws. A system of 10 temporary and potential stats determined by using both assigned and random elements. A skill development system that allows a character to improve their skill capabilities without absolute restrictions. Complete, consolidated and streamlined guidelines for resolving actions, magic and attacks.
Arms Law: the highly acclaimed combat system. Complete rules for melee, ranged and spell combat, with new effective mechanics for battling large and small monsters. 39 attack tables for weapons, animal, monstrous and spell attacks. 15 critical strike tables: Acid, Cold, Electricity, Grapple, Heat, Holy, Impact, Krush, Puncture, Slash, Steam, Strikes, Subdual, Sweeps, and Unbalance providing injuries with explicit effects and descriptions.
Gamemaster Law: Helpful guidance on running the game with rules for healing, social skills, fear, and morale as well as environmental hazards, poisons and diseases. Rules and guidance on creating races, cultures and professions using the fully balanced mechanics employed across Rolemaster Unified.
Table of Contents:
1. Introduction......................... 10 Old versions of Rolemaster....................................... 11 1.1. Die Rolls.........................................................11 Unmodified Rolls (UM)............................................. 11 1.2. Concepts.........................................................11 Skills............................................................................ 12 Maneuvers.................................................................. 12 Movement & Encumbrance...................................... 12 Fatigue......................................................................... 12 Attacks........................................................................ 12 Injuries........................................................................ 12 Spellcasting................................................................. 13 Resistance Rolls.......................................................... 13 1.3. Glossary.........................................................13 Part I: Character Law...........15 2. Characters................................17 2.1. Background...................................................17 Appearance................................................................. 18 Character Personality................................................ 18 Group Cohesion......................................................... 19 Background................................................................ 19 2.2. Race................................................................20 Avinarcs ...................................................................... 22 Dwarves ...................................................................... 23 Elves ........................................................................... 24 Gnolls.......................................................................... 26 Gnomes....................................................................... 27 Goblins........................................................................ 28 Gratar.......................................................................... 29 Half-Elves ................................................................... 30 Halflings...................................................................... 31 Hobgoblins.................................................................. 32 Humans ...................................................................... 33 Hvasstonn................................................................... 35 Idiyva........................................................................... 36 Kobolds....................................................................... 37 Nycamerith................................................................. 38 Orcs............................................................................. 39 Plynos.......................................................................... 41 Sea-krals..................................................................... 42 Sibbicai........................................................................ 43 Sohleugir..................................................................... 44 Sstoi’isslythi................................................................ 45 Trolls............................................................................ 46 Vulfen.......................................................................... 47 2.3. Culture...........................................................49 Cosmopolitan.............................................................. 50 Harsh........................................................................... 50 Highland..................................................................... 50 Mariner....................................................................... 50 Nomad......................................................................... 51 Reaver......................................................................... 51 Rural........................................................................... 51 Sylvan.......................................................................... 52 Underground.............................................................. 52 Urban.......................................................................... 52 2.4. Profession.......................................................53 No Profession.............................................................. 54 The Realm of Arms.................................................... 54 The Realm of Channeling.......................................... 60 The Realm of Essence................................................ 63 The Realm of Mentalism........................................... 66 Hybrid Realms........................................................... 69 2.5. Stats................................................................70 Generating Stats......................................................... 72 Stat Gains.................................................................... 73 2.6. Skills & Talents.............................................73 2.7. Finishing Touches..........................................74 2.8. Advancement.................................................74 3. Skills...........................................82 Developing Skills........................................................ 83 Skill Bonus.................................................................. 83 Similar Skills............................................................... 84 Complementary Skills............................................... 85 Conflicting Skills........................................................ 86 Skills as ‘Lores’........................................................... 87 3.1. Animal............................................................87 3.2. Awareness......................................................88 3.3. Battle Expertise.............................................89 3.4. Body Discipline..............................................90 3.5. Brawn.............................................................91 3.6. Combat Expertise.........................................92 3.7. Combat Training...........................................92 3.8. Composition...................................................92 3.9. Crafting..........................................................93 3.10. Delving ........................................................95 3.11. Environmental.............................................96 3.12. Gymnastic....................................................97 3.13. Lore..............................................................98 3.14. Magical Expertise.....................................101 3.15. Medical.......................................................102 3.16. Mental Discipline......................................102 3.17. Movement..................................................103 3.18. Performance Art.......................................104 3.19. Power Manipulation.................................105 3.20. Science .......................................................106 Astronomy................................................................ 106 Engineering............................................................... 106 3.21. Social..........................................................107 3.22. Spellcasting................................................108 3.23. Subterfuge.................................................109 3.24. Technical....................................................110 3.25. Vocation.....................................................112 4. Talents .......................................114 Purchasing Talents................................................... 114 4.1. Combat.........................................................115 4.2. Discipline.....................................................115 4.3. Magical.........................................................116 4.4. Physical........................................................117 4.5. Racial...........................................................117 4.6. Senses...........................................................120 4.7. Other............................................................121 5. Maneuvers & Movement..... 124 5.1. Maneuvers...................................................124 Maneuver Difficulties............................................... 124 Absolute Maneuvers................................................ 124 Percentage Maneuvers............................................. 126 5.2. Feats of Strength.........................................126 5.3. Movement....................................................128 5.4. Encumbrance..............................................128 5.5. Fatigue.........................................................129 Extended Effort........................................................ 130 Concentration........................................................... 131 Recovering From Fatigue........................................ 131 Injuries due to Fatigue............................................ 131 5.6. Resistance Rolls...........................................131 6. Equipment ................................ 134 6.1. Breakage......................................................134 Breaking Objects...................................................... 135 6.2. Repairing Items...........................................136 6.3. General Equipment....................................137 6.4. Armor and Shields......................................140 6.5. Weapons.......................................................141 7. Weapons & Armor................. 144 Improvised Weapons & Armor............................... 144 7.1. Weapons.......................................................144 Melee Weapons......................................................... 144 Natural Attacks........................................................ 145 Ranged Weapons...................................................... 146 7.2. Armor...........................................................146 Piecemeal Armor...................................................... 147 Care and feeding of your armor and weapons:..... 149 The Black Reaver .................................................... 150 Part II: Arms Law.................... 152 8. The Combat Round.............. 154 8.1. Actions..........................................................154 Concentration........................................................... 154 Directed Spells.......................................................... 155 Instantaneous Actions.............................................. 155 Perception................................................................. 155 Round to Round Actions......................................... 155 Spell Casting and Preparation................................................... 155 8.2. Tactical Movement......................................156 Opposed Maneuvers................................................ 157 Melee Range............................................................. 157 Closing & Charging................................................. 157 Withdrawing............................................................. 157 Passing Through....................................................... 158 8.3. Round Sequence..........................................158 Initiative Phase......................................................... 158 Action Phases............................................................ 159 Upkeep Phase........................................................... 161 9. Attacks.................................... 163 Fumbling................................................................... 163 Absolute Hit!............................................................ 163 9.1. Melee & Ranged Attacks............................163 9.2. Directed Spells.............................................163 9.3. Area Attacks................................................164 9.4. Size ..............................................................164 Wrong-Sized Weapons............................................. 165 9.5. Offensive Bonus...........................................166 Facing and Flanking................................................ 166 Restricted Quarters................................................. 167 Surprised or Flatfooted........................................... 167 9.6. Defensive Bonus..........................................168 Cover......................................................................... 168 Dodging..................................................................... 168 Parrying.................................................................... 169 Shields....................................................................... 170 9.7. Special Maneuvers......................................171 Called Shots.............................................................. 171 Disarming................................................................. 171 Firing into Melee...................................................... 172 Katas......................................................................... 172 Mounted Combat..................................................... 173 Protecting Others..................................................... 173 Slaying Attacks......................................................... 174 Subdual..................................................................... 174 Touch Attacks........................................................... 174 9.8. Criticals & Injuries.....................................175 Interpreting Criticals............................................... 176 Bleeding..................................................................... 176 Breakage................................................................... 176 Fatigue....................................................................... 176 Grapple..................................................................... 177 Hits............................................................................ 177 Penalties.................................................................... 178 Staggered.................................................................. 178 Prone......................................................................... 179 Knocked Back.......................................................... 179 Stun........................................................................... 179 9.9. Extended Example......................................180 10. Attack Tables........................183 Small and Big Tables................................................ 183 11. Critical Tables..................... 224 Critical Tables.......................................................... 224 Part III: Gamemaster Law.. 243 12. Gamemastering...................244 12.1. Power Level...............................................244 Characters................................................................ 245 12.2. Starting Level............................................245 12.3. Starting Wealth.........................................246 12.4. Awarding Experience................................246 Personal Events........................................................ 247 Session Events.......................................................... 248 Story Events.............................................................. 248 12.5. Creating Races..........................................249 12.6. Creating Cultures.....................................249 Languages................................................................. 249 12.7. Creating Professions.................................249 12.8. Skills...........................................................250 12.9. Talents & Flaws.........................................250 13. Health.................................... 252 13.1. Healing.......................................................252 Permanent Injuries.................................................. 253 Organ Injuries.......................................................... 253 Bleeding Injuries...................................................... 253 Bone Injuries............................................................ 254 Burn Injuries............................................................ 254 Muscles, Tendons, Cartilage & Ligament Injuries.255 Skin & Tissue Injuries............................................. 255 Amputation............................................................... 255 Head Injuries............................................................ 255 Shock and System Shock......................................... 255 13.2. Life & Death..............................................256 Cardiac and Respiratory Arrest............................. 256 Reviving a Body....................................................... 257 Decomposition.......................................................... 258 14. Psychology..........................260 14.1. Initial Reaction..........................................260 14.2. Social Skills................................................260 Influence.................................................................... 260 Leadership................................................................ 262 Social Awareness...................................................... 262 Trading...................................................................... 262 14.3. Fear & Morale...........................................262 Morale....................................................................... 263 Rallying..................................................................... 264 Mounts and Pets....................................................... 264 15. The Environment...............266 15.1. Biomes........................................................266 15.2. Drowning...................................................266 15.3. Extreme Temperatures.............................267 15.4. Falling........................................................267 15.5. Falling Objects..........................................267 15.6. Poison & Disease.......................................268 Poisons....................................................................... 268 Diseases..................................................................... 270 Gritty Poison & Disease........................................... 271 15.7. Visibility.....................................................271 Indexes........................................ 273
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