Part 6 – Special Training Talents This article examines the differences in the Special Training Talents between RMSS Talent Law and RMFRP Character Law in detail SPECIAL TRAINING Acrobat Cost – no change Instead of +15 to your Athletic · Gymnastics skill Category and a special bonus of +25 to a Special Attack skill that doesn’t use a weapon, it is now a straight +20 to Athletic – Gymnastics skill Category Arcane Discovery RMSS Cost – 7 points RMFRP Cost – 6 for minor, 11 for major. Minor is the same as RMSS(Own Realm – Open), Major allows you to learn one Arcane spell list as an Own Realm – Closed list. Assassin Training RMSS Cost – 5 points RMFRP Cost – 8 points Reworded, instead of Ambush being half cost rounded up, it is now just classified as Everyman. Deadly Training RMSS Cost 17 points RMFRP Cost 15 points Remains the same, added clarification that the bonus does not apply to critical modifications Directed Weapons Master RMSS Cost 10 Points RMFRP Minor 10 points, Major 15 The Major version of the skill is the same as the RMSS version. The minor version gives one weapon skill as everyman. Disarm Skill Cost – no change Bonus in RMFRP is reduced to +20 from +25 in RMSS Elvish Training No changes Exceptional Skill at Arms No changes Fluent No changes. General Weapons Master RMSS Cost 10 Points RMFRP Cost – Minor 10, Major 20, Greater 30 The Minor skill in RMFRP is the same as the RMSS skill. Major gives a +20 bonus, Greater gives +30. Geographic Awareness Eliminated a few words in the text, but otherwise no changes. Gymnastic Training Cost – No change Instead of the second bonus being to one chosen Self Control skill, you now must pick either Adrenal Leaping, Adrenal Landing, or Adrenal Balance. Herbalist RMSS Cost – 13 points RMFRP Cost – 7 Points The bonus to the skills is reduced from +30 to +20 Inner Reserve RMSS Cost – 10 points RMFRP Cost – Lesser 5, Minor 10, Major 15, Greater 20 The bonus in RMSS was +3, in RMFRP it is +1 for Lesser, +2 for Minor, +4 for Major, and +6 for Greater Internal Clock No change Judge of Angles No change Judge of Weaponry Now simply gives a +40 to Weapon Evaluation Skill Lightning Strike RMSS Cost – 10 points RMFRP Cost – 12 points No change in description Martial Arts Training RMSS Cost – 30 points RMFRP Cost – Minor 10, Major 15, Greater 30 The RMFRP Greater Talent is the same as the RMSS Talent except that the bonus is +20 instead of +15. The Major Talent is a +15 bonus, but doesn’t include the everyman skill. The Minor Talent is +10 and also doesn’t include the everyman skill. Natural Archer RMSS Cost – 5 points RMFRP Cost – 8 points The bonus for bow ranges is the same. An additional +5 bonus to Missile Weapon category has been added. Natural Facility With Armor No changes. Natural Horseman No changes. Natural Weapons Master No changes. Outdoorsman RMSS Cost – 15 points RMFRP Cost – 12 points No changes to the description. Portage Skills No changes. Power RMSS Cost – 30 points RMFRP Cost – Lesser 5, Minor 10, Major 20, Greater 30. The Greater Talent in RMFRP is the same as the RMSS Talent. Lesser gives 3 ranks, Minor gives 10 ranks, Major gives 25. Precision An additional note is added that the GM will assign modifications to this maneuver based upon the combat situation. Racial Training No changes. Shield Attack No changes. Skilled RMSS Cost – Familiar 5, Expert 15 RMFRP Cost – Lesser 5, Minor 10, Major 20, Greater 30 An additional note is added that A skill or skill category can only be chosen if its bonus progression is combined or standard. Familiar in RMSS is the same as Lesser in RMFRP Expert in RMSS has no equivalent, was a category bonus of +10 or skill bonus of +15 Minor is a category bonus of +10 or a skill bonus of +20 Major is a category bonus of +15 or a skill bonus of +30 Greater is a category bonus of +20 or a skill bonus of +40 Sleight-of-Hand RMSS Cost – 10 points RMFRP Cost – 13 points No change in the description. Swift Dresser No changes. Trained Regular Footman No changes. Underground Upraising RMSS Cost – 7 points RMFRP Cost – 8 points Warrior Extraordinare RMSS Cost – 25 points RMFRP Cost – 35 points Adds an additional Combat Maneuvers skill as everyman. Weapon Control No changes. |
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