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7 – Physical Ability Talents

 

Part 7 – Physical Ability
Talents


5523 RMSS Talent Law


5806
RMFRP Character Law

This article examines the differences in the Physical Ability Talents between RMSS Talent Law and RMFRP Character Law in detail

PHYSICAL ABILITIES

Accelerated Mending

RMSS Cost – 7 points

RMFRP Cost – 3 points

RMFRP adds the phrase “- this does not apply to concussion hits”

Acute Hearing

RMSS Cost – 5 points

RMFRP Cost – 7 points

No changes to descriptions.

Acute Smell

No changes.

Ambidexterity

RMSS Cost – 5 points

RMFRP Cost – Lesser 5 points, Minor 10 Points

The Lesser skill in RMFRP is the same as the skill in RMSS. Minor skill adds a special bonus of +15 to Two-weapon Combat skill.

Battle Cry

No changes.

Blazing Speed

RMSS Cost – 10 points

RMFRP Cost – 5 points

No changes to description.

Cold Resistance

RMSS Cost – Lesser 5, Minor 10, Major 15, Greater 20

RMFRP Cost – Lesser 5, Minor 10, Major 15, Greater 20

In RMSS the bonus starts at +5 at Lesser and goes up by 5 for each category. In RMFRP the bonus starts at +10 and goes up by 10 for each category.

Combat Reflexes

RMSS Cost – 10 points

RMFRP Cost – 10 points

The bonus to DB and OB stays the same. Initiative changes from a +5 bonus to rolling an extra die, then choosing which one to discard. Also notes that this talent may not be taken if Lightning Strike is taken.

Commanding Demeanor

RMSS Cost – 10 points

RMFRP Cost – 18 points

Talent is completely redefined:

RMSS – “While in combat, all of your allies who can see you gain a special bonus of +5 to their OBs. Any foe who can see you must make a Fear RR (using your current experience level as the attack level) or fight with a penalty of -10.”

RMFRP -“You receive a special bonus of +25 to your Leadership skill. In addition, you can take a 50% action (requires a Leadership maneuver) to instill fear in a foe that can see and hear you (foe makes a Fear RR versus your level). Also, you can take a 25% action (requires a Leadership maneuver) to inspire your allies that can see and hear you – they get a +10 bonus to their OBs and DBs.”

Dead Eye

RMSS Cost – 7 points

RMFRP Cost – 7 points

Changes from being a special bonus of +10 to the Missile and Thrown Weapon categories to halving the missile range penalties.

Dense

RMSS Cost – Double 10/30, Quadruple 20/40 points

RMFRP Cost – Major 15, Greater 25

The RMFRP Major talent is the same as the RMSS Double 10 point talent, except that in RMFRP you must choose to take double concussion hits from an attack that delivers a critical strike in order to reduce its severity by 1. This replaces the reduction of Impact criticals in RMSS version.

The RMFRP Greater Talent is the same as RMSS Quadruple, except that in RMFRP you must choose to take triple concussion hits in order to reduce a critical strike severity by 2. This replaces the reduction of Impact criticals in the RMSS version.

There is no longer an option to spend extra points to be able to turn the Talent on and off.

Dwarfism

RMSS Cost – Half 5 points, Quarter 10 points

RMFRP Cost – Lesser 5, Minor 10, Major15

RMSS Half – half height, one-third weight, +3 QU

RMSS Quarter – one quarter height, one sixth weight, +6 QU

RMFRP Lesser – two thirds height, normal weight for reduced height, +3 QU -3ST

RMFRP Minor – half height, +6 QU, -6
ST

RMFRP Major – one third height, +9 QU -9 ST

Ear for Music

RMSS Cost – 7 Points

RMFRP Cost – 5 Points

No change in description.

Extra Limbs

RMSS Cost – +1 5 Points, +2 10 Points, +3 15 Points, +4 20 Points

RMFRP Cost – +1 10 Points, +2 15 Points, +3 20 Points

Description is the same, RMFRP adds ” Any combat skills developed for extra limbs should be in the Special Attacks or Special Defenses skill categories (GM decision).”

Eye of the Tiger

RMSS Cost – 10 points.

RMFRP Cost – 7 points

Bonus is reduced from +25 to +20.

Flight

RMSS Cost – 20 points.

RMFRP Cost – 25 points.

No change in description.

Fluid Wrists (15 points)

No changes.

Giantism

RMSS Cost – Double 10 points, Quadruple 20 points.

RMFRP Cost – Minor 10 points, Major 15 points, Greater 25

RMSS Double – Twice as tall, three times weight, OB +10, DB -10, treated as Large for criticals.

RMSS Quadruple – Four times as tall, six times weight, OB +20, DB -20, treated as Large for criticals.

RMFRP Minor – 1.5 times as tall, double weight, +2 ST, -2 QU

RMFRP Major – Twice as tall, four times weight, +4 ST, -4 QU, Criticals reduced by 1, A = A -25%

RMFRP Greater – Three times height, six times weight, +6 ST, -6 QU, treated as Large for Criticals

Gliding

RMSS Cost – 10 Points

RMFRP Cost – 15 Points

No changes to description.

Golden Throat

RMSS Cost – 10 Points

RMFRP Cost – 8 Points

No change to description.

Great Arm

RMSS Cost – 7 points

RMFRP Cost – 5 Points

No change to description

Hammerhand

No changes

Heat Resistance

RMSS Cost – Lesser (+5) 5 points, Minor (+10) 10 points, Major (+15) 15 points, Greater (+20) 20 points

RMFRP Cost – Lesser (+10) points, Minor (+20) 10 points, Major (+30) 15 points, Greater (+40) 20 points.

The bonus to the RR’s and DB versus heat- and Fire-based attacks has doubled. Description in RMFRP also specifies that the bonus applies to “attacks and damage”

High Jumper

RMSS Cost – 5 points

RMFRP Cost – 4 points

No change to description

High Range Voice

RMSS Cost – 5 points

RMFRP Cost – 7 points

Description is the same with the addition of specifying that using the scream is a 50% action.

Hypercharged Adrenaline

No changes

Infravision

No changes

Intense Eyes

No changes

Light Sleeper

RMSS Cost – 10 points

RMFRP Cost – 5 points

Maneuver roll changes from an Observation maneuver in RMSS to an Alertness maneuver in RMFRP.

Manual Deftness

No changes

Natural Physique

RMSS Cost – 10 points

RMFRP Cost – 8 points

Description changes from Body Development being classified as Everyman in RMSS to being a straight +20 bonus in the Body Development skill in RMFRP.

Natural Weapon

RMSS Cost – 10 points

RMFRP Cost – 15 points

No change to description.

Navigation Gift

No changes

Neutral Odor

RMSS Cost – 3 points

RMFRP Cost – 5 points

No changes to description.

Nightvision

RMSS Cost – 5 points

RMFRP Cost – 7 points

No changes to description

Nimble Skeleton

RMSS Cost – 15 points

RMFRP Cost – 10 points

No changes to description.

Pain Resistance

RMSS Cost – 5 points

RMFRP Cost – Lesser (-1) 5 points, Minor (-2) 10 points, Major (-4) 15 points, Greater (-6) 20 points.

Description changes from being a straight +5 bonus to Body Development in RMSS to any concussion hit damage from an attack is reduced by a number of points (to a minimum of 1) in RMFRP.

Peripheral Vision

No changes.

Poison Sack

RMSS Cost – 10 points

RMFRP Cost – 10 points

In RMSS, the poison attack is at half your level (rounded down). In RMFRP it is a 5th level poison. RMFRP specifies that the skill developed falls into the Special Attacks category. RMFRP also gives you a +25 bonus to resist your own poison.

Quiet Stride

RMSS Cost – 15 points

RMFRP Cost – 15 points

Description is the same, but specifies that the +10 to the Ambush maneuver does not apply to the critical modification.

Regeneration

RMSS Cost – Lesser (1/rnd) 5 points, Minor (2/rnd) 10 points, Major (3/rnd) 15 points, Greater (4/rnd) 20 points

RMFRP Cost – Minor (1/min) 8 points, Major (1/rnd) 15 points, Greater 3/rnd) 25 points

Description is the same but the actual regeneration rates are different, with RMFRP being slower.

Resilient

RMSS Cost – 15 points.

RMFRP Cost – 15 points.

Description changes from having the rates reduced by half (round down) in RMSS to having the rates reduced by half (round up) in RMFRP. The sentence “If the wound only gives a 1 per round “bleeder,” it heals itself completely in d10 rounds.” has been eliminated in RMFRP.

Reverbative Strength

No changes.

Shield Mastery

No changes.

Steel Grip

RMSS Cost – 5 points.

RMFRP Cost – 5 points.

Second sentence changed from “Any fumble that results in dropping your weapon may be resisted (as Disarm Foe for RR).” in RMSS to “All fumble ranges for melee weapons is reduced by 1 (to a minimum of 1).” in RMFRP.

Strong Lungs

No changes.

Sturdy Build

RMSS Cost – 20 points.

RMFRP Cost – 15 points.

No changes to description.

Subconscious Preparation

RMSS Cost – 5 points.

RMFRP Cost – 6 points.

No changes to description.

Subtle

RMSS Cost – 7 points.

RMFRP Cost – 8 points.

No changes to description.

Tensile

RMSS Cost – 15 points

RMFRP Cost – Minor 10 points, Major 15 points, Greater 20 points.

Description in RMSS matches the description for the Minor talent in RMFRP. Major allows two types of criticals to be chosen, Greater allows three types.

Tolerance

RMSS Cost – 15 points.

RMFRP Cost – 12 points

No changes to description.

Tough Skin

RMSS Cost – Wolf 5 points, Tiger 15 points, Insect 30 points.

RMFRP Cost – Wolf 10 points, Tiger 15 points, Insect 30 points.

No changes to description.

Unnatural Stamina

No changes.

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