Part 7 – Physical Ability This article examines the differences in the Physical Ability Talents between RMSS Talent Law and RMFRP Character Law in detail PHYSICAL ABILITIES Accelerated Mending RMSS Cost – 7 points RMFRP Cost – 3 points RMFRP adds the phrase “- this does not apply to concussion hits” Acute Hearing RMSS Cost – 5 points RMFRP Cost – 7 points No changes to descriptions. Acute Smell No changes. Ambidexterity RMSS Cost – 5 points RMFRP Cost – Lesser 5 points, Minor 10 Points The Lesser skill in RMFRP is the same as the skill in RMSS. Minor skill adds a special bonus of +15 to Two-weapon Combat skill. Battle Cry No changes. Blazing Speed RMSS Cost – 10 points RMFRP Cost – 5 points No changes to description. Cold Resistance RMSS Cost – Lesser 5, Minor 10, Major 15, Greater 20 RMFRP Cost – Lesser 5, Minor 10, Major 15, Greater 20 In RMSS the bonus starts at +5 at Lesser and goes up by 5 for each category. In RMFRP the bonus starts at +10 and goes up by 10 for each category. Combat Reflexes RMSS Cost – 10 points RMFRP Cost – 10 points The bonus to DB and OB stays the same. Initiative changes from a +5 bonus to rolling an extra die, then choosing which one to discard. Also notes that this talent may not be taken if Lightning Strike is taken. Commanding Demeanor RMSS Cost – 10 points RMFRP Cost – 18 points Talent is completely redefined: RMSS – “While in combat, all of your allies who can see you gain a special bonus of +5 to their OBs. Any foe who can see you must make a Fear RR (using your current experience level as the attack level) or fight with a penalty of -10.” RMFRP -“You receive a special bonus of +25 to your Leadership skill. In addition, you can take a 50% action (requires a Leadership maneuver) to instill fear in a foe that can see and hear you (foe makes a Fear RR versus your level). Also, you can take a 25% action (requires a Leadership maneuver) to inspire your allies that can see and hear you – they get a +10 bonus to their OBs and DBs.” Dead Eye RMSS Cost – 7 points RMFRP Cost – 7 points Changes from being a special bonus of +10 to the Missile and Thrown Weapon categories to halving the missile range penalties. Dense RMSS Cost – Double 10/30, Quadruple 20/40 points RMFRP Cost – Major 15, Greater 25 The RMFRP Major talent is the same as the RMSS Double 10 point talent, except that in RMFRP you must choose to take double concussion hits from an attack that delivers a critical strike in order to reduce its severity by 1. This replaces the reduction of Impact criticals in RMSS version. The RMFRP Greater Talent is the same as RMSS Quadruple, except that in RMFRP you must choose to take triple concussion hits in order to reduce a critical strike severity by 2. This replaces the reduction of Impact criticals in the RMSS version. There is no longer an option to spend extra points to be able to turn the Talent on and off. Dwarfism RMSS Cost – Half 5 points, Quarter 10 points RMFRP Cost – Lesser 5, Minor 10, Major15 RMSS Half – half height, one-third weight, +3 QU RMSS Quarter – one quarter height, one sixth weight, +6 QU RMFRP Lesser – two thirds height, normal weight for reduced height, +3 QU -3ST RMFRP Minor – half height, +6 QU, -6 RMFRP Major – one third height, +9 QU -9 ST Ear for Music RMSS Cost – 7 Points RMFRP Cost – 5 Points No change in description. Extra Limbs RMSS Cost – +1 5 Points, +2 10 Points, +3 15 Points, +4 20 Points RMFRP Cost – +1 10 Points, +2 15 Points, +3 20 Points Description is the same, RMFRP adds ” Any combat skills developed for extra limbs should be in the Special Attacks or Special Defenses skill categories (GM decision).” Eye of the Tiger RMSS Cost – 10 points. RMFRP Cost – 7 points Bonus is reduced from +25 to +20. Flight RMSS Cost – 20 points. RMFRP Cost – 25 points. No change in description. Fluid Wrists (15 points) No changes. Giantism RMSS Cost – Double 10 points, Quadruple 20 points. RMFRP Cost – Minor 10 points, Major 15 points, Greater 25 RMSS Double – Twice as tall, three times weight, OB +10, DB -10, treated as Large for criticals. RMSS Quadruple – Four times as tall, six times weight, OB +20, DB -20, treated as Large for criticals. RMFRP Minor – 1.5 times as tall, double weight, +2 ST, -2 QU RMFRP Major – Twice as tall, four times weight, +4 ST, -4 QU, Criticals reduced by 1, A = A -25% RMFRP Greater – Three times height, six times weight, +6 ST, -6 QU, treated as Large for Criticals Gliding RMSS Cost – 10 Points RMFRP Cost – 15 Points No changes to description. Golden Throat RMSS Cost – 10 Points RMFRP Cost – 8 Points No change to description. Great Arm RMSS Cost – 7 points RMFRP Cost – 5 Points No change to description Hammerhand No changes Heat Resistance RMSS Cost – Lesser (+5) 5 points, Minor (+10) 10 points, Major (+15) 15 points, Greater (+20) 20 points RMFRP Cost – Lesser (+10) points, Minor (+20) 10 points, Major (+30) 15 points, Greater (+40) 20 points. The bonus to the RR’s and DB versus heat- and Fire-based attacks has doubled. Description in RMFRP also specifies that the bonus applies to “attacks and damage” High Jumper RMSS Cost – 5 points RMFRP Cost – 4 points No change to description High Range Voice RMSS Cost – 5 points RMFRP Cost – 7 points Description is the same with the addition of specifying that using the scream is a 50% action. Hypercharged Adrenaline No changes Infravision No changes Intense Eyes No changes Light Sleeper RMSS Cost – 10 points RMFRP Cost – 5 points Maneuver roll changes from an Observation maneuver in RMSS to an Alertness maneuver in RMFRP. Manual Deftness No changes Natural Physique RMSS Cost – 10 points RMFRP Cost – 8 points Description changes from Body Development being classified as Everyman in RMSS to being a straight +20 bonus in the Body Development skill in RMFRP. Natural Weapon RMSS Cost – 10 points RMFRP Cost – 15 points No change to description. Navigation Gift No changes Neutral Odor RMSS Cost – 3 points RMFRP Cost – 5 points No changes to description. Nightvision RMSS Cost – 5 points RMFRP Cost – 7 points No changes to description Nimble Skeleton RMSS Cost – 15 points RMFRP Cost – 10 points No changes to description. Pain Resistance RMSS Cost – 5 points RMFRP Cost – Lesser (-1) 5 points, Minor (-2) 10 points, Major (-4) 15 points, Greater (-6) 20 points. Description changes from being a straight +5 bonus to Body Development in RMSS to any concussion hit damage from an attack is reduced by a number of points (to a minimum of 1) in RMFRP. Peripheral Vision No changes. Poison Sack RMSS Cost – 10 points RMFRP Cost – 10 points In RMSS, the poison attack is at half your level (rounded down). In RMFRP it is a 5th level poison. RMFRP specifies that the skill developed falls into the Special Attacks category. RMFRP also gives you a +25 bonus to resist your own poison. Quiet Stride RMSS Cost – 15 points RMFRP Cost – 15 points Description is the same, but specifies that the +10 to the Ambush maneuver does not apply to the critical modification. Regeneration RMSS Cost – Lesser (1/rnd) 5 points, Minor (2/rnd) 10 points, Major (3/rnd) 15 points, Greater (4/rnd) 20 points RMFRP Cost – Minor (1/min) 8 points, Major (1/rnd) 15 points, Greater 3/rnd) 25 points Description is the same but the actual regeneration rates are different, with RMFRP being slower. Resilient RMSS Cost – 15 points. RMFRP Cost – 15 points. Description changes from having the rates reduced by half (round down) in RMSS to having the rates reduced by half (round up) in RMFRP. The sentence “If the wound only gives a 1 per round “bleeder,” it heals itself completely in d10 rounds.” has been eliminated in RMFRP. Reverbative Strength No changes. Shield Mastery No changes. Steel Grip RMSS Cost – 5 points. RMFRP Cost – 5 points. Second sentence changed from “Any fumble that results in dropping your weapon may be resisted (as Disarm Foe for RR).” in RMSS to “All fumble ranges for melee weapons is reduced by 1 (to a minimum of 1).” in RMFRP. Strong Lungs No changes. Sturdy Build RMSS Cost – 20 points. RMFRP Cost – 15 points. No changes to description. Subconscious Preparation RMSS Cost – 5 points. RMFRP Cost – 6 points. No changes to description. Subtle RMSS Cost – 7 points. RMFRP Cost – 8 points. No changes to description. Tensile RMSS Cost – 15 points RMFRP Cost – Minor 10 points, Major 15 points, Greater 20 points. Description in RMSS matches the description for the Minor talent in RMFRP. Major allows two types of criticals to be chosen, Greater allows three types. Tolerance RMSS Cost – 15 points. RMFRP Cost – 12 points No changes to description. Tough Skin RMSS Cost – Wolf 5 points, Tiger 15 points, Insect 30 points. RMFRP Cost – Wolf 10 points, Tiger 15 points, Insect 30 points. No changes to description. Unnatural Stamina No changes. |
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