Part 9 – Mental Ability Talents
This article examines the differences in the Mental Ability Talents between RMSS Talent Law and RMFRP Character Law in detail MENTAL ABILITIES Animal Empathy No Changes Battle Reflexes No Changes Calmness RMSS Cost – 5 points RMFRP Cost – 7 points Bonus changes from +10 in RMSS to +20 in RMFRP. Dominance RMSS Cost – 5 points RMFRP Cost – 8 points No changes to description. Empathy RMSS Cost – 10 points RMFRP Cost – 8 points The description in RMFRP has the following modification “If he fails, you are informed of their current feelings; if he succeeds, you may not try and “read” him for 24 hours.” Good Battlefield Awareness No Changes Immovable Will RMSS Cost – 20 points RMFRP Cost – 15 points No change to description Instinctive Defense No Changes Internal Sense RMSS Cost – 10 points RMFRP Cost – 10 points RMFRP adds a bonus of +20 to Stun Removal in addition to Stunned Maneuvering. Master Tactician RMSS Cost – 7 points RMFRP Cost – 3 points No changes to description Mental Control RMSS Cost – 20 points RMFRP Cost – 25 points The range for Mental Control changes from 5′ per/level in RMSS to a flat 50′ in RMFRP. Mental Link No Changes Mental Scan RMSS Cost – 20 points RMFRP Cost – 25 points The description has some slight rearranging for clarity, but no actual changes. Mind over Matter RMSS Cost – 7 points RMFRP Cost – 10 points No changes to description. Photographic Memory RMSS Cost – 10 points RMFRP Cost – 8 points No changes to description. Quick Calculator No changes. Speed Reading No Changes Stability Sense No Changes Survival Instinct RMSS Cost – 10 points RMFRP Cost – 7 points No changes to description Telekinesis RMSS Cost – 20 points RMFRP Cost – 18 points No changes to description Telepathy RMSS Cost – 20 points RMFRP Cost – 25 points No changes to description Unbeliever RMSS Cost – 15 points RMFRP Cost – 10 points No changes to description. Violent Prejudice No Changes |
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